Valheim

Valheim

a passerby Mar 11, 2021 @ 5:30am
Use mods. Seriously
I avoided using mods because I didn't want to deviate too much from the intended gameplay experience, but some of the mods out there are just fantastic.

Unintrusive mods that I've found really helpful are:
1) Crafting from materials that are in your chests
2) Improved UI on equipment/stats/enemy health bars
3) A sorting button added to inventories that automatically sorts items for you

Seriously, use mods. There's just about no reason not to. It's likely that many of the mod features will get added to the game at some point as well.

EDIT: If you still think this basic UI improvements amounts to cheating, well.. alright then
Last edited by a passerby; Mar 11, 2021 @ 9:54pm
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Showing 76-90 of 191 comments
mael Mar 11, 2021 @ 10:54am 
yep 1st run was Vanilla,
but now some mods are just MANDATORY, can't play with out :
- Craft From Container
- Quick stack (auto stack in near container)

and some are just really nice :
- Clock Mod
- Equipement and Quick slot (save some inventory slot)
- Exhaustion (stamina management and food duration)
- - Sktoolbox (multi mod in one, i love it for no cost building to creative build)
a passerby Mar 11, 2021 @ 11:02am 
Originally posted by Edmund Greyfox:
If you say so. Don't you have to put the mod manager into one of the games program files? The only time I've tried to use nexus mods i tried following the instructions and never even managed to get to the right game file that i was supposed to drop them into.
I don't use the Nexus mod manager as i find the UI unnecessarily large. I switched to r2modman instead, and both mod managers didn't require any manual mod configuration. The only thing that might confuse an absolute beginner is to point the Mod manager to Valheim folder location, but that's about it. Everything else was easy to install.
wildbill Mar 11, 2021 @ 11:02am 
Originally posted by Psychonaut:
My friend runs a dedicated server for us with a password and all.
Can you run mods on this? What would happen if someone without the same mods joined the server? Do they have to be exactly the same?

I'm running a dedicate server with mods. It gets a bit complicated when you do run into a problem, but the rule is very simple. 99% of all mods are client mods. You don't install those on the server, just on each client (each players PC). People can run any client mod they like, no need to match them all up, although that would be preferred.

So run any mod you like, just check that they are not server mods (if you do install one that runs on the server like Valheim Plus, it just won't do anything when you login to the dedicated server). Server mods must be on the server and on the client. Those are a pain though, because the config file (cfg) for the most part must be exactly the same on the server and the client, but since the game does not officially support mods, it has no support for syncing the config files, or using the server one on the client (that I know of).
Last edited by wildbill; Mar 11, 2021 @ 11:04am
Salty Slothy Mar 11, 2021 @ 11:02am 
Originally posted by Kaziklu78:
Originally posted by Salty Slothy:
With stuff like that sure, I can see that. Though there's a fine line between "reduced waiting" and "quality of life". The smelter and such being faster I can definitely see more falling into the former while the more slots and carry weight could easily be more of the latter depending on how you set it up.




I think you and I see mods in two completely different lights. A mod isn't just for 'dev hasn't added this feature so I want it now', its a person adding their own touch to a product on their end that might not go with the original developers' intentions (looking at you skyrim mod scene).


The game is still in active development. this is an unfinished game. How can you know the original intent? How can you know what they will or won't add later?

The game is literally a month into early access. They are just getting to the point the can hire staff (given that steam only pays once a month and so they haven't seen a dime of the millions in sales until just recently)

As such modding a game in active development is being inpatient. As you have no idea 1 month in what the final game will look like.
By your logic buying the game early access is being impatient.
wildbill Mar 11, 2021 @ 11:09am 
Most likely the devs stance on no official mod support has more to do with the small size of the game company (I think there are 5 people working on this game), not whether mods are a good thing or not (they are). Iron Gate would need to add a few more people dedicated to adding mod support. Hopefully they will consider doing this, they should now have the money for it. Adding mod support to their game will only make it more popular and keep people interested in the game for a longer time. These people will buy DLCs and help make mods that will just make the game better and more popular than it already is. Anyone that has played a game with lots of mods knows what I'm talking about.
Last edited by wildbill; Mar 11, 2021 @ 11:10am
Trickst3r83 Mar 11, 2021 @ 11:14am 
I think I'll play mostly vanilla for now, and when start to get bored then try to use mods, made the same to Rimworld, got like 500-700 hours vanilla and a total of 2,3k hours with both vanilla and mods, I might not reach that amount of hours in Valheim but probably going to hit the 500 or 1k mark if I play this game with mods after, but it would be awesome if the devs added workshop to this game
Last edited by Trickst3r83; Mar 11, 2021 @ 11:14am
Salty Slothy Mar 11, 2021 @ 11:55am 
Originally posted by billwerth2:
Most likely the devs stance on no official mod support has more to do with the small size of the game company (I think there are 5 people working on this game), not whether mods are a good thing or not (they are). Iron Gate would need to add a few more people dedicated to adding mod support. Hopefully they will consider doing this, they should now have the money for it. Adding mod support to their game will only make it more popular and keep people interested in the game for a longer time. These people will buy DLCs and help make mods that will just make the game better and more popular than it already is. Anyone that has played a game with lots of mods knows what I'm talking about.
That’s a good point. A small team doesn’t have the resources and time to dedicate to something like mod tools. Their abstaining from making modding difficult or publicly condemning it is about all the support they can feasibly give right now. Even as someone who’s huge into modding I’d rather see devs focus on making the game not making stuff for third parties.
Eastern Sky Mar 11, 2021 @ 12:56pm 
Question: how does anyone play a game without mods? just tolerate the fact that you are playing a demo version of the game i guess?
Trickst3r83 Mar 11, 2021 @ 1:03pm 
Originally posted by Eastern Sky:
Question: how does anyone play a game without mods? just tolerate the fact that you are playing a demo version of the game i guess?

Depends of the game. Games like Valheim and Rimworld have great vanilla content and with mods they're even better, I could start using mods right now on Valheim but I want to at least finish the game once before using them to maximize replayability, I'm at the 130 hour mark but still having fun grinding and building bases without even killing the second boss yet, I've gone close to the mountains and ventured far in the swamps though and not having much hard times with bronze gear, and still using fine bow with regular wooden arrows and can kill Draughs with one or two arrows, trolls without stars die with 3, shamans die with one and brutes go down quick too

This game as an EA title does have really some good content, it doesn't even seem an EA game, at least for me
Last edited by Trickst3r83; Mar 11, 2021 @ 1:06pm
wildbill Mar 11, 2021 @ 1:15pm 
Originally posted by Eastern Sky:
Question: how does anyone play a game without mods? just tolerate the fact that you are playing a demo version of the game i guess?

Well, you don't have to. I'm running 14 mods currently. Pretty easy to manage them with Vortex plug in for the Nexus site.
Salty Slothy Mar 11, 2021 @ 1:25pm 
Originally posted by Eastern Sky:
Question: how does anyone play a game without mods? just tolerate the fact that you are playing a demo version of the game i guess?
Truth be told modding is what got me into PC gaming. Way back in the day playing REARM for home world and Minecraft mods. Hell, working on a mod helped me discover how much fun coding can be (hint it’s not but it’s satisfying).
MrBlitzpunk Mar 11, 2021 @ 1:26pm 
how does mods works in multiplayer? will my friend be able to join without the same mods?

i know it might be a bit cheaty but damn those unrestricted portal and craft from crate mod is tempting
Last edited by MrBlitzpunk; Mar 11, 2021 @ 1:27pm
OGPG Mar 11, 2021 @ 1:28pm 
Originally posted by a passerby:
Originally posted by Bam:

What is the name of that mod?
Better Archery

Unfortunately I couldnt install it because Im using V+ and its incompatible
Zep Tepi Mar 11, 2021 @ 1:58pm 
If the game does something that reduces my desire to keep playing, then I look for a mod. If it's just an inconvenience that adds challenge to the game, then I don't. Those things are a matter of personal preference, of course. Will an update break them? Maybe, but I'll enjoy it until it does.

Get a pause button? Yes! Pets and family don't always want to wait for me to find a safe place to log out.

Get rid of skill loss on death? Darn right I'm doing that in my single player game. I usually die because I don't know what my gear can and can't do against a particular mob. I'm always upgrading my gear and meeting new mobs. I can either live in fear of the giant blue guys forever, or I can try and fail until I learn how to take them down while tripping over every rock and stump in the forest.

Cheese the corpse runs? Naw, I actually think those add an interesting challenge to the game, and are enough of a reminder to be more careful next time. I might change my mind if I have to regrind everything I own, but that hasn't happened yet.
Last edited by Zep Tepi; Mar 11, 2021 @ 1:59pm
G4M5T3R Mar 11, 2021 @ 2:08pm 
Originally posted by Jᴧgᴧ:
Originally posted by a passerby:
Seriously, use mods. There's just about no reason not to.
I can firmly say I disagree with this statement.

Typically when a game doesn't support mods but instead a custom framework to 'hook' into the game's engine is used, any update to that engine can immediately make any/all mods incompatible, and stop you from playing until either the mod hook is updated, or all mods you use are, or quite frequently both.

I can recall having to wait weeks in some games for a modding framework to get updated, and I can't tell you the number of times I had save games rendered unusable because mod authors had retired and wouldn't keep their mods up to date when the game patched.

My recommendation: wait until Irongate makes an official mod framework for the game before using them. Giving them feedback on the vanilla version is also highly helpful, instead of simply tossing in a mod and ignoring the way something was implemented.
Unity isn't something you just update mid development. No game engine is for that matter. That's not to say it doesn't happen it's just not something you should be THAT concerned about. As for the bits about waiting for weeks, or mod authors moving on, that's a risk you're going to take regardless of HOW those mods are made/installed.
Last edited by G4M5T3R; Mar 11, 2021 @ 2:08pm
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Date Posted: Mar 11, 2021 @ 5:30am
Posts: 191