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For Ashlands preparation is key. A lot of the enemies there are weak to spirit or frost damage, and resistant to piercing. Frost is crazy useful here for it's slow effect. There are also the many magic staves that may be useful.
You cannot go into Ashlands like you have in the previous ones. Mistlands was a bit of a curve as well, but Ashlands kicked it up a notch. A lot of people say the landing is the hardest part overall, so prepare the best you can and get back out there.
for any new biome preparation is key when you think about it.
tc was probaly a bit too confident and made basic valheim mistakes. if you fail the landing with 3 people youre definitly doing something wrong atleast on default settings.
what precisely he and his teammates did wrong is sadly not possible to tell given the lack of details of the failed landings.
It's not the first biome that was tough at start. My first encounters with Plains, Mistlands, and even Swamps weren't pretty. Plains w/ fulings and deathsquitoes is probably the most memorable...
Of course you can prepare to a maximum extent but IMO it's more fun to just jump in when it makes sense to you and overcome adversity by turtling. The game really shines when one has to be careful as opposed to effortlessly running around the earlier biomes with denizens that now are pathetically weak. Enjoy Ashlands while it is new and difficult, it will never feel the same again.
In the dark forest, we fled from the greydwarf swarms, we stayed to the meadows at night, and circumvented trolls until we geared up and learned their behaviors. now you lead trolls around like a mining tool.
In the mountains, the wolf that bites you once teaches a tough lesson about cold resist and item recovery. But you can retreat, the next time you see the wolf you bite back, and one day lead your own pack.
In the Ashlands, tactical retreat doesn't work so well. You can't run anywhere but into danger, or the ocean. Sometimes the ocean is danger, too.
Stay close to your boat? You can't turn your boat around easily or quickly. It was difficult enough just to make landfall between all the rock spires. So I feel it when people say it kicked them hard.
Yes, for that reason I too think it is good to prepare. Yet, should players have to research about the new zone, and spoil it before they sample it? You can tell people to bring construction and base building supplies. You can tell them to get that portal out. Set a spawn point. Usual gamer tactics.. but.. that itch.
The itch of curiosity to just get there, and see.. what kills you. It's a hard landing. Not knowing what to expect, or where it comes from, or what it will do to you. Slow, cautious progress, constantly negotiating the conflicts.
FreeMe? trust that the Ashlands can be tamed. This is not the first time that Valheim was brutal to us as we step our first steps into unexplored territory. Good hunting!
The difference with other biomes and ashlands is that you can run back into you biome. Setup camp outside of the new one and venture in slowly. This biome is just all or nothing. You need a big ship to get through due to the seamonsters, then you need to know a safe spot to land, and you need to make it all the way back if you die - losing multiple sets of armor.
I'm just playing at normal difficulty and refuse to lower it. Normal should mean manageable for casual players. The 2 crows were awfully useless too. Had they said something like "find a landmark looking like X before you set foot in the ashlands" or some other tip, it would've seemed like natural progression. Having to come to the forums to get tips on how to get a foothold is just bad game design. It shouldn't be necessary to access external sources, lower the difficulty, or use some kind hacks to make the game easier.
Maybe even giving a once over on the first death in Ashlands: "You died. Munin and NotMunin combined their powers and are able to retrieve your items in a safe location. They can only do this once. Would you like them to help you out this single time?"
Just that would make things kinda fit in the game and wouldn't be a cheat.
The next few hours will require getting close to Ashlands with minimal armor and risking getting one-hit by any creep, ad infinitum.
As I said. What a disaster of a biome.
as i expected at first. you where not probaly prepared. you some of you made basic valheim mistakes (the mage guy i can tell that alone from him beeing 2 shot)
regarding the difficulty :
NORMAL. aka default is NOT meant for casuals. how can i say that for certain? look at what the lowest settings of the death penalty are named. do you think that nameing is there for no reason?
like the main reason the settings got added is that casual players can lower thier difficulty. that was the major reason behind this addition.
if you refuse to lower it you gotta adapt to the biome and not ask for changes. the later is entitlement on your end purely. especially with the "i refuse to"
you where overconfident. this is why your landfall failed.
you also never did a proper sea landing given your argument about walking into the biome. well now you gotta learn how to do that the hard way. no easy nearby meadows method here.
regarding enemies underwater : they are UNDEAD. you never seen the draugr walk unterwater in the swamp before? that aint a new thing at all. it was to be expected from undead to do that.
the sea monsters all share the same weaknesses as all other sea monsters for obivios reasons : THEY ARE ALL WET. so all share the weaknesses that come with this effect. this is something a player even a casual player should have learned multiple biomes ago. its not a new concept either.
what you call "bad design" i call : "user error"
a few examples of why you did not probaly prepare :
mage didnt have shield up. hence why he died in 2 hits. with shield its impossible to die in 2 hits unless the mage trys to melee things for no good reason or has zero blood magic level in which case he isnt a mage.
only 1 of 3 people had portal materials. < why? thats stingyness for no good reason. that isnt "we did prepare" thats "we did bring the bare minimum"
everyone had materials for a workbench. thats BARE minimum prep work.
we brought 200 stone. why? stone is teleportable by default. and stone isnt fire proof. you KNEW you where sailing into a fire biome. you know whats fireproof right? MARBLE. both is teleportable. there was no reason to bring 200 stone.
no shield generator? there is a reason the game gives you acess to it BEFORE sailing to ashlands.
no iron? no stone cutter ?
no pitstop to repair a 3000 health ship along the sail trough the rock spires? why not slam down a workbench and repair the ship?
the "sea monsters" have 1100 health. you ever tryed fighting them and actually KILL them? they have only about twice the health of a TROLL an enemy which is not a danger for anyone in mistlands gear. you had 2 people on the ship that where fully free to kill it with bow or the staff of frost. the birds are a non issue. and they on top share the frost weakness as you would quickly notice during frist combat with them given mistwalker and frost arrows.
why land with the boat right at the flat beach and pick a fight right away? oh i forgot. you never learned how to look for a proper spot to make landfall before since you always walked in. well the idea is that you find the right place to make landfall. not panic drive right into the next best spot you see. something that was commonly done in mistlands sea landings. you looked for the right spot before landing.
i can tell from your claims and post alone that this is in fact a personal user error issue entirely. just like most of the others.
and you try to blame it on the game because youre angry and dont wanna hear anything else. calm down. prepare PROBALY. aka OVERPREPARE. slowly inch your way in. and you will see success.
there might have been food stingyness issues with your teammates aswell given how fast they apparently died.
the rest is lack of combat system mastery entirely but that is not required to make landfall to begin with. it would have just saved you if you had it. since you apparently do not have that mastery you need to avoid getting into such a pinch in the first place.
and yes. this is possible to avoid by going blind aslong as you actually prepare and think logically.
Thanks. That's better advice. We didn't have bone mass. Assumed we'd need Yagluth and Moder to get there (which we did we met 3 seamonsters in the first run that destroyed the ship).