Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The key concepts are:
- Building the outer wall of black marble, so it does not break that quickly.
- parts of the outer wall consist of grausten walls with windows, and these are covered with the new ashwood spikes. I can repair the spikes from inside the base by aiming out through the windows.
- the door is not exactly on the ground but with a about 1 or 0.5 high wall beneath. This breaks the enemies pathfinding and makes it easier for them to walk into the spikes.
- also, of course there is a shield generator inside.
It has enough space for a bit of storage and a few portals and is safe enough for a retreat if necessary. I just have to keep Morgens off a bit, bacause these can do some damage to the structure before the spikes kill them. Usually they don't even destroy the structure completely so it can be repaired easily.
Valheim is not a cozy game by default. As many others have rightfully pointed out, this is a game where one is expected to earn one's place in Valhalla through combat.
THAT IS THE CORE FEATURE OF THIS GAME.
This is a game about FIGHTING. We are to FIGHT our way to the end. We are to FIGHT big, nasty bosses. And yes, as it's a player versus environment game, the environment itself is expected to fight you as well.
The building is cool. The emotes are great. The exploration is awesome. But the game is about the fight. To take the fight out of the game, please use the world modifiers instead of suggesting the game should be nerfed for EVERYONE.
Those of us that want a challenge aren't ramming said challenge down your throat. Just please keep that in mind when lamenting this game's challenge, but even more importantly, keep those world modifiers in mind.
If a player wants to make an easier time for themselves, it is wholly within their power and right to do so. It is never our right to force a given playstyle on each other. Nobody's got time for that.
I admit that saying "its not fun" is a very subjective thing.
WHat i actually mean is that being in Ashlands equals a constant struggle for survival without any rest.
The amount of mobs + the aggro range + the insane respawn times make it as uncomfortable as it gets.
And that doesnt stand in line with the prior Valheim experience.
it used to be a nice balance between challenges in combat, but on the other hand calm and save moments, revolving around farming, breeding, building a cozy base, propably enjoying the views.
Ashlands, on the other side, feels somewhat like a souls-like game aka Elden Ring, where death is not an option, but an eventuality - it feels like its just a matter of time.
There are people that sure do enjoy that playstyle. Elden Ring proves it.
But I dont think that this is what a huge chunk of "Valheim veterans" signed up for initially. Including me.
I think this is valid criticism. Waves of enemies that serve no purpose other than to impede you are annoying. Make them drop something of value.
Aside from that, Im not saying anyone can't voice an opinion but I'm not sure what the issue is for OP. You want to build in Ashlands but it's hard? Tune the difficulty for yourself or build elsewhere. What else is there? I know for alot of players this game was fun as a creative asset builder and while I do enjoy that part of the game at times I dont think that was ever meant to be it's focus.
Well, that is Ashlands. It is not meant to be calm and comfortable. It fights back. So if you want to settle there, you will have to really conquer the space you want to have your own.
You need fortifications (some more options for this would be just what would make Ashlands more fun for me), you need strong walls, powered shields, defenses and so on. It still might be dangerous.
Except you build you base in a former fortress (well, that's also conquest, actually) or with massive earth walls (can that actually be considered a "fortification"?). Doable, of course. But remember, it's the second last biome, we are getting near endgame and therefore things (even building and securing an oupost) might and will come with additional challenges.