Valheim

Valheim

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DexGames Apr 26, 2024 @ 2:08pm
Share Your Ashlands Base Defense Strategies !
How do you guys manage your "Base Defense" in the Ashlands ?
Here's what me and my buddy have tried so far :

- We've build on top of a small "stone/spike mountain" around the beach to be unreacheable, but the moutain itself is so fragile that the lava blobs can come near it and explode it. So at some point your base will inevitably fall down and break apart.
- I'm currently trying Black Marble + Ashlands GreyStone "Bunker style" + Ashwood Spikes Defense all around, (like a big chunky cube base), but archers and twitchers actually shoot at the greystone walls AND do damage.

So yeah, feel free to share your "smart moves" regarding base building in the Ashland.

For exemple, so far we couldn't find any "invulnerable" structures like the big swamp biome trees, to build on top of it. Such thing doesn't seem to exist in the Ashlands.
(not that we know of at least)
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Showing 1-15 of 19 comments
Soma Apr 26, 2024 @ 2:19pm 
I built on top of a cave. Same thing I do in Black Forest when I find my first above ground tomb/troll cave. When things get too crazy i can just enter cave and get my rested buff back. Archers can still shoot up at me but at least the blobs cannot destroy the large rock the cave is in.

Of course you want to clear the cave first :+)
Last edited by Soma; Apr 26, 2024 @ 2:19pm
Nerevar (Banned) Apr 26, 2024 @ 2:31pm 
take over a charred fortress. its walls are indestructible. wall off the gate with either grausten or marble/earthwalls. done. completly safe from anything that doesnt fly.

or : catapult yourself into the fortress or glide in if possible from a hill and take it over ignoreing the gate. done. completly safe. no work needed.

when first landing : use the stone spires at the shore. no enemy can climb it. only have to watch for air attacks there. portal is 100% safe.
Last edited by Nerevar; Apr 26, 2024 @ 2:32pm
DexGames Apr 26, 2024 @ 3:29pm 
Cave invulnerable : Noted :)

Maybe this is the actual smart move :
- You land into the Ashlands.
- Run around to find a Cave.
- Settle in.
- Explore and Collect surrounding area until you find next cave.
- TP any teleportable items back at your Meadow Base + Store any unteleportable items in a chest. (in cave 1)
- TP back in Ashland, break down your portal + chest.
- Move from cave 1 to cave 2, only carrying a Portal and a Chest.
- Repeat.

Maybe you don't need any "base", properly speaking. (during early ashlands)
Your inventory would be :
- Weapons + Armor + Potions + Food + Whatever you need.
- Materials for One Chest.
- Materials for One Portal.
- Move Cave to Cave.

??? :steamhappy:
Edit : that is, until you can make a Charred Fortress your own I guess.
Last edited by DexGames; Apr 26, 2024 @ 3:37pm
Nerevar (Banned) Apr 26, 2024 @ 3:44pm 
Originally posted by DexGames:
Cave invulnerable : Noted :)

Maybe this is the actual smart move :
- You land into the Ashlands.
- Run around to find a Cave.
- Settle in.
- Explore and Collect surrounding area until you find next cave.
- TP any teleportable items back at your Meadow Base + Store any unteleportable items in a chest. (in cave 1)
- TP back in Ashland, break down your portal + chest.
- Move from cave 1 to cave 2, only carrying a Portal and a Chest.
- Repeat.

Maybe you don't need any "base", properly speaking. (during early ashlands)
Your inventory would be :
- Weapons + Armor + Potions + Food + Whatever you need.
- Materials for One Chest.
- Materials for One Portal.
- Move Cave to Cave.

??? :steamhappy:
Edit : that is, until you can make a Charred Fortress your own I guess.

you dont need an ashlands base AT ALL. only a portal outpost. once you get a stone portal you can teleport EVERYTHING home. majority of crops cannot even grow inside the biome.

forget the new ship. only used for makeing landfall. never needed again afterwards ever again.

the new tame can be teleported aswell.
Last edited by Nerevar; Apr 26, 2024 @ 3:45pm
DexGames Apr 26, 2024 @ 3:50pm 
Yeah, that's my point.
A TP-Cave and that's it :)

(I acknowledged the fact that you don't have a Stone Portal right from Landfall, hence "early ashlands")
Last edited by DexGames; Apr 26, 2024 @ 3:50pm
Deadshotkiller- Apr 26, 2024 @ 4:10pm 
Build a rock wall with hoe by raising ground, then mine a trench all around the wall then make another wall that way if any blobs jump over the wall they fall in trench.
Fury Fairy Apr 27, 2024 @ 4:05am 
Originally posted by Nerevar:
you dont need an ashlands base AT ALL. only a portal outpost.
Thanks God sane people still do exist :deadinsidecfire:
Deadshotkiller- Apr 27, 2024 @ 12:53pm 
Originally posted by Fury Fairy:
Originally posted by Nerevar:
you dont need an ashlands base AT ALL. only a portal outpost.
Thanks God sane people still do exist :deadinsidecfire:

that is base structure which can trigger a raid so valhiem considers that a base, if you are even 40m from that portal depending on world progress a raid can be sent there.
Nerevar (Banned) Apr 27, 2024 @ 1:08pm 
Originally posted by Deadshotkiller-:
Originally posted by Fury Fairy:
Thanks God sane people still do exist :deadinsidecfire:

that is base structure which can trigger a raid so valhiem considers that a base, if you are even 40m from that portal depending on world progress a raid can be sent there.

how to tell someone doesnt know valheim basics yet so let me explain this one basic to you :

a portal counts as ONE base structure. you need 3 base structures for a raid to be possible on the default settings. the only exception is "youre beeing hunted" but that raid has the other condition of : "must be inside mountains or plains biome" which you are not in the ashlands.

you place down bench. you make portal. you remove bench. done.

no raids can occur. meanwhile the portal acts as a spawn supressor just like the workbench does. same area of effect.

you can leave the bench aswell if you wanna or build something else in its place. but a portal outpost is just that. A PORTAL on a safe location. it doesnt need anything else. thats why its called a portal outpost.
Bane Apr 27, 2024 @ 3:50pm 
Originally posted by Nerevar:
Originally posted by Deadshotkiller-:

that is base structure which can trigger a raid so valhiem considers that a base, if you are even 40m from that portal depending on world progress a raid can be sent there.

how to tell someone doesnt know valheim basics yet so let me explain this one basic to you :

a portal counts as ONE base structure. you need 3 base structures for a raid to be possible on the default settings. the only exception is "youre beeing hunted" but that raid has the other condition of : "must be inside mountains or plains biome" which you are not in the ashlands.

you place down bench. you make portal. you remove bench. done.

no raids can occur. meanwhile the portal acts as a spawn supressor just like the workbench does. same area of effect.

you can leave the bench aswell if you wanna or build something else in its place. but a portal outpost is just that. A PORTAL on a safe location. it doesnt need anything else. thats why its called a portal outpost.


things burn in ashlands so you will need a sheild for your portal outpost
Nerevar (Banned) Apr 27, 2024 @ 4:04pm 
Originally posted by Bane:
Originally posted by Nerevar:

how to tell someone doesnt know valheim basics yet so let me explain this one basic to you :

a portal counts as ONE base structure. you need 3 base structures for a raid to be possible on the default settings. the only exception is "youre beeing hunted" but that raid has the other condition of : "must be inside mountains or plains biome" which you are not in the ashlands.

you place down bench. you make portal. you remove bench. done.

no raids can occur. meanwhile the portal acts as a spawn supressor just like the workbench does. same area of effect.

you can leave the bench aswell if you wanna or build something else in its place. but a portal outpost is just that. A PORTAL on a safe location. it doesnt need anything else. thats why its called a portal outpost.


things burn in ashlands so you will need a sheild for your portal outpost

not once you have a stone portal :) and even then you only need the shield. thats still only 2 base structures. so same rule still applys regardless.
Soma Apr 27, 2024 @ 4:24pm 
I have many normal portals in Ashlands and not one has burned down yet. Every putrid hole (cave) I find I jump up on top, build a workbench then a normal portal, destroy wrkbench and move on. Then go back to base and build the other end for each one. None have burned up yet and none have the shield.
Deadshotkiller- Apr 27, 2024 @ 4:27pm 
Originally posted by Nerevar:
Originally posted by Deadshotkiller-:

that is base structure which can trigger a raid so valhiem considers that a base, if you are even 40m from that portal depending on world progress a raid can be sent there.

how to tell someone doesnt know valheim basics yet so let me explain this one basic to you :

a portal counts as ONE base structure. you need 3 base structures for a raid to be possible on the default settings. the only exception is "youre beeing hunted" but that raid has the other condition of : "must be inside mountains or plains biome" which you are not in the ashlands.

you place down bench. you make portal. you remove bench. done.

no raids can occur. meanwhile the portal acts as a spawn supressor just like the workbench does. same area of effect.

you can leave the bench aswell if you wanna or build something else in its place. but a portal outpost is just that. A PORTAL on a safe location. it doesnt need anything else. thats why its called a portal outpost.


You still need a permanent protected area around your ''portal outpost'' which an outpost is a base essentially. The deep north will probably need flametal or something from ashlands and having bases in every biome is useful for items only attainable to that biome. you still need a base in ashlands even if its only two things a portal and a workbench that is a POI for you that you built to help expand into new territory that you will constantly return to.
Nerevar (Banned) Apr 27, 2024 @ 4:36pm 
Originally posted by Deadshotkiller-:
Originally posted by Nerevar:

how to tell someone doesnt know valheim basics yet so let me explain this one basic to you :

a portal counts as ONE base structure. you need 3 base structures for a raid to be possible on the default settings. the only exception is "youre beeing hunted" but that raid has the other condition of : "must be inside mountains or plains biome" which you are not in the ashlands.

you place down bench. you make portal. you remove bench. done.

no raids can occur. meanwhile the portal acts as a spawn supressor just like the workbench does. same area of effect.

you can leave the bench aswell if you wanna or build something else in its place. but a portal outpost is just that. A PORTAL on a safe location. it doesnt need anything else. thats why its called a portal outpost.


You still need a permanent protected area around your ''portal outpost'' which an outpost is a base essentially. The deep north will probably need flametal or something from ashlands and having bases in every biome is useful for items only attainable to that biome. you still need a base in ashlands even if its only two things a portal and a workbench that is a POI for you that you built to help expand into new territory that you will constantly return to.

you dont need a BASE. a base is somethig which has storage and crafting stations and smelters etc. none of that is needed for ashlands ever. a portal and a bench arent a BASE.

and no. you dont need such an area. charred fortresses exist amoung other options. i can tell from your comments you arent very experienced with how to actually place completly safe portals out of enemies reach. after mistlands i tought more players finally learned how to do that. you guys need to learn how to make use of the existing terrian instead of trying to build a protected area. ashlands is no different in that regard.

the feather cape made setting up safe portals even simpler.
Last edited by Nerevar; Apr 27, 2024 @ 4:40pm
Nerevar (Banned) Apr 27, 2024 @ 4:39pm 
Originally posted by Soma:
I have many normal portals in Ashlands and not one has burned down yet. Every putrid hole (cave) I find I jump up on top, build a workbench then a normal portal, destroy wrkbench and move on. Then go back to base and build the other end for each one. None have burned up yet and none have the shield.

interresting information. i just slammed the shield down and didnt think about it again. and i got the stone portal rather early on and assumed these wouldnt burn since its stone.

will try this out. maybe they dont burn because you place them on the stone like ground there? like objects placed on stone floors dont take rain dmg either so maybe that protects it from the fire weather aswell?

the only old portal i have has a shield next to it. its on a rock spire. will see what happens when i delete the shield tomorrow.

if portals dont burn by default anywhere its just makes setting up one even simpler than it already was^^

seems a bit odd tough given they are clearly made out of wood tough.
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Date Posted: Apr 26, 2024 @ 2:08pm
Posts: 19