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Lingering Healt Mead: ( assume 18 HP regen from foood means ) 25%= 4,5 HP extra per tick which is every 10s over 5min = 135 HP vs Major Healing mead = 125
I also think that the LH mead needs either a buff to heal more or even better - make the interval smaller, so you don't have to wait 10 seconds for the next little bit of healing. 10 seconds can be a long time in combat.
The Lingering won't save you unless you can run away for a while.
Havent play normal difficulty in ages, only hardest enemies with highest raid, where the potions are a lot more useful.
BUT
Small health pot is kinda mehh, medium is good from swamp up until mistland where it is just too damn week.
Major heal is expensive if you or your friends are playing caster and also not worth it because 125 HP is just a bit more than half your HP pool if you are going for melee build.
Lingering Heal is just too weak as well due to the low tick rate.
Lingering stamina and eitr are super awesome and kinda must have once you hit Ashland.
Those were implemented nicely.
Sadly HP pots are a niche that only really viable mid game.
Great question, i have an answer. Lingering Health is great if you have to jump into the water and have minimal stamina for some odd reason this can happen.
Otherwise MH is always good.
If you're a tank build with high hp regen and just need something to heal scratch damage getting through your blocks LH is the way to go, but if you need an oh-♥♥♥♥ button for when you mess up it won't help you much.
Eating biome-appropriate hp food is usually enough for that though unless you're skimping on gear upgrades.
I usually don't carry any healing meads except for boss fights and then it's LH just for that little extra boost. Otherwise i just use lingering eitr and stam.