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Everything like fortresses and flametal pillars are on main island . Directly south of map center.
Small islands east and west is what you explored it seems
Who the f*** thought any of this was a *GOOD* addition to the game?? Why not just light the player on fire, burn them to death, and delete them and the world once its done? It's about as enjoyable.
on another note, the community also complete and begin to engage ashlands at different times. it's one of the most celebrated things about valheim imo; to attract people from all play preferences. if they wanted to make a full combat oriented game from the start, then that's what they'd do. but that's not what they wanted (and increasingly a lot of others too).
they wanted Adventure, Building and Combat in equal parts. early versions of ashlands felt more like CC (Combat and Clowns in forums).
Edit: i just checked, this poor OP also got one too. sad times
I do agree that this game tries on your every last nerve to piss you off, but I think you are grasping a bit on this one. We are hitting the final zones in the game. Those usually aren't meant to be hospitable. This isn't a building simulator. It is designed as a progression game and I think they have done a good job or keeping up with that idea from the beginning.
Just because you want to turn this into house flipper goes to hell doesn't mean that is in the scope of the game.
At the suggestion of another steam forum member, I added CLLC mod to the game along with EPIC LOOT, and oh my goodness, I absilutly love the addition!!!!! Yes I am aware that the game should be fun with or without modding, I will however say that I love IronGates method with adding biomes and content, and I do hope for all the sake of hoping that they will improve the enemy fighting mechanics as they reach 1.0.
Imagine... They add blocking and parrying for enemies after adding deep north, then we'll all have a reason to go back and do a fresh playthrough as everything will be different. We need more enemies as well. Enemy types from Meadows all the way to Ashlands. If they surprise the player base with something like that, I cant imagine an idea that could possibly be more cool.
SLope combat definetly needs some love.... I will admit that its current state makes me very unhappy and annoyed when fighting on uneven ground. WHiffing any swing when an enemy is just below the player is exhausting....
That being said, Ashlands can have relatively safe bases but you're probably going about it in the wrong way. Large cathedral complexes block spawns so if you can find a large one and build on the second or third floor, you'll be relatively safe to build an outpost. Lastly, you can clear out a fortress and build inside that. The fortress blocks spawns to a pretty far distance; also its walls are indestructible to all non-boss enemies so if you do get a mob headed your way -- they're just going to sit there and do nothing or attack a wall that can't be broken.
Probably the three most important pieces of advice for Ashlands are 1) DON'T run! Running draws attention from a pretty far distance -- even greylings will turn around and see you from a fairly large distance. If you run, you will pull mobs from a pretty far distance and you'll have less stamina to deal with them
2) Mining and wood chopping are going to heard from forever away. If you mine or chop wood, either clear out the local area first and deal with any newly spawned stuff later, or just expect to get ambushed 10-30 seconds in. This also applies to lava blobs and meteors knocking down trees -- any felled tree will attract a lot of attention regardless of how it got knocked down.
3) Always have an escape plan -- usually a morgen cave. Don't be afraid to run if things go south. A fight can be going really well and then a valkyrie shows up. You should always have a location in mind to fall back to WHEN (not if) that happens. Morgen caves don't respawn morgen if it has already been cleared. Mobs will usually wander away after a minute or two unless they spawned next the cave itself. Abandoned structures are good to run to because you can be sure there won't be spawns there though you might pull more because you just ran (see point #1). Of course, there's always an emergency portal -- again building them at abandoned ruins can usually ensure that you can warp in and not immediately attract attention. The bigger the ruins, the larger the area where they won't spawn is.
yeah i don't have the stamina for that