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someone who calls himself a "gamer" WHILE pretending that you need to lower all settings to nearly zero to stand a chance makes you wonder if this isnt a simple case of overconfidence on the users end.
it seems there is also a lack of "out of the box" thinking for solutions.
then there is the fact that the flametal pillars arent even required to be dealt with.
nor are basalt bombs needed to reach the pillars with some exceptions. but there is always some that are close to shore. tc clearly didnt even try on this front despite his claims.
pillars give little warning before sinking? are we playing the same game on this game? like.
this cannot be a serious claim by the tc. that beeing said the pillar sinking will be disabled with an update next month for the time beeing until the devs can fix the perma float bug with the surface of the leviathians. not that you need all the metal per pillar either way its just a bonus.
constant combat is a claim that only people make who think they must fight everything that comes thier way head on. i wonder what makes players think that is a good approach to any group of enemies. i would never fight a group of seekers or fulings or draugr or wolves head on while i am still progressing the biome they appear first in.
ashlands enemies also do not spawn in the plains aside from raids events. which is pretty normal and was the same for all other biomes before aswell. and its not even anything scary that spawns. only twitchers archers and some warriors. none of that is a problem for a well defended base in a plains. like seekers where way harder to keep out than these things compared. so that complain makes no sense at all.
i could see them buffing the flametal set to provide more heat resistence to prolong the seconds before lava dmg kicks in by a fair tough. thats not a bad idea overall. but not minute long immunity. thats silly. may aswell remove lava dmg then as that makes it so trivial it serves no purpose anymore.
And why would they listen to anything you say after that start to a post? You are no longer a customer of theirs. No need to even bother with your suggestions as they should keep making the game for their customers.
Imagine making an award winning game, and then intentionally making it unplayable by 80% or more of your paying customers who don't wish to endlessly fight trash every 10 feet in game.
How I see it:
Since the release of Ashlands the Valheim's review score went down. It's overall 94% positive with 84% recently positive right now.
So yes, even those of us who really enjoy Ashlands will have to admit there does something go wrong with the new biome.
Also, posts like this are being made on quite a regular basis and it's actually the same few persons who come do defend it.
We'll all have to damit that this is a clear indicator that things must change.
I for myself am a bit ambivalent towards ashlands. I totally like the idea of having a warzone-style biome, but the way it is done is not my cup of tea.
It begins with reaching Ashlands at all. If you don't spoil yourself you can have a really hard time. Especially if terrain generation rng is not in your favor...
It goes on with the masses of foes and what we can do about it. The latter being the real problem, because even if we know all the ways to avoid foes and get rid of them (some by jumping up rocks, some by perfecting combat, others by quickly building and terraforming to get an advantage).... well, we actually don't do anything new, do we? Except for the shield generator, but to be honest - that's almost like you place wisp torches in Mistlands to keep your base clear from fog. Just now we set up the generator to clear the base from cinder rain.
We have new spikes for defence. Well, we got something similar with black forest already. That's not actually new.
So this leads to two different thoughts... the first is: "Wow, this is way too difficult with all those armies pressing", the second one is "Oh, it works this way again...."
I went through both phases. But I know myself for having similar problems as long as I play Valheim. Whenever I reach a biome that I don't know yet I die a lot and after a while I learn to handle it... and it's better on the next playthrough.
TL;DR - I thin Iron Gate should really collect specific suggestions to impore ashlands and decide what they want to do there.
The spawn rate lowered on public test seems to be the easiest way to meet current criticism, but I don't feel like this solves the actual problem. And the real problem is that once the combat becomes less of a problem (because you gear up, lern the enemies, learn to recognize environmental dangers and so on) there is not much to do but... well, fighting. Maybe taming Asksvin.
What I miss most are three simple things:
- a more fleshed out siege system for fortresses (at least more than "Break or climb the wall and kill everything")
- more defensive buildings for bases and some way to quickly build defences while out in the field.
- real dungeons
If we had these three, Ashlands would be perfect. Even with the not-nerfed spawn rate.
things must change because of a minority?
the game had 10% negative reviews in generel before ashlands. steam has this cool little feature where you can actually see this day by day you know.
so overall the scores dropped by.... about 5-6%. thats definitly a minority if anything. that aint a reason for massive changes.
the major reason the game lost some score over the last year has very little to do with ashlands. its mostly due to the devs takeing forever to get 1 content update out which to be fair is absolutly justified to be called as they definitly are slow on that end.
regarding "you see posts here regularly" yeah. you also STILL see posts demanding mistlands changes and nerfs regularly. that aint a reason for changes. and neither is this. the steam forums are a tiny minority overall. that aint an indicator for anything.
thier discord is a much better place to judge things in this regard. or reddit even. both have way higher active post counts and users than this forum.
Where did I speak of massive changes?
It even works surprisingly good in ashlands, even on low skill.
Eh? The dead raiser? To get a few skeletons that will chase something off into the lava and then immediately die?
Yeah, great idea …..