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In my opinion, Bethesda's mistake with the Elder Scrolls was that they wanted to support the "immersive" first person mode. It limits what they can do with the combat. The result is this compromise which looks really stiff and janky especially from the third person view. From software abandoned the first person mode when they moved from Kings Field to Demon's Souls and the result speaks for itself.
I'm not talking about zooming. As I said I'm talking about simply looking in different directions. You know, the thing you usually do with the right analog stick. Games let you adjust the sensitivity of the thumbstick, in practice you can choose between two alternatives: too slow or too imprecise. Again most console games are third person because of this reason. It just feels bad, especially if you have ever played an FPS using mouse and keyboard.
But in Scrap Mechanic (another game I love to play) you can switch between 3rd and 1st person.
I mostly play 3rd person, unless I am building then 1st person is way handier.
So I guess it depends on the situation.
Because that is how the developer envisioned the game. That's really it. Work in the industry and it's not as deep or complicated as a lot of people think. Very rarely some devs make the game in the POV that is the most popular at the time but usually it's like I said, dev preference. Mystery solved, now we can all have lunch.
The camera is not tied to the character, it it tied to the look direction, which, just like in third person, doesn't roll in a dodge-roll because it's mostly an animation, not a movement. You can simulate it by just zooming in all the way and doing a roll. Just imagine the camera a bit farther forward.
I suspect there are many more games that support first person than you realize, including many on console. You likely don't realize it because it doesn't affect, and shouldn't affect third person play.
A lot of first person games have slight camera jitter, those that don't. . .the camera motion is actually TOO fluid and it gets weird. The field of vision for a first person camera is just wrong, and it really messes with my perceptions. This isn't something I can 'fix' either. . .
It's always been extremely off putting to me, and quite frankly, if I see a first person camera in a game. . . I'm a lot more on the fence about playing it because it messes with my perception that badly.
For something like Counter-Strike where close combat is rare, 1st person is fine and cleaner.