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Hot bars are weapons, potions and mining tools.
Armor and trinkets taking up half the bag. Swap capes, swap potions and food in inventory taking up most of other space. We left with maybe 5-6 empty slots?
Please add bags we can craft. Let's get some WoW 2004 energy and figure out how to add an extra inventory tab!
Nerevar, a late-game biome granting players the ability to port previously un-portable items isn't a change that was made to slight you personally, regardless of how much you want to think it is and regardless of how much you try to tangentially assign blame to other players in unrelated topics.
It's a fitting reward that comes about in the second-to-last area after hundreds of hours spent hauling ores and other items long distances, often with an uncooperative headwind.
It's hardly a calamity, or evidence of people complaining too much. It's a fitting progression.
it removes any reason for the new ship to have bigger storage or storage at all or for the ship to even exist. meaningless gateing item currently.
it also removes any reason to build harbors and ways to transport metals.
so it takes away from the gameplay and takes away from building purposes. simple fact of reality. denial doesnt change that fact. plus devs going back on thier own words means theyll give in on other areas aswell. you can now increase your carry weight by 300 aswell in case you didnt know.
My guy there are still places we're going to go that we're going to want to take tons of materials to that don't yet have portal connections - Ashlands and Deep North are both at the polar extremes of the map and given that, as we've seen with the new biome, establishing fortifications and plopping down base coverage quickly seems more essential than before, I expect to get a lot of mileage out of the new ship.
I'm also struggling to understand what makes you think people aren't going to build harbors, docks, or boat houses in a game with an unparalleled construction system when aesthetics is the driving force for a lot of people, even in survival mode; even with the convenience the new portal (and carry weight!) facilitates.
Look, I'm sorry, man - it's very obvious you've got a lot of consternation about some of these new changes, but I don't see them being as remotely calamitous as you seem to think they are, and I don't think they're going to be as inhibiting or useless as you're prophesizing unless an individual player makes a conscious choice to render them useless.
The way the game saves the map and the characters separately prohibits locking a character to a single map. I don't know how difficult it would be for the devs to change the way saves are handled to prevent moving materials and gear with characters from map to map and doing so would limit multiplayer since you would only be able to play characters locked to that particular map. Not a good idea if you want to keep sales of your game high especially with the chaos Embracer is currently going through.
how can you increase carry weight by 300?