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And bows should be nerved. Luckily devs already confirmed this is going to happen.
I agree.
They should focus on more important things than re-balancing. But I do think the bow nerf will just me numeric. Or maybe arrows will be more expensive to make or something.
The spear is another niche play style. Some have praised it as highest dps... but that's harder to test. Personally, I'd say they're (axe, swords, etc) similar dps, with a ranged option.
Edit: 2hand axe is fun. very impractical, but very satisfying.
I think that accounts for the high DPS feeling of the spear and Atgeir, as they will always hit just one enemy.
We are only a pair, so there is that with the weapons, as she is using mostly the sword.
The really good thing about the spear I noticed is that a good amount of enemies seem vulnerable to pierce damage, like trolls for instance, never had a problem with them.
I kinda wanted to try something new for once, but next time I'm just gonna use a good ol' sword for sure.
I agree Tower Shields are a complete waste of resources since you lose the ability to Parry for a small boost in blocking power, but if blocking power is an issue.... you could always just roll as well. Also the downside of being slowed as well.... The small boost doesn't out weight all the cons.
From my limited use of Spears.... I just find them completely worthless, their range and wonky hitbox makes them too unreliable in combat, and throwing them doesn't prove to be much benefit either when you can just whip out your bow instead.
Character one stayed in troll armor through the snow/mountain biome primarily using dagger and parry shield with bow for a back up. This was probably slightly easier than my second character because there's such a heavy reliance on stamina in the game. Sneaking was situational, but it's completely possible to tank anything except like maybe bonemass or flying enemies of any kind.
Character two is keeping up with the heaviest armor available and tower shield with mace. I'm currently up to the snow/mountain biome. There's much less reliance on bow for back-up , but it's still necessary because you run into stamina issues much more often. If it wasn't for the stamina issues you could stand there all day with a raised tower shield and take next to no damage. I got right in bonemass' face without any dodge and just swatted him/her down.
I had to back off twice to recover from stamina loss and poison.
Both dagger and mace are very viable. The tower shield gets a lot of flack, but it's actually pretty good. Bow is necessary for a back-up no matter what weapon is used.
I'm curious why you believe this. Is there math to support this?
Unless the Silver sword somehow swings much faster than the Blackmetal sword, this doesn't seem possible. Spirit damage only effects Skeletons & Draugr and is a DoT effect.
Blackmetal tops out at 113 Slash damage per swing, while Silver only tops out at 93 Slash damage per swing, unless you are fighting Undead or Draugr in which cases it adds a DoT that gets overwritten each time you swing anyway.
The Spirit damage doesn't even come into play in 90% of circumstances, unless you're in the Swamp, in which case Frostner will outclass the Silver sword anyway.
I like it - it's cool, but I don't want to be forced into one weapon type because of a weapon's ability. I do have a backup (sword) to deal with blunt-resistant enemies, but I know i'll only use it in that situation.
What I don't like about combat - food running out mid fight (while not being able to track the timer(s) on them).
Eating on the fly gets you killed in the right/wrong circumstance. And 'waiting until the food runs out, then reapplying it before engaging' isn't enjoyable gameplay.