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This is why the person with 5mb down and 0.5mb up causes the server to lag balls for the people with haus computers rocking gigabit connections.
I don't think FPS is a steam issue, I can understand you know. Network Latency. But I don't think it's causing a performance problem.
And when it comes to Steam, Warhammer : Vermintide 2 had a similar issue where Peer 2 Peer was instead getting routed through Steam Servers for IP handling and all that stuff. so what used to be like 100 ping turned into 200 ect ect
In Vermintide's case just install the Steam Beta. go to Settings, In-Game and set the Steam Networking option to "Always"
But in this games case from how a friend put it. the Devs "Forgot" to enable an option for how the compresses Packets, so instead of having 50 different things it its own packet, they're all individual packets. which inherently causes issues.
Not to even mention how they decided to do Networking on it's own. Having Clients be the "Host" for their own areas if the host isn't there, making a Server host the typical information like HP and whatnot, and Clients doing the Physics calculation. (I don't know much about the Server topic but as far as I know it's a situation of the slowest connection making it bad for everyone) so while this games Network Solution might work for Good Connections, it isn't the best for Bad ones.
A simple solution is to let Dedicated Servers actually host the entirety of the game.
I have 3 friends that I played this game with (Two now, one just can't stand the network issues)
The two friends have 0 issues whatsoever with playing the game, When I'm home alone and have all the bandwith to myself. I can play with them almost just fine, every now and then it'll have an issue, like when I'm in an area by myself and they go there, they can't open doors/chests for example, and all I need to do is leave and rejoin to fix the problem.
But when the Third friend would join, who has the worst internet in the Group. it causes massive issues. For example when we're sailing if he tries to join the boat starts lagging all over the place.
As for me, When I'm no longer the only person in the household using the Internet, and the Roku TV with Netflix starts playing movies and two cell phones gets turned on. I suddenly almost can't even play anymore because of near constant disconnects and Enemy Lag.
hosting the game playing in coop with girlfriend.... and we got desync :D
The option "local lan" seems to lack on the UI when you start a game.
What seems to happen is player pc really used as a server "act as if" and my girlfriend is just connecting doing kind of a loopback to our own router... she got ping... in local ping = 0.
This might be why though (not a loopback though)
Coming from a "dev"
https://www.reddit.com/r/valheim/comments/ltylkj/2_players_same_network_desync_issues/
So in fact my GF is not connected directly to me.... but to steam which direct the connexion to me. kind of crap.
You had me thinking i was wrong, till the last comment here. Dedie servers dont stop this issue. We have a G-Portal hosted dedicated and when our slow internet speed friend logs in, anyone in the vacinity of him drops massively in latency.
If you are on lan, you shouldnt be connecting externally at all. The reason you would be looping around back to your router would be because you were using your external IP, instead of localhost.
From this post here( https://steamcommunity.com/sharedfiles/filedetails/?id=2382282960 ) has this comment here. "Also, as a side note, in order to connect locally to your own server, you need to add it in your steam favorites as localhost:[port], with port=[the port number you started the server]+1 (ex.: server starts with 2456, in favorites i add localhost:2457."
I would try that. That MAY help with some connectivity issues if people are playing on lan.
Its worth a try on some issues, but not the issues like most people are having right now, which is due to the steam netcode.
Well, load into game, run away from your huge base with boxes filled with items, press F2 and keep an eye on how much data you are transfering when you run back to your base and everything is loading in again. On our community server I get about 50kB/s witch means me alone is almost capping the transfer rate of 64kB/s.
Now do the same with one or two more ppl on the server (you run in a group). Everybody SHARES that data limit, so 50x3=150kB/s. I increased this by recompiling the dll file suggested in the video above (640kB/s) and it certainly improved things. Not everything, but the issues of ppl not being able to open doors, boxes etc are WAY better.
I have a 100/100 connection so I don't have to bother and so does most of my friends playing on that server. I have however NOT tested it with a player on a slow connection (like 10/1 or something) so keep that in mind, if you or anybody else on the server, that MIGHT cap the datalimit anyways (depending on how its coded, I actually haven't looked into it) like other ppl have suggested above.