Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Try climbing yourself into the catapult to check were the hammer fell. You might want to put on a feather cape first.
Honestly this feels like a bad interface. In order to use the catapult.. I have to not f' up a lot.. every time I reload or am near the catapult. In this particular instance, I was switching to my main magic weapon for combat and hadn't moved.
I agree with the idea that there should be limits.. a filter, as Soma said.
The wand I catapulted hit a wall and was destroyed. *Maybe* if it doesn't hit something it isn't destroyed.
The interface should be something else. Maybe loading comes from the 1-8 inventory, but then you have to hit E on it to fire. Or maybe you can only load ammo into it, like every other weapon that takes ammo in this game!
No catapult in the history of catapults was ever launched by merely putting something in its bucket. There's a release trigger. And mainly nobody tried to put their swords and bows onto catapults to launch 'em. Sometimes they loaded dead people, but usually it was rocks and/or burning stuff, right? Not magic wands. Not heirloom quality mystical hammers. (lol)