Valheim

Valheim

Balalaika Apr 23, 2024 @ 4:24am
More inventory space!
Seriously can we get more carry space. Having to slot bunch of different capes and potions since your last cape nerf. Now we have almost no space to carry anything. Can you add more inventory space already.

Thanks.

Assuming anyone on your team read steam forums.
< >
Showing 1-15 of 29 comments
Exodite-Dragon (Banned) Apr 23, 2024 @ 5:23am 
They read the forums; we just tend to make fools of ourselves here so the motivation to respond to any of us is minimal
Balalaika Apr 23, 2024 @ 5:27am 
FYI

Hot bars are weapons, potions and mining tools.

Armor and trinkets taking up half the bag. Swap capes, swap potions and food in inventory taking up most of other space. We left with maybe 5-6 empty slots?
Last edited by Balalaika; Apr 23, 2024 @ 5:28am
Nerevar (Banned) Apr 23, 2024 @ 5:31am 
given the new enforced metal teleport options for default game mode if you cry loud out enough theyll change everything to suit your needs clearly.
Sir_Baldur Apr 23, 2024 @ 5:53am 
After carrying my armor, mead, weapons, and food I have 3 free inventory spaces for exploration.

Please add bags we can craft. Let's get some WoW 2004 energy and figure out how to add an extra inventory tab!
Exodite-Dragon (Banned) Apr 23, 2024 @ 6:06am 
Originally posted by Nerevar:
given the new enforced metal teleport options for default game mode if you cry loud out enough theyll change everything to suit your needs clearly.

Nerevar, a late-game biome granting players the ability to port previously un-portable items isn't a change that was made to slight you personally, regardless of how much you want to think it is and regardless of how much you try to tangentially assign blame to other players in unrelated topics.

It's a fitting reward that comes about in the second-to-last area after hundreds of hours spent hauling ores and other items long distances, often with an uncooperative headwind.

It's hardly a calamity, or evidence of people complaining too much. It's a fitting progression.
Nerevar (Banned) Apr 23, 2024 @ 6:47am 
Originally posted by Exodite-Dragon:
Originally posted by Nerevar:
given the new enforced metal teleport options for default game mode if you cry loud out enough theyll change everything to suit your needs clearly.

Nerevar, a late-game biome granting players the ability to port previously un-portable items isn't a change that was made to slight you personally, regardless of how much you want to think it is and regardless of how much you try to tangentially assign blame to other players in unrelated topics.

It's a fitting reward that comes about in the second-to-last area after hundreds of hours spent hauling ores and other items long distances, often with an uncooperative headwind.

It's hardly a calamity, or evidence of people complaining too much. It's a fitting progression.

it removes any reason for the new ship to have bigger storage or storage at all or for the ship to even exist. meaningless gateing item currently.

it also removes any reason to build harbors and ways to transport metals.

so it takes away from the gameplay and takes away from building purposes. simple fact of reality. denial doesnt change that fact. plus devs going back on thier own words means theyll give in on other areas aswell. you can now increase your carry weight by 300 aswell in case you didnt know.
Exodite-Dragon (Banned) Apr 23, 2024 @ 7:53am 
Originally posted by Nerevar:
Originally posted by Exodite-Dragon:

Nerevar, a late-game biome granting players the ability to port previously un-portable items isn't a change that was made to slight you personally, regardless of how much you want to think it is and regardless of how much you try to tangentially assign blame to other players in unrelated topics.

It's a fitting reward that comes about in the second-to-last area after hundreds of hours spent hauling ores and other items long distances, often with an uncooperative headwind.

It's hardly a calamity, or evidence of people complaining too much. It's a fitting progression.

it removes any reason for the new ship to have bigger storage or storage at all or for the ship to even exist. meaningless gateing item currently.

it also removes any reason to build harbors and ways to transport metals.

so it takes away from the gameplay and takes away from building purposes. simple fact of reality. denial doesnt change that fact. plus devs going back on thier own words means theyll give in on other areas aswell. you can now increase your carry weight by 300 aswell in case you didnt know.

My guy there are still places we're going to go that we're going to want to take tons of materials to that don't yet have portal connections - Ashlands and Deep North are both at the polar extremes of the map and given that, as we've seen with the new biome, establishing fortifications and plopping down base coverage quickly seems more essential than before, I expect to get a lot of mileage out of the new ship.

I'm also struggling to understand what makes you think people aren't going to build harbors, docks, or boat houses in a game with an unparalleled construction system when aesthetics is the driving force for a lot of people, even in survival mode; even with the convenience the new portal (and carry weight!) facilitates.

Look, I'm sorry, man - it's very obvious you've got a lot of consternation about some of these new changes, but I don't see them being as remotely calamitous as you seem to think they are, and I don't think they're going to be as inhibiting or useless as you're prophesizing unless an individual player makes a conscious choice to render them useless.
bacon Apr 23, 2024 @ 8:09am 
i do feel the real war in this game is against the itemization. i have a little black marble base in ashlands, which is about 10% walls and about 90% chests full of nonsense that i have no idea what any of it is for yet.
loppantorkel Apr 23, 2024 @ 8:51am 
Maybe they could add a toggle to double or triple inventory space. Not sure how easy it would be, but they've made several options to make the game easier in other aspects. This is just another way reduce the difficulty level.
Morbs Apr 23, 2024 @ 9:27am 
If they'd just give us a separate UI for equipped items(Armor & util.) that would be enough imo.
knighttemplar1960 Apr 23, 2024 @ 11:52am 
Originally posted by Nerevar:
Originally posted by Exodite-Dragon:

Nerevar, a late-game biome granting players the ability to port previously un-portable items isn't a change that was made to slight you personally, regardless of how much you want to think it is and regardless of how much you try to tangentially assign blame to other players in unrelated topics.

It's a fitting reward that comes about in the second-to-last area after hundreds of hours spent hauling ores and other items long distances, often with an uncooperative headwind.

It's hardly a calamity, or evidence of people complaining too much. It's a fitting progression.

it removes any reason for the new ship to have bigger storage or storage at all or for the ship to even exist. meaningless gateing item currently.

it also removes any reason to build harbors and ways to transport metals.

so it takes away from the gameplay and takes away from building purposes. simple fact of reality. denial doesnt change that fact. plus devs going back on thier own words means theyll give in on other areas aswell. you can now increase your carry weight by 300 aswell in case you didnt know.
Even before the sliders it made no difference. You could just log out, load a new map, build a couple chests, stash the metal, log off and back on to the original map, portal, and reverse the process to move the metal. It took all of 2 minutes to cheese the portals and I think the devs realized that and allowed the change.

The way the game saves the map and the characters separately prohibits locking a character to a single map. I don't know how difficult it would be for the devs to change the way saves are handled to prevent moving materials and gear with characters from map to map and doing so would limit multiplayer since you would only be able to play characters locked to that particular map. Not a good idea if you want to keep sales of your game high especially with the chaos Embracer is currently going through.
bacon Apr 23, 2024 @ 12:00pm 
Originally posted by Nerevar:
Originally posted by Exodite-Dragon:

Nerevar, a late-game biome granting players the ability to port previously un-portable items isn't a change that was made to slight you personally, regardless of how much you want to think it is and regardless of how much you try to tangentially assign blame to other players in unrelated topics.

It's a fitting reward that comes about in the second-to-last area after hundreds of hours spent hauling ores and other items long distances, often with an uncooperative headwind.

It's hardly a calamity, or evidence of people complaining too much. It's a fitting progression.

it removes any reason for the new ship to have bigger storage or storage at all or for the ship to even exist. meaningless gateing item currently.

it also removes any reason to build harbors and ways to transport metals.

so it takes away from the gameplay and takes away from building purposes. simple fact of reality. denial doesnt change that fact. plus devs going back on thier own words means theyll give in on other areas aswell. you can now increase your carry weight by 300 aswell in case you didnt know.

how can you increase carry weight by 300?
Sono Apr 23, 2024 @ 12:11pm 
Originally posted by bacon:
i do feel the real war in this game is against the itemization. i have a little black marble base in ashlands, which is about 10% walls and about 90% chests full of nonsense that i have no idea what any of it is for yet.
Thats how Mistlands went, theres so many more crafting items required to progress, so you cant just drop anything, you fill up in 5 minutes and have to go back to base or drop it and lose progress. More inventory is absolutely necessary especially for solo players. Sure, I can take more trips, but that is monotonous and doesn't add to the experience.
Last edited by Sono; Apr 23, 2024 @ 12:12pm
DJ Protogen Apr 23, 2024 @ 12:12pm 
They should just implement Randy's EquipmentAndQuickSlots mod into the actual game
Hunter Apr 23, 2024 @ 2:56pm 
They at least need to make armour you are wearing not take up slots in you backpack as that is just stupid
< >
Showing 1-15 of 29 comments
Per page: 1530 50

Date Posted: Apr 23, 2024 @ 4:24am
Posts: 29