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Just remember that they won't stop spawns inside the cave or dungeon, partly because those are actually 8000 meters up in the air (and caves are one-time spawns anyways, not recurring).
I always drop a campfire in front of a buial chanber/crypt once I clear them. Not only does it stop nearby spawns but it marks the cave/crypt as cleared.
I also drop a campfire just by the Trall cave entrance and turn the entrance into a simple shelter for when I get stuck out at night/bad weather. Two Spike walls and a big door across the entrance and it's secure, plus the camp fire, work bench. bed, deer skin rug and you have comfort 5 :)
Not everyone has access to the map, as that can be turned off as a world modifier. And using a map marker doesn't help anyone else on the server (though there is a cartography table to help with that, as long as everyone remember to keep it updated). Building something gives a marker that everyone can see before they try entering the location.
Sounds like a zone loading issue - perhaps the building is sitting across a zone border?
Found a castle ruin on an island which had nice black forest trees but also boars spawning, spruced it up, to make as a base. Fully fortified the island, there were workbenches everywhere.....
And a 1star troll showed up with a log. He never destroyed the bed so I kept spawning there lol, and he was SPAWN CAMPING me! xD xD xD. When I wasnt dying he was smashing all my nice buildings. And then after I killed him, before I could fix things, an Event "The Forest Is Moving" happened right on the base. This is before I had any bronze tools or armor.
It was hilarious but also frustrating.
Creatures that do no damage (deer and birds) can spawn inside work bench radius but that is a rare ocurrence.
https://steamcommunity.com/sharedfiles/filedetails/?id=2920176358
https://steamcommunity.com/sharedfiles/filedetails/?id=2860289081
I've built a base across zones on several occasions
https://steamcommunity.com/sharedfiles/filedetails/?id=2874989013
and never had a creature other than deer and birds spawn inside work bench coverage range. I can't prove that it can't happen but its never happened to me.
If the preventing structure is not in the same zone as some parts of an area, it is possible for a mob to spawn depending on zone loading order, and other multi-threaded processing. It shouldn't happen, but then cart swallowing leveled areas inside a base shouldn't happen either (same cause).
I believe it is something they've attempted to fix, but no idea if they succeeded. Multi-threading is tricky.
You might well be correct. I do know there were some problems with load order in single player last year but again, think they fixed that - at least last time I loaded that map and char, the cart wasn't buried with only its handles visible.
https://steamcommunity.com/sharedfiles/filedetails/?id=2928180216
and if you left the active area and render distance when you returned they had enough time to push past the object barrier before the object loaded in.
https://steamcommunity.com/sharedfiles/filedetails/?id=2928180097
I've had escaping livestock this way all the way up through Mistlands. I haven't noticed it post Ashlands but I haven't tried testing it either.