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I'd like wild saplings to gradually grow into mature trees when not within a given radius of another mature tree.
You could then have wild saplings randomly spawn in forested areas (again restricted by the number of nearby saplings).
I guess I just had a run of bad luck. around 15 oak trees, and not a single seed.
As I sailed around I would stop whenever I saw an oak tree and "wild" oaks were giving me seeds at the better rate. If there were two trees in a meadow area, one was bound to drop some seeds. No where near the rate of the planted ones.
This really could be intentional if they want them used more for decoration than mega finewood factories.
This
I don't think the drop rate is sufficient to do this.
Acorn & Birch seed drop rate increased
For birch, the first value for Meadows variant 1 and second value is for Meadows variant 2 and Plains
Birch seeds: Average drop from 0.15/0.1 to 0.5/0.38
Birch resin: Average drop from 0.3/0.2 to 0.25/0.19
Birch feathers: Average drop from 0 to 0.25/0.19
Oak acorn: Average drop from 0.1 to 1.0
Oak resin: Average drop from 0 to 1.25
Oak feathers: Average drop from 0 to 0.5
Which sounds like replacement levels for acorns on average meaning you're likely to roll snake eyes at some point and run out of trees unless you start with hundreds.