Valheim

Valheim

FreeMe Jul 27, 2024 @ 2:53pm
Are there any heavy builds worth building in late game?
Is it just me or is raising the ground the only way to build a safe base swamp? Creeps just do so much damage to heavy buildings and raised ground takes no damage at all.

I had a few tames lox and just by running around, they completely destroyed the stone enclosure they were in. In the mistlands, the flying cockroaches and the soldier completely tore apart the walls of an outpost, nearly costing us the portal there.

Don't even talk to me about ashlands... graystone/ashstone/whatever is worthless against cooked bois. Warriors and especially ash lizards have no trouble taking down walls. I dare not even ask how fast a morgen would take down a wall.

Is the only way to have a base worth looking at by building deep moats?
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Showing 1-11 of 11 comments
adritheonly Jul 27, 2024 @ 2:56pm 
Raise a platfrom.
nixlan Jul 27, 2024 @ 6:14pm 
Raise a platform, AND keep a second raised wall 4-8 yards out to prevent your tamed lox from getting frightened and destructive to your own base.

So a raised platform with a protective moat / outer wall.

There is a video that explains the ranges on it as the youtuber explains how to make a hands-free boar farm.
Last edited by nixlan; Jul 27, 2024 @ 6:15pm
Faceplant Jul 27, 2024 @ 6:54pm 
Originally posted by FreeMe:
Is the only way to have a base worth looking at by building deep moats?

No, but you need to be more specific. You're likely not going to get lox in ashlands, and if you're trying to just protect a portal...

You're all over the map. What type of base do you want to build, and what are you trying to protect?
Zombits (Banned) Jul 28, 2024 @ 12:47am 
only earth walls for main base, with stone floors to walk on flat , no bumps.

I don't see a good reason to raise the entire base.

set portals on 4 meter columns in biomes with wolf raid
FreeMe Jul 28, 2024 @ 1:19am 
Originally posted by Faceplant8:
Originally posted by FreeMe:
Is the only way to have a base worth looking at by building deep moats?

No, but you need to be more specific. You're likely not going to get lox in ashlands, and if you're trying to just protect a portal...

You're all over the map. What type of base do you want to build, and what are you trying to protect?

The lox was an example of the lack of sturdiness for walls. I'm specifically seeking advice on how to build anything worth keeping in mid to late game (plains, mistlands, ashlands) using things in the "heavy build" menu. May it be a main base, a secondary base, and outpost, an asksvin/lox farm, or whatever else.

Raising an entire base on a platform would require tons of stone. There must be a better way and the only thing I can think of is a moat, which requires little to no stone - just a pickaxe. But ranged creeps still do lots of damage, so I do wonder if doing anything else but raising the ground is worth doing.
FreeMe Jul 28, 2024 @ 1:22am 
Originally posted by Zombits:
only earth walls for main base, with stone floors to walk on flat , no bumps.

I don't see a good reason to raise the entire base.

set portals on 4 meter columns in biomes with wolf raid

That seems to be the way to go. Heavy builds do seem useless unless used for a port as they don't take water damage.
adritheonly Jul 28, 2024 @ 2:49am 
Originally posted by FreeMe:

The lox was an example of the lack of sturdiness for walls. I'm specifically seeking advice on how to build anything worth keeping in mid to late game (plains, mistlands, ashlands) using things in the "heavy build" menu. May it be a main base, a secondary base, and outpost, an asksvin/lox farm, or whatever else.

Raising an entire base on a platform would require tons of stone. There must be a better way and the only thing I can think of is a moat, which requires little to no stone - just a pickaxe. But ranged creeps still do lots of damage, so I do wonder if doing anything else but raising the ground is worth doing.
I did dig a shallow moat around the perimeter of my AL base as well when I discovered how high some creatures jump. A platform needs to be large to protect from ranged critters but I find walls ruin the view. Ballistas are useful and can be loaded with black metal missiles, which is renewable.
Mharr Jul 28, 2024 @ 4:47am 
The safest swamp base is building up around the indestructible trees.
☼king wu Jul 28, 2024 @ 5:27am 
raise ground > any defense tactic ever
Faceplant Jul 28, 2024 @ 7:25am 
Originally posted by FreeMe:
Originally posted by Faceplant8:

No, but you need to be more specific. You're likely not going to get lox in ashlands, and if you're trying to just protect a portal...

You're all over the map. What type of base do you want to build, and what are you trying to protect?

The lox was an example of the lack of sturdiness for walls. I'm specifically seeking advice on how to build anything worth keeping in mid to late game (plains, mistlands, ashlands) using things in the "heavy build" menu. May it be a main base, a secondary base, and outpost, an asksvin/lox farm, or whatever else.

Raising an entire base on a platform would require tons of stone. There must be a better way and the only thing I can think of is a moat, which requires little to no stone - just a pickaxe. But ranged creeps still do lots of damage, so I do wonder if doing anything else but raising the ground is worth doing.

That's still very broad, so I'll just give you a few pointers. FWIW, I've never built a base with earthen walls, on raised earth, or used a moat, and I have made dozens of bases.

Agro is very important, or lack of agro. I have one remaining base that has "farm" animals, and I have them in a stone enclose, with another stone wall maybe 20 meters beyond that. The outer wall is double thick, double high 4x2. It's in a "castle" setting, and that's my perimeter wall that I can actually walk around on top to inspect it. The wall keep pets at a distance and prevents agro.

There's still a bat issue there. Bats pretty much ruined my will for farming, which is why I only have one remaining. The only way to avoid that issue is to fully enclose them.

Size matters as well. A big base with spawn prevention means you're normally not near the edge and will not be agroed. I also have some wolves and such running wild outside the walls, so I never really have to deal with anything there.

A Queens lair is also very good. I like to mine out the back into the rock, which can open up alot of space. I here things outside, especially during raids and such, but nothing ever bothers me unless I go outside to meet it.

An Ashlands fortress makes a great base, with the only issue getting outside, since you have to go over the wall. I dug all the way to bedrock, dug under the inner tower, which actually started to fall down. I supported it so it would stop, but that gave me an opening for a door. I'm turning that one into a portal hub in my main world, where I still use portals. I put a shield generator at the top of the tower, which covers the whole thing well. As far as I can tell, that's completely safe and indestructible, which plenty of volume, and some great views.

The only problems with the fortress are:

1) One of the portals (so far) must be too close to lava outside the wall, so I come out of it of fire. It doesn't seem to hurt me, so not a big deal. I think I'll make that the guest portal!

2) The constant drone of the shield generator and screeching of mobs outside can get annoying.

3) It needs better lighting, but I think I can fix that

There's also always the island build. My main farm (not very big) in my first world is on a small plains island.
adritheonly Jul 28, 2024 @ 8:46am 
Originally posted by Faceplant8:
Originally posted by FreeMe:

There's still a bat issue there. Bats pretty much ruined my will for farming, which is why I only have one remaining. The only way to avoid that issue is to fully enclose them.
i solved the bat problem by putting my base in the meadows on top of the animal cages with a front entrance that leads to the harbor, i.o.w below ground level for the rest of the base.

Concur on everything you said but, I know the fortress would make an excellent base but it is rather ugly and if one wants a base closer to shore, the only other option is to raise ground. Getting enough stone is not a problem. There are different options, the question is what the OP is interested in achieving.
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Date Posted: Jul 27, 2024 @ 2:53pm
Posts: 11