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To my recollection the only important weakness with Yagluth is frost arrows. He's weak to frost and silver, but IIRC with melee the lower base stats on frostner or silver sword sort of cancels out the weakness vs a blackmetal sword (keeping in mind I'm a sword main so my sword skill is higher than clubs by that point) so it matters less there. But frost arrows are significantly better than silver or needle for ranged.
Never fought the queen; waiting for her drop to be something.
contra to popular belief yagluth is NOT weak to frost at all. he actually has no weaknesses. he just takes spirit dmg cause he is undead he is also VERY resistent to pierce makeing bows overall a terrible choice vs him.
the queen also has no weaknesses and is resistent to pierce.
as for the tc :
the boss hp SEEMS huge but it aint actually.
elder : 2500
bonemass : 5000
moder : 7500
yagluth : 10000
queen : 12500
notice the CLEAR hp increase pattern between each boss. always 2500 more.
eik is the only boss which doesnt fit into the pattern but he is the first boss anyway.
go figure what this means for the ashlands bosses hp.
now :
a seeker soldier or gjall has 1500 hp. a 2 star version of these has 4500 hp. now compare that to the bosses hp and youll realize thier hp is actually not even that big. its completly in line.
game is alot easier in multiplayer to begin with given that the enemies AI of bosses was designed to fight 1 player and not 4. solo is more difficult by default but the games enemies and bosses where balanced for soloplay to begin with. multiplayer just has some weakass hp and dmg boosts for the enemies but that doesnt even remotely make up for haveing multiple targets for the enemies.
Should be easier in MP tbh, +20% Health and 4% Damage per extra player for the boss, but your gaining 100% the damage per extra player and giving the boss multiple targets.
Edited due to bad numbers.
this is false. its 20% health and 4% more dmg per player. caps at 5 players more players beyond that dont affect anything and are a pure advantage.
the queen resists pierce dmg. guess what dmg a ballista does PURELY...... then realize your test was probaly the worst test you could have done. coupled with the fact that you cannot even use ballistas vs the queen to begin with because she is inside a dungeon designed for the fight and the player haveing access to fireballs and glideing.
"test"? what test? i was literally playing around. Spawning all kinds of things, and ballistas were one of them. So what if damage is cutted a bit because of resistance? it does not matter much against zerg doing chain attack :P. But in the end it was boring. The boss does not have any weakness so its a chore either way.
As for damage, I recommend anything other than Piercing damage that comes with spirit (Frostner, another Mountain biome piece of gear, is the best in slot for this).
Dodge the meteors, side strafe the fire beam, dodge roll the nova then run in get in some damage and get back out again once he starts the next attack. Heal up the minor fire damage you took from the nova's aftereffect while you go back to step 1.
As long as the area is cleared of adds first you just repeat that pattern of dodge, run in, melee, back out, repeat and he's down before the fire wine runs out.
With serpent stew, lox meat pie and bread as foods you don't even need healing mead unless you mess up since the natural regeneration covers the fire damage just fine.
For queen i went with mage build and just ran around the area throwing fireballs and ice (she's REALLY hard to miss with the frost staff) and recasting staff of protection bubble as needed.
I also used bile bombs and ooze bombs for the adds and while waiting for eitr to regen. Misthare supreme, seeker aspic and yggdrassil porridge as food, full Eitr-weave, everything level 3 of course.
You need at least some eitr and stamina management skill but you should really have that by now. Staff of embers + bombs made the adds a non-issue and the queen is kinda terrible at following you in the upper levels so with feather cape and good mobility you can mostly just run around and pelt her with fireballs or frostbolts. Staff of Protection covers the occassional mistake.
Also the Eikthyr power is much more useful as a mage than Bonemass imo.
Fire damage is subject to armor too and you can dodge both meteors and sidestrafe the fire beam in full wolf armor just fine. Just drink fire resistance wine and wear maxed wolf set for max armor. And Bonemass power of course. Fenris is for people who don't have trouble.
resists pierce means 50% dmg lost. so HALF your dmg is gone. so its not cutted a bit. that matters ALOT for fight duration. it literally makes the fight go on twice aslong.
frostner is actually NOT best in slot for yag. its the silver sword. this was tested in detail.