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From the Valheim Wiki:
Resistances
Very weak (2.0x)
Fire
Resistant (0.5x)
Poison
Immune (0x)
Spirit
Stagger limit
30%
EDIT - Ah, here it is.
https://valheim.fandom.com/wiki/Damage
"Against enemies, tick damage will always show as white, even if they are weak or resistant to the damage."
THANKS!
I agree it would be nicer for communication if they would write the DOT in yellow though, even though those ticks are technically not calculated from resistance anymore. It is imo better feedback for the most part.
Is this correct?
So are the Greydwarves just burning longer?
Drinking potion of poison resistance after being hit by oozer wont work by design (gotta be prepared!), and to achieve that, as its applied, damage type changes from poison to "poison dot" which is its own thing afaik, and likely why its not color coded as that could get confusing with resistance changing while its running down.
Poison and fire behave differently thou if its applied again. Poison damage compares current total dot damage left to the hit that has been recieved and higher value is used from then on, - "refreshing" the tickrate but not summing up the damage. While fire and spirit will add up and get recalculated into longer, stronger ticks.
Wiki might have exact formula to how tick damage and total length of time it will go for is calculated, i believe its a fixed ratio that increases both values up as initial damage increases.
*- many patches ago poison was not affected by armor, and some dot effects like Tik attack i think are a "dot" that is not reduced by resistances like bonemass. So the deeper we go the more exceptions there could be.
Poison damage per tick is not the same all the time. You do take a longer DOT when it gets higher, but the damage numbers also differ. The duration does not increase linear to the damage. On enemies about 81 total dmg does about twice the ticks as 16 total damage, with ~8 vs ~3 dmg per tick (damage on players is spread out over much more ticks).
https://valheim.fandom.com/wiki/Poison
No idea if the formula is correct (since the wiki is wrong about things) but you can definitely see super low tick damage if you go back to the swamp with high armour values.
There are also some finer things and some rounding issues with the calculation, but basically: poison replaces the old DOT and gets longer when stronger (both of which make it such a bad damage type on top of all the immunites), fire/spirit adds to the old DOT.
Greydwarfs burn harder, but the initial fire hit is what uses the weakness, which governs the strength of the DOT and the DOTs ticks afterwards do not do any calculation on resistance. They do care about wetness for the duration though.
I usually just lit everything on fire.