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The visual models do not necessarily correspond to their invisible collision boxes, however. It is often necessary to clear and extra 1-2 meters away from the object before the last invisible connection to the ground is severed. Any trees, rocks, etc. inside the collision boxes will also count as solid ground.
So that's why that happened that one time, thought something glitched or something, no it was simply not touching any visible floor outlines while under the ground. Good to know, thanks.
However I read in teh game forums lpre-Mistlands that on a multiplayer server the ore deposits don't "pop" as they do in single player mode. I haven't played on a multi-p server in a long time so can't say if that is still the case but i remember that back before the Mistlands update no one on our server was ever able to get the ore deposits to pop. I don't know if that is still the case. I also never tested if it was just being a remote server ot if the extra players logged in causesd the failure.
Based on my own experiences what works best is that you need about 3-4 meters completely cleared all around it. Not even trees or big rocks can be anywhere near the ore deposit or the game engine seems to think there is something holding the ore deposit up. I also dig out under the deposit as deep as I can go. Then it was just putting up a wood ladder or two and give the deposit some hits. Boom. Lots of rock and ore to pick up.
Hope this info is useful.
Good luck and Good hunting.
https://steamcommunity.com/sharedfiles/filedetails/?id=2856429325
The most I've found in one place is 6 deposits.