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So a raised platform with a protective moat / outer wall.
There is a video that explains the ranges on it as the youtuber explains how to make a hands-free boar farm.
No, but you need to be more specific. You're likely not going to get lox in ashlands, and if you're trying to just protect a portal...
You're all over the map. What type of base do you want to build, and what are you trying to protect?
I don't see a good reason to raise the entire base.
set portals on 4 meter columns in biomes with wolf raid
The lox was an example of the lack of sturdiness for walls. I'm specifically seeking advice on how to build anything worth keeping in mid to late game (plains, mistlands, ashlands) using things in the "heavy build" menu. May it be a main base, a secondary base, and outpost, an asksvin/lox farm, or whatever else.
Raising an entire base on a platform would require tons of stone. There must be a better way and the only thing I can think of is a moat, which requires little to no stone - just a pickaxe. But ranged creeps still do lots of damage, so I do wonder if doing anything else but raising the ground is worth doing.
That seems to be the way to go. Heavy builds do seem useless unless used for a port as they don't take water damage.
That's still very broad, so I'll just give you a few pointers. FWIW, I've never built a base with earthen walls, on raised earth, or used a moat, and I have made dozens of bases.
Agro is very important, or lack of agro. I have one remaining base that has "farm" animals, and I have them in a stone enclose, with another stone wall maybe 20 meters beyond that. The outer wall is double thick, double high 4x2. It's in a "castle" setting, and that's my perimeter wall that I can actually walk around on top to inspect it. The wall keep pets at a distance and prevents agro.
There's still a bat issue there. Bats pretty much ruined my will for farming, which is why I only have one remaining. The only way to avoid that issue is to fully enclose them.
Size matters as well. A big base with spawn prevention means you're normally not near the edge and will not be agroed. I also have some wolves and such running wild outside the walls, so I never really have to deal with anything there.
A Queens lair is also very good. I like to mine out the back into the rock, which can open up alot of space. I here things outside, especially during raids and such, but nothing ever bothers me unless I go outside to meet it.
An Ashlands fortress makes a great base, with the only issue getting outside, since you have to go over the wall. I dug all the way to bedrock, dug under the inner tower, which actually started to fall down. I supported it so it would stop, but that gave me an opening for a door. I'm turning that one into a portal hub in my main world, where I still use portals. I put a shield generator at the top of the tower, which covers the whole thing well. As far as I can tell, that's completely safe and indestructible, which plenty of volume, and some great views.
The only problems with the fortress are:
1) One of the portals (so far) must be too close to lava outside the wall, so I come out of it of fire. It doesn't seem to hurt me, so not a big deal. I think I'll make that the guest portal!
2) The constant drone of the shield generator and screeching of mobs outside can get annoying.
3) It needs better lighting, but I think I can fix that
There's also always the island build. My main farm (not very big) in my first world is on a small plains island.