Valheim

Valheim

Bryan Apr 27, 2024 @ 1:05pm
5
2
do people think this is fine?
its in early access since like forever and they only release a patch like every 1-2 years, imo a huge disappointment.
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Showing 46-60 of 75 comments
Long Dead Fingers Apr 28, 2024 @ 3:01pm 
Instead of seething about a game you've lost all faith in, maybe try something else? You might consider the complete Conan Exiles, or Icarus and all its dlc. They are only ~$150.00 USD each. :)
HauptmannTinus Apr 28, 2024 @ 4:29pm 
Im having fun and it is pretty polished compared to something like ark when that was in early acces.
Also id rather have slow updates than fast ones that break everything or are buggy.
RecoiL_Cdn Apr 28, 2024 @ 5:50pm 
Originally posted by Bryan:
its in early access since like forever...

"please don't look up the game 7 Days To Die" - whispers
bESTfak Apr 29, 2024 @ 9:21am 
have you tried 7 days to die? They were 10 years in early access. :D
glloomba Apr 29, 2024 @ 9:35am 
Originally posted by bESTfak:
have you tried 7 days to die? They were 10 years in early access. :D

lets explore this kind of logic, but first some pretext:

Warhorse Studios first announced that they were working on an "unannounced role-playing game" on 9 February 2012, having successfully licensed CryEngine 3 on this date. After seventeen months working on the prototype, Warhorse began a tour pitching the prototype to various international investors.

On 22 January 2014, Warhorse Studios launched a crowdfunding campaign via Kickstarter with the goal of generating £300,000, ten percent of the US$5,000,000 budget, in order to prove to investors that there was an audience and desire for the game. By 20 February, the effort had raised a total of £1,106,371. Even after the end of the Kickstarter campaign, crowdfunding was continued through the studio's website. On 1 October 2014, Daniel Vávra announced through a YouTube video that the game had raised US$2,002,547 from a total of 38,784 backers. The date of the public alpha access launch was on 22 October 2014. The beta was released for backers on 3 March 2015. On 29 September 2016, it was announced that Warhorse Studios had signed a deal with Koch Media's game publishing division Deep Silver to publish the console versions as well as the retail PC version.

The game was released worldwide on 13 February 2018. A day-one patch was released with an extensive update of the game code and gameplay. The game reportedly cost 750 million crowns, approximately $36.5 million USD, including marketing costs.

according to your logic, it's fine because other gamedev studios do it, but what about this instance? idk man, seems kind of dishonest.
Togo Apr 29, 2024 @ 9:36am 
Are they slow? Yes but can we do something about it? No.
bylandt11 Apr 29, 2024 @ 12:09pm 
Originally posted by kkursor:
Originally posted by bESTfak:
have you tried 7 days to die? They were 10 years in early access. :D

lets explore this kind of logic, but first some pretext:

Warhorse Studios first announced that they were working on an "unannounced role-playing game" on 9 February 2012, having successfully licensed CryEngine 3 on this date. After seventeen months working on the prototype, Warhorse began a tour pitching the prototype to various international investors.

On 22 January 2014, Warhorse Studios launched a crowdfunding campaign via Kickstarter with the goal of generating £300,000, ten percent of the US$5,000,000 budget, in order to prove to investors that there was an audience and desire for the game. By 20 February, the effort had raised a total of £1,106,371. Even after the end of the Kickstarter campaign, crowdfunding was continued through the studio's website. On 1 October 2014, Daniel Vávra announced through a YouTube video that the game had raised US$2,002,547 from a total of 38,784 backers. The date of the public alpha access launch was on 22 October 2014. The beta was released for backers on 3 March 2015. On 29 September 2016, it was announced that Warhorse Studios had signed a deal with Koch Media's game publishing division Deep Silver to publish the console versions as well as the retail PC version.

The game was released worldwide on 13 February 2018. A day-one patch was released with an extensive update of the game code and gameplay. The game reportedly cost 750 million crowns, approximately $36.5 million USD, including marketing costs.

according to your logic, it's fine because other gamedev studios do it, but what about this instance? idk man, seems kind of dishonest.

I know the story. I'm proud to say that I was one of the early backers of Kingdom Come Deliverance. Warhorse set a fine example of creating an original game and delivering it completely finished.

Still, you know what you're getting into when buying early access. This game isn't finished, but the biomes that we already have feel finished to me. There's also no grand story that needs a finale. I've spend many more hours in this unfinished game than in many finished games that were much more expensive (Starfield anyone?). As far as I'm concerned, they could have wrapped it up after Mistlands.

To answer the OP: yes, it's fine by me. I don't have the feeling that I'm waiting for a finished game, but that I'm getting a free DLC one in a while.
Last edited by bylandt11; Apr 29, 2024 @ 12:12pm
Nerevar (Banned) Apr 29, 2024 @ 12:26pm 
everytime i read warhorse studios and "finished game" i remember this video from when the game actually released back then :

https://www.youtube.com/watch?v=FdlHwzrNb_w
Stevies Yer Da Apr 29, 2024 @ 6:18pm 
Originally posted by Bryan:
its in early access since like forever and they only release a patch like every 1-2 years, imo a huge disappointment.

LOL etc

I LOVE this "huge disappointment" of a game
AtomicZ Apr 29, 2024 @ 8:24pm 
How long was 7 days to die in early access? Star Citizen? A small developer and they flew onto the scene during covid lockdowns and users skyrocketed. I don't know about anyone else but I haven't had too many problems with bugs and glitches unlike other titles from big triple A developers. Overall I think they have done a decent job.
Zombits (Banned) Apr 29, 2024 @ 8:36pm 
small EA teams dont developp faster with success, even when ppl whine all the time. they prioritize bug fixing. within the average of other survivals I played
Not A Vampire Apr 29, 2024 @ 9:30pm 
Originally posted by Bryan:
its in early access since like forever and they only release a patch like every 1-2 years, imo a huge disappointment.

i mean.. 20 bucks.. soooo... meh. dont care.
MOW Apr 29, 2024 @ 9:35pm 
Why did you buy it then? I played the game a few patches ago and have little desire to come back even at launch, They could of released the game with swamp being the last zone and it would of been a good enough. The game honestly fine as is.

I never buy for future patches, I always buy the game for what it is at the time. You are just donating your money otherwise.
Originally posted by Bryan:
its in early access since like forever and they only release a patch like every 1-2 years, imo a huge disappointment.
What I would be more concerned with is that the content is not consistent and unbalanced.
Later content blows the early access release content out of the water.
They have zero interest in going back to earlier content to adress it. Despite having done so with the Swamp, Mountain (which got the most love) and plains.
This means that at the earliest we can hope to see the actual content already in the game before Mistlands being fixed and rebalanced + some actual meat for Meadows and Black Forest is like late 2026/Summer 2027...
Typically you balance and fix ♥♥♥♥ before you add more content. But meh. Deep North's release is basically guaranteed to make them call Valheim 1.0 when it's far from it, with balance being one.

Some Examples:
Troll Armor is more usefull and stronger than Bronze Armor when time investment etc are taken into account. It can even give Iron Armor a run for the money.

The Second you get a Iron Club, all skeletons (not talking about mini-bosses and ashlands) in the game become a total joke and pose zero danger to you.

Root Harnesk is OP and takes the Deathsquito from "Oh ♥♥♥♥ you annoying little... YOU DIED" to "Lmfao was there even a insect here? *Kills a fuling in peace". Slash the pierce resistance it gives in half.

You never need to play anything other than a club and Aetgir all the way until you fight the Queen in the Mistlands.

Oceans are still dead and empty.
Sailing is pure unfun because it's basically a afk waiting game.
Still no proper large gates.

TL;DR Early game content is lacking, game is unbalanced.
Zombits (Banned) Apr 29, 2024 @ 10:20pm 
You guys seem to forget, changing too much content developped years or months ago would be admitting a failure about a whole project. It's not gonna happen.

Artists don't work that way. mist won't be removed. they would have already. live or die with decisions
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Date Posted: Apr 27, 2024 @ 1:05pm
Posts: 75