Valheim

Valheim

Question about "Weakness to fire"
My friend brought up an excellent point the other day...

If Greydwarves (and the like) are indeed "weak to fire" then why aren't the damage numbers that tick off as they burn "Yellow" instead of white?
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Showing 1-10 of 10 comments
DJ Protogen Jun 25, 2024 @ 8:16pm 
If I remember correctly, they're not weak to fire, they're scared of fire.
Remiel Jun 25, 2024 @ 8:22pm 
According to the wiki, the whole greydwarf family is very weak to fire: they receive double damage from it.
Val Heimershmidt Jun 25, 2024 @ 8:24pm 
Originally posted by Facts Dont Care About Feelings:
If I remember correctly, they're not weak to fire, they're scared of fire.

From the Valheim Wiki:

Resistances
Very weak (2.0x)
Fire
Resistant (0.5x)
Poison
Immune (0x)
Spirit
Stagger limit
30%
JP_Russell Jun 25, 2024 @ 8:52pm 
I feel like I remember reading somewhere (not sure if it was on the wiki or not) that damage numbers for DoT ticks are always white regardless of resistances or weaknesses. I'm not sure, though.

EDIT - Ah, here it is.

https://valheim.fandom.com/wiki/Damage

"Against enemies, tick damage will always show as white, even if they are weak or resistant to the damage."
Last edited by JP_Russell; Jun 25, 2024 @ 8:58pm
Val Heimershmidt Jun 26, 2024 @ 4:57am 
Originally posted by JP_Russell:
I feel like I remember reading somewhere (not sure if it was on the wiki or not) that damage numbers for DoT ticks are always white regardless of resistances or weaknesses. I'm not sure, though.

EDIT - Ah, here it is.

https://valheim.fandom.com/wiki/Damage

"Against enemies, tick damage will always show as white, even if they are weak or resistant to the damage."

THANKS!
glass zebra Jun 26, 2024 @ 5:15am 
The initial damage they receive is increased, but the DOT is calculated at that point and then does not care about resistances at all anymore. E.g. if you get poisoned, the damage of the DOT is calculated when you get hit and if you drink a poison resistance potion after that, you will still receive the same damage.

I agree it would be nicer for communication if they would write the DOT in yellow though, even though those ticks are technically not calculated from resistance anymore. It is imo better feedback for the most part.
Val Heimershmidt Jun 26, 2024 @ 6:07am 
The way I understand it is, Poison damage per tick is the same across the board, and what changes is the time you are affected by it. So hypothetically without poison resist you might be subjected to 10 "ticks" of poison from a leech but if you are running with poison resist you endure 75% less time poisoned.

Is this correct?

So are the Greydwarves just burning longer?
Last edited by Val Heimershmidt; Jun 26, 2024 @ 6:07am
ling.speed Jun 26, 2024 @ 6:22am 
Afaik, any over time damage (poison fire etc) has a initial "total" number that hits the player (or mob) first counting any resistances and armor*, and is then transformed into a dot that will be subtracting from health. Its applied in fixed damage ticks that in total sum up to given total.

Drinking potion of poison resistance after being hit by oozer wont work by design (gotta be prepared!), and to achieve that, as its applied, damage type changes from poison to "poison dot" which is its own thing afaik, and likely why its not color coded as that could get confusing with resistance changing while its running down.

Poison and fire behave differently thou if its applied again. Poison damage compares current total dot damage left to the hit that has been recieved and higher value is used from then on, - "refreshing" the tickrate but not summing up the damage. While fire and spirit will add up and get recalculated into longer, stronger ticks.

Wiki might have exact formula to how tick damage and total length of time it will go for is calculated, i believe its a fixed ratio that increases both values up as initial damage increases.


*- many patches ago poison was not affected by armor, and some dot effects like Tik attack i think are a "dot" that is not reduced by resistances like bonemass. So the deeper we go the more exceptions there could be.
Last edited by ling.speed; Jun 26, 2024 @ 6:41am
glass zebra Jun 26, 2024 @ 6:31am 
Simplified: new poison damage checks if it is stronger than the current DOT and if it is, replaces the old DOT with the new. Fire/spirit instead takes all the leftover damage from the old DOT and adds that damage to a combined new one. Fire/spirit ticks do not increase in time and always burn somewhat quickly (5 seconds).

Poison damage per tick is not the same all the time. You do take a longer DOT when it gets higher, but the damage numbers also differ. The duration does not increase linear to the damage. On enemies about 81 total dmg does about twice the ticks as 16 total damage, with ~8 vs ~3 dmg per tick (damage on players is spread out over much more ticks).
https://valheim.fandom.com/wiki/Poison
No idea if the formula is correct (since the wiki is wrong about things) but you can definitely see super low tick damage if you go back to the swamp with high armour values.

There are also some finer things and some rounding issues with the calculation, but basically: poison replaces the old DOT and gets longer when stronger (both of which make it such a bad damage type on top of all the immunites), fire/spirit adds to the old DOT.


Greydwarfs burn harder, but the initial fire hit is what uses the weakness, which governs the strength of the DOT and the DOTs ticks afterwards do not do any calculation on resistance. They do care about wetness for the duration though.
Last edited by glass zebra; Jun 26, 2024 @ 7:15am
skOsH♥ Jun 26, 2024 @ 6:48pm 
Just put up more and more torches everywhere with workbenches everywhere and slowly tunnel build to advance or something idk

I usually just lit everything on fire.
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Date Posted: Jun 25, 2024 @ 8:04pm
Posts: 10