Valheim

Valheim

Valkynaz Aug 7, 2024 @ 2:36am
Does workbench stop mobs spawning next to a cave ?
Hi !
Does a workbench next to a troll cave or a burial chamber stop mobs (trolls and skeleton) from spawning next to it? I would like to build my base next to this but I must be sure there will be no issue if I do !
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Showing 1-15 of 34 comments
avatar.zero Aug 7, 2024 @ 6:42am 
Yes. Workbenches prevent all spawns other than those from destructible spawner objects (Bone Pile, Greydwarf Nest, etc), regardless of location, within 20 meters.
Valkynaz Aug 7, 2024 @ 9:01am 
Originally posted by avatar.zero:
Yes. Workbenches prevent all spawns other than those from destructible spawner objects (Bone Pile, Greydwarf Nest, etc), regardless of location, within 20 meters.
Thank you !
avatar.zero Aug 7, 2024 @ 9:29am 
Originally posted by Valkynaz:
Originally posted by avatar.zero:
Yes. Workbenches prevent all spawns other than those from destructible spawner objects (Bone Pile, Greydwarf Nest, etc), regardless of location, within 20 meters.
Thank you !

Just remember that they won't stop spawns inside the cave or dungeon, partly because those are actually 8000 meters up in the air (and caves are one-time spawns anyways, not recurring).
Yakumo_2020 Aug 9, 2024 @ 11:57pm 
Yes, based on what I've noticed the last few play throughs .

I always drop a campfire in front of a buial chanber/crypt once I clear them. Not only does it stop nearby spawns but it marks the cave/crypt as cleared.

I also drop a campfire just by the Trall cave entrance and turn the entrance into a simple shelter for when I get stuck out at night/bad weather. Two Spike walls and a big door across the entrance and it's secure, plus the camp fire, work bench. bed, deer skin rug and you have comfort 5 :)
Last edited by Yakumo_2020; Aug 10, 2024 @ 12:05am
knighttemplar1960 Aug 10, 2024 @ 4:34am 
Originally posted by Yakumo_2020:
Yes, based on what I've noticed the last few play throughs .

I always drop a campfire in front of a buial chanber/crypt once I clear them. Not only does it stop nearby spawns but it marks the cave/crypt as cleared.

I also drop a campfire just by the Trall cave entrance and turn the entrance into a simple shelter for when I get stuck out at night/bad weather. Two Spike walls and a big door across the entrance and it's secure, plus the camp fire, work bench. bed, deer skin rug and you have comfort 5 :)
You can use the minimap for that. Select an icon (I use the portal icon to mark dungeon entrances) and double click to place it. When you have cleared it a single left click on the icon puts a red "X" through it.
steventirey Aug 10, 2024 @ 4:57am 
Originally posted by knighttemplar1960:
Originally posted by Yakumo_2020:
Yes, based on what I've noticed the last few play throughs .

I always drop a campfire in front of a buial chanber/crypt once I clear them. Not only does it stop nearby spawns but it marks the cave/crypt as cleared.

I also drop a campfire just by the Trall cave entrance and turn the entrance into a simple shelter for when I get stuck out at night/bad weather. Two Spike walls and a big door across the entrance and it's secure, plus the camp fire, work bench. bed, deer skin rug and you have comfort 5 :)
You can use the minimap for that. Select an icon (I use the portal icon to mark dungeon entrances) and double click to place it. When you have cleared it a single left click on the icon puts a red "X" through it.

Not everyone has access to the map, as that can be turned off as a world modifier. And using a map marker doesn't help anyone else on the server (though there is a cartography table to help with that, as long as everyone remember to keep it updated). Building something gives a marker that everyone can see before they try entering the location.
Last edited by steventirey; Aug 10, 2024 @ 5:00am
knighttemplar1960 Aug 10, 2024 @ 6:30am 
Originally posted by steventirey:
Originally posted by knighttemplar1960:
You can use the minimap for that. Select an icon (I use the portal icon to mark dungeon entrances) and double click to place it. When you have cleared it a single left click on the icon puts a red "X" through it.

Not everyone has access to the map, as that can be turned off as a world modifier. And using a map marker doesn't help anyone else on the server (though there is a cartography table to help with that, as long as everyone remember to keep it updated). Building something gives a marker that everyone can see before they try entering the location.
Yes, I know. The majority of people that don't use mods play on default unless they agree to something else. We played 4 players on a server, agreed to keep the map on the cartography table updated, and agreed on which minmap icons to use for what. That was before the difficulty sliders were added.
Dan Niton Aug 10, 2024 @ 6:47pm 
Originally posted by avatar.zero:
Yes. Workbenches prevent all spawns other than those from destructible spawner objects (Bone Pile, Greydwarf Nest, etc), regardless of location, within 20 meters.
Wrong, workbench does not prevent all spawns within its area it only lowers them drastically. I had a fuling spawned inside my 5x5 enclosed space with the doors closed.
blprice61 Aug 10, 2024 @ 6:55pm 
Originally posted by Dan Niton:
Originally posted by avatar.zero:
Yes. Workbenches prevent all spawns other than those from destructible spawner objects (Bone Pile, Greydwarf Nest, etc), regardless of location, within 20 meters.
Wrong, workbench does not prevent all spawns within its area it only lowers them drastically. I had a fuling spawned inside my 5x5 enclosed space with the doors closed.

Sounds like a zone loading issue - perhaps the building is sitting across a zone border?
What? Aug 10, 2024 @ 9:08pm 
Originally posted by blprice61:
Originally posted by Dan Niton:
Wrong, workbench does not prevent all spawns within its area it only lowers them drastically. I had a fuling spawned inside my 5x5 enclosed space with the doors closed.

Sounds like a zone loading issue - perhaps the building is sitting across a zone border?
I have seen this once, on black forest/meadow border. I'm a new player, just killed the Elkthur.

Found a castle ruin on an island which had nice black forest trees but also boars spawning, spruced it up, to make as a base. Fully fortified the island, there were workbenches everywhere.....

And a 1star troll showed up with a log. He never destroyed the bed so I kept spawning there lol, and he was SPAWN CAMPING me! xD xD xD. When I wasnt dying he was smashing all my nice buildings. And then after I killed him, before I could fix things, an Event "The Forest Is Moving" happened right on the base. This is before I had any bronze tools or armor.

It was hilarious but also frustrating.
knighttemplar1960 Aug 11, 2024 @ 1:35am 
Originally posted by Dan Niton:
Originally posted by avatar.zero:
Yes. Workbenches prevent all spawns other than those from destructible spawner objects (Bone Pile, Greydwarf Nest, etc), regardless of location, within 20 meters.
Wrong, workbench does not prevent all spawns within its area it only lowers them drastically. I had a fuling spawned inside my 5x5 enclosed space with the doors closed.
They are supposed to 100% prevent spawns. You either had a coverage gap or ran into a bug.

Creatures that do no damage (deer and birds) can spawn inside work bench radius but that is a rare ocurrence.
https://steamcommunity.com/sharedfiles/filedetails/?id=2920176358
https://steamcommunity.com/sharedfiles/filedetails/?id=2860289081

Originally posted by blprice61:
Sounds like a zone loading issue - perhaps the building is sitting across a zone border?
I've built a base across zones on several occasions
https://steamcommunity.com/sharedfiles/filedetails/?id=2874989013
and never had a creature other than deer and birds spawn inside work bench coverage range. I can't prove that it can't happen but its never happened to me.
Last edited by knighttemplar1960; Aug 11, 2024 @ 1:35am
blprice61 Aug 11, 2024 @ 1:38am 
Zones, not biomes. https://valheim.fandom.com/wiki/Zones

If the preventing structure is not in the same zone as some parts of an area, it is possible for a mob to spawn depending on zone loading order, and other multi-threaded processing. It shouldn't happen, but then cart swallowing leveled areas inside a base shouldn't happen either (same cause).

I believe it is something they've attempted to fix, but no idea if they succeeded. Multi-threading is tricky.
Last edited by blprice61; Aug 11, 2024 @ 1:43am
knighttemplar1960 Aug 11, 2024 @ 1:45am 
Originally posted by blprice61:
Zones, not biomes. https://valheim.fandom.com/wiki/Zones
If I'm reading that correctly and the devs programming wasn't sloppy that edge case should only occur in multiplayer and only when the players are within 3 zones of each other during the 0.1 second zone loading delay caused by multiplayer.
blprice61 Aug 11, 2024 @ 1:53am 
Originally posted by knighttemplar1960:
Originally posted by blprice61:
Zones, not biomes. https://valheim.fandom.com/wiki/Zones
If I'm reading that correctly and the devs programming wasn't sloppy that edge case should only occur in multiplayer and only when the players are within 3 zones of each other during the 0.1 second zone loading delay caused by multiplayer.

You might well be correct. I do know there were some problems with load order in single player last year but again, think they fixed that - at least last time I loaded that map and char, the cart wasn't buried with only its handles visible.
knighttemplar1960 Aug 11, 2024 @ 2:02am 
Originally posted by blprice61:
Originally posted by knighttemplar1960:
If I'm reading that correctly and the devs programming wasn't sloppy that edge case should only occur in multiplayer and only when the players are within 3 zones of each other during the 0.1 second zone loading delay caused by multiplayer.

You might well be correct. I do know there were some problems with load order in single player last year but again, think they fixed that - at least last time I loaded that map and char, the cart wasn't buried with only its handles visible.
Yeah I've had that happen with creature sprites that were larger than a single tile. They had the sprite loading out of order. The creature sprites would load in before the objects. A creature could clip part way through the object.
https://steamcommunity.com/sharedfiles/filedetails/?id=2928180216
and if you left the active area and render distance when you returned they had enough time to push past the object barrier before the object loaded in.
https://steamcommunity.com/sharedfiles/filedetails/?id=2928180097

I've had escaping livestock this way all the way up through Mistlands. I haven't noticed it post Ashlands but I haven't tried testing it either.
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Date Posted: Aug 7, 2024 @ 2:36am
Posts: 34