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Jewelcrafting
Backpacks by Smoothbrain
Storage_Backpacks by JamesJonesTV
a lot of skill enhancers
Rune_Magic by hyleanlegend
ItemDrawers by makail
MinimalUI by Azumatt
These are the ones I enjoy the most.
Farm Grid - No need to manually space out plants
TorchesEternal - No refueling fire sources. . .helps if you have a lot of them or your builds require them in hard to reach places
Item Stacks - Increases the max stack size and decreases weight to scale. Save on the tedium of walking back and forth just to chop down trees
QuickSlotsAndEquipment - gives a set of 3 quick slots and equipment slots in inventory that enable a little extra space.
I was using a NoRainDamage mod for builds so they didn't break down just because of rain, but at present it was causing weird problems with structures not adhering to physics.
Why are you even bothering to respond to a thread that's clearly not addressed at you? Does it make you feel better flaunting your purity like a fair maiden in the middle ages or something?
Mistbegone, EpicLoot (heavily configured to remove any drops and only keep the enchanting and trading part) and my own personally tailored to our multiplayer needs.
Saw someone say they used mistbegone cause they are visually impaired, I think that the option should be part of the server setting as an accessibility option and that people with this condition shouldn't have to seek mods to play the game.
I also support people modding the game so that it fits better their lifestyle, I have a lot of free time, so I don't mind grinding, not everyone can say the same, mod the game to your pleasure.
saying I play vanilla, is just to add to the statistic, not to contradict the post. I like your kinda thread, cause what if I learn of a mod I'd actually like? That'd be cool. So keep making these threads, it's all love from me.
how is epic loot in general, it kinda seemed like a fun extra to enemy loot tables, I assume what you kept allowed you to power up crafted gear, does it feel overpowered or just a nice addition?
The problem doesn't even come from making you too strong (the most recent update squished power level across the board) because you can just up the difficulty to compensate but looting actual items just becomes a bit cheesy.
But yeah I kept the enchanting part and made it all about gold economy, with being able to sell more stuff so it's less about just farming mobs 24/7 and allows you to do any kind of activity for some kind of benefit by selling the corresponding items.