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Sounds like a fun time! Could you estimate how long the longboat lasted? If you'd have gotten to a spire soon enough, you could have repaired it, and probably sailed from spire to spire, repairing at each one, and then tear it down at the shore (quickly).
Based on what I've seen with a Karve, boat damage per tick scales with time exponentially. So, even repairing it, there may come a point where the boat is destroyed almost immediately or at least before you can get to another spire and repair it.
You could always keep the materials for a second longboat in your inventory. It would mean forgoing most anything except the workbench, portal materials, and the most basic gear, but if it got you there you could drop the portal to go back for everything else. Would work even easier with more people sharing the tasks.
The karve takes 19 damage per tick, with no apparent increase over the course of a minute.
The Raft takes 19 damage per tick as well.
So no exponential growth after all. The devs are kinder than I thought.
For reference, my initial data was from a piloting a Karve into the Ashlands with perfect wind and making landfall on a spire after the Karve broke shortly before a combined Volture and Bonemaw attack and without any armor. Still got a portal on the spire.
But all in all, it's not even that difficult, IF you leave a portal behind you somewhere close, in case you do die.
Edit: Once I actually make it through to Vader (probably will never beat him) on my main char (using the default method with a Drakkar this time), I will try the Karve/Feathercloak approach again on my second character, now that I know where to build a spire portal.