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Bonemass definitley makes an "I-win" button, but I doubt they balanced it to "so everything is super easy and does nothing. Sounds good!". Even without bonemass the archers and twitchers are doing just a bit over digit damage in heavy armour, hardly ever hit you if you move sideways and the others are so easy to outmaneuver. It is a bit weird to get these easy enemies after much harder to dodge crossbow, spread fire blobs and fast and strong flying enemies in the last biome, but that is likely the reason for the spam. At least with sword/hammer warriors can also be killed quickly and safely with altfire, without even having to deal with their attack and Asksvin/Morgen can't really do much against you if you run to their side and hit them from there. You are definitely not supposed to go into them and just hit them or they would not have inserted that extra group fight mechanic solely present in Ashlands.
The common complaint is "it is just not playable, you die so often" "many people can play it without much dying. The key is to adapt" "actually I don't even find the enemies strong and can do them easily, but there is just too much fighting". There were a few complains about enemies 1 hitting you, but for the most part it is now "just too much fighting". The enemies present are numerous but often:
- weak and hardly hit you
- somewhat strong but super slow
- somewhat strong but very sluggish and have friendly fire
- a Valkyrie that is visible from very far away
Enemy strength is really not the big complaint about Ashlands after the discussion starts. Bonemass makes things easier, but does not reduce the amount of fighting that much. The non-aggressive part of enemies (twitchers running far away, Morgens rolling around a lot) is imo also what prolongs the fights more than is interesting, especially when most enemies do not even drop something that you need after a few kills. The fights are really the exploration increaser there, like the terrain in Mistlands or the multiple big empty areas without anything you need in Plains. The "war" part is the theme of Ashlands.
If they expected Bonemass usage there'd be more physical damage spikes. Instead Bonemass simply trivializes the next 5 minutes of your gameplay, regardless of biome.
Ashlands is just hard because they want the game to get harder as it goes on. Mistlands was also quite a lot harder than what came before it.
Whether Ashlands pushes things too far is obviously a whole other debate, but for just the question of if they balance around Bonemass, I'd say no.
I will generally feel free to roam afar and take chances until I get myself into tough situation, then I'll pop Bonemass, handle the situation, then likely start heading back closer to safety. That's not dissimilar to how I deal with earlier biomes, but I don't normally have to pop Bonemass in earlier biomes.
Why complains ? raid a fortress, I activate it. Makes a morgen kill me in 3 hits instead of 1 , lol
When progression gets tougher it forces you to utilize all your resources given to you. Skilled players who take advantage of this technique usually make the game easier for them in the long run.
So I don't believe bonemass is overpowered. It's just the most suitable forsaken power to use in the game.
there is one thing people should consider when talking about balance. these power mechanics should be tested in vacuum. that is to say, the enemies in front of a player might not be a one on one encounter. sure you can single out a morgan, and fought it with out bonemass after learning it's moveset. however, that's not what, imho, makes them so dangerous.
it's the destruction. for whatever reason, each time THEY snap a tree or break a ruin block, EVERYONE knows about it. that swipe that deals a 3rd of your health? suddenly wears on the back of your mind when it's homies rock up. all your careful stamina and stagger bar juggling goes out the window. also your time to death is just increase 2 fold because when you're staggered you receive twice the damage.
it's almost ironic that bonemass halfs incoming damage.
Bonemass buff very often comes closer to quarter of the damage taken due to armor mechanics.
I'd still rather not get hit with most characters and slowly move out of the hits of Morgens. They are unable to hit you with anything but the pounce if you do that and they keep killing their allies that run past it towards you with those swipes that miss you. Unless you are ranged, that would lower you killspeed of them quite a bit though. As a melee you can run to their side and hit them from there. Eikthyr helps a lot with that when you are also in need to run some to dodge other enemies (basically makes jumping free with ask set + feather cape too), though if they are solo it is not that useful. You can kill a Morgen from 100% to 0% with 1 stamina bar without while it tries to turn. Eikthyr just turns on invincibility mode (you reg much more stamina while floating down than the jump cost) against anything but ranged and some bigger aoe attacks with the feather cape.
It is a shame the other powers are so specific to the point of maybe been used 0-1 times by many. They could have given the Moder buff +10% ranged damage and Elder +10% melee damage or something like that. At least The Elder is useful for builders or bow mains. Yagluth is just so useless once you get to barely wine (which you already have when you kill the boss that grants the buff).