Valheim

Valheim

Gisbert Jul 30, 2024 @ 12:33am
Feather cape new jump height - melee downside?
Am I the only one considering the new jump height of the feather cape as a combat nerf?

Even back then I found the slow glide in melee combat to be a hindrance - you didn't hit certain timings or lose a lot of time when you jumped behind an opponent (for example, seeker soldier) because it took you longer when you use jumping as a combat mechanic to change your position in relation to your opponent to your advantage. Dodge is also only possible as soon as you are back on the ground.

Due to the new jump height, I find melee combat extremely immobile with the feather cape on.
Last edited by Gisbert; Jul 30, 2024 @ 8:51am
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Showing 1-9 of 9 comments
SomethingCoolBro Jul 30, 2024 @ 4:04am 
Maybe. More air time is better for staff weapons, I think, depending on the situation.
FreeMe Jul 30, 2024 @ 7:42am 
It's something you have to adapt to. The cape is necessary not to die when falling from great heights, so it must limit your velocity otherwise it can't work. If you want to fall faster, don't use the feather cape.

Every item has an upside and downside (or should have) to have a balance.
Gisbert Jul 30, 2024 @ 8:31am 
Originally posted by FreeMe:
It's something you have to adapt to. The cape is necessary not to die when falling from great heights, so it must limit your velocity otherwise it can't work. If you want to fall faster, don't use the feather cape.

Every item has an upside and downside (or should have) to have a balance.
I've got you, but that wasn't the question.
I wasn't talking about the general advantages and disadvantages of the feather cape, but about the recent change in the jump height.
Last time I played Mistlands was before Ashlands update dropped.

I only read everywhere about fire weakness nerf or about jump height buff, but overall I feel the new jump height (introduced after the Ashlands update) isn't a buff, but a blatant melee nerf.

I was surprised that no one has mentioned this yet.

I wanted to know if other melee players feel the same way or have a workaround.
I'm even thinking about doing Mistlands without the cape altogether now.
My mobility/agility feels extremely limited in melee combat compared to “before Ashlands” with feather cape.

It's a bit of a shame because the cape was very good as it was in my opinion.
FreeMe Jul 30, 2024 @ 8:41am 
I guess I started wearing my cape after the update. It's still on in the ashlands as a retreat to high spot is still necessary and jumping down would hurt otherwise. Probably my fighting style is different so it hasn't impacted me.

But if you jump around during fights, I can see how gliding can be bad.
Gisbert Jul 30, 2024 @ 8:58am 
Originally posted by FreeMe:
I guess I started wearing my cape after the update. It's still on in the ashlands as a retreat to high spot is still necessary and jumping down would hurt otherwise. Probably my fighting style is different so it hasn't impacted me.

But if you jump around during fights, I can see how gliding can be bad.
Yes, I dodge a lot of attacks just by positioning - it's rarely a jump, but when I do I get the feeling that my character jumps in “bullet time” with cape.

it was already a change to switch to the feather cape before Ashlands, but overall it felt worth it.

Now, however, with the new jump height, it's drastically noticeable that many opponents will lunge for another hit or be out of parry by the time you've “landed”.

It actually feels more like a disadvantage as a melee fighter to switch to the cape now.
Plus, 1 inventory slot less - I only needed the barley wine when entering Mistlands for the first time.
Last edited by Gisbert; Jul 30, 2024 @ 9:03am
Faceplant Jul 30, 2024 @ 10:29am 
Originally posted by Gisbert:
I wanted to know if other melee players feel the same way or have a workaround.

The additional jump height has only been an advantage for me, but I prefer parry to jumping or rolling.

I haven't really tried it, but I heard that you could wind up a secondary while in the air, which could be very useful.
Zombits (Banned) Jul 30, 2024 @ 9:41pm 
Every armor as good and bad . Personnaly i like this jump height . I don't jump in melee unless trying to escape something. I recently used this height to shoot bonemaw without hitting drakkar too much.

The only tiny downside is being unable to dive with this cape on
Last edited by Zombits; Jul 30, 2024 @ 9:45pm
Gisbert Jul 31, 2024 @ 4:56am 
Originally posted by Faceplant8:
Originally posted by Gisbert:
I wanted to know if other melee players feel the same way or have a workaround.
The additional jump height has only been an advantage for me, but I prefer parry to jumping or rolling.

I haven't really tried it, but I heard that you could wind up a secondary while in the air, which could be very useful.
Thanks for this one. I'm going to experiment with it a bit, I'm currently testing with and without feather cape.

Originally posted by Zombits:
Every armor as good and bad . Personnaly i like this jump height . I don't jump in melee unless trying to escape something. I recently used this height to shoot bonemaw without hitting drakkar too much.

The only tiny downside is being unable to dive with this cape on
Yes, I'm afraid that, as written here before, my individual fighting style, which is based on agility, is partly to blame.

For a very long time, I was used to parrying exclusively. But after almost 2,000 hours, the style has gradually changed.

I no longer wait until the opponent is in the right position or lure him onto flat terrain for a classic parry/counter anymore. After a certain amount of time and after you get used to the hitboxes, you automatically take more risks and fight on atypical terrain.

Once you've mastered stamina management in battle and it's no longer a problem intuitively without having to pay attention to the bar.

I avoid many attacks by simply taking a step to the side or sprinting a few meters or jumping after parry on uneven terrain and/or jumping to another opponent and use the stagger time of one opponent to finish off the other one. But of course all this takes time in seconds, especially when the opponents are hitting hard and you run the risk of being staggerd yourself by failing to dodge because of more air time.

I'm currently testing again without the feather cape and I feel much more confident in the fights.

I just think it's a bit of a shame overall, because the feather cape is just brilliant for exploring the Mistlands and is great fun. I think that few players go into the fight like I do - of course there will be a few, but they've probably basically done without the feather cape at all.

I can see how useful the new jump height is when exploring Mistlands, I've tried it - it's a real relief to get over the cliffs.
But I found it was way easier to manage in combat before the Ashlands update and when you “only” fell instead of jumping higher.
Last edited by Gisbert; Jul 31, 2024 @ 5:06am
Happy Jul 31, 2024 @ 6:40am 
Maybe try it out with different armour sets with bonuses on to see if that helps maybe.
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Date Posted: Jul 30, 2024 @ 12:33am
Posts: 9