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Every item has an upside and downside (or should have) to have a balance.
I wasn't talking about the general advantages and disadvantages of the feather cape, but about the recent change in the jump height.
Last time I played Mistlands was before Ashlands update dropped.
I only read everywhere about fire weakness nerf or about jump height buff, but overall I feel the new jump height (introduced after the Ashlands update) isn't a buff, but a blatant melee nerf.
I was surprised that no one has mentioned this yet.
I wanted to know if other melee players feel the same way or have a workaround.
I'm even thinking about doing Mistlands without the cape altogether now.
My mobility/agility feels extremely limited in melee combat compared to “before Ashlands” with feather cape.
It's a bit of a shame because the cape was very good as it was in my opinion.
But if you jump around during fights, I can see how gliding can be bad.
it was already a change to switch to the feather cape before Ashlands, but overall it felt worth it.
Now, however, with the new jump height, it's drastically noticeable that many opponents will lunge for another hit or be out of parry by the time you've “landed”.
It actually feels more like a disadvantage as a melee fighter to switch to the cape now.
Plus, 1 inventory slot less - I only needed the barley wine when entering Mistlands for the first time.
The additional jump height has only been an advantage for me, but I prefer parry to jumping or rolling.
I haven't really tried it, but I heard that you could wind up a secondary while in the air, which could be very useful.
The only tiny downside is being unable to dive with this cape on
Yes, I'm afraid that, as written here before, my individual fighting style, which is based on agility, is partly to blame.
For a very long time, I was used to parrying exclusively. But after almost 2,000 hours, the style has gradually changed.
I no longer wait until the opponent is in the right position or lure him onto flat terrain for a classic parry/counter anymore. After a certain amount of time and after you get used to the hitboxes, you automatically take more risks and fight on atypical terrain.
Once you've mastered stamina management in battle and it's no longer a problem intuitively without having to pay attention to the bar.
I avoid many attacks by simply taking a step to the side or sprinting a few meters or jumping after parry on uneven terrain and/or jumping to another opponent and use the stagger time of one opponent to finish off the other one. But of course all this takes time in seconds, especially when the opponents are hitting hard and you run the risk of being staggerd yourself by failing to dodge because of more air time.
I'm currently testing again without the feather cape and I feel much more confident in the fights.
I just think it's a bit of a shame overall, because the feather cape is just brilliant for exploring the Mistlands and is great fun. I think that few players go into the fight like I do - of course there will be a few, but they've probably basically done without the feather cape at all.
I can see how useful the new jump height is when exploring Mistlands, I've tried it - it's a real relief to get over the cliffs.
But I found it was way easier to manage in combat before the Ashlands update and when you “only” fell instead of jumping higher.