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Of course you want to clear the cave first :+)
or : catapult yourself into the fortress or glide in if possible from a hill and take it over ignoreing the gate. done. completly safe. no work needed.
when first landing : use the stone spires at the shore. no enemy can climb it. only have to watch for air attacks there. portal is 100% safe.
Maybe this is the actual smart move :
- You land into the Ashlands.
- Run around to find a Cave.
- Settle in.
- Explore and Collect surrounding area until you find next cave.
- TP any teleportable items back at your Meadow Base + Store any unteleportable items in a chest. (in cave 1)
- TP back in Ashland, break down your portal + chest.
- Move from cave 1 to cave 2, only carrying a Portal and a Chest.
- Repeat.
Maybe you don't need any "base", properly speaking. (during early ashlands)
Your inventory would be :
- Weapons + Armor + Potions + Food + Whatever you need.
- Materials for One Chest.
- Materials for One Portal.
- Move Cave to Cave.
???
Edit : that is, until you can make a Charred Fortress your own I guess.
you dont need an ashlands base AT ALL. only a portal outpost. once you get a stone portal you can teleport EVERYTHING home. majority of crops cannot even grow inside the biome.
forget the new ship. only used for makeing landfall. never needed again afterwards ever again.
the new tame can be teleported aswell.
A TP-Cave and that's it :)
(I acknowledged the fact that you don't have a Stone Portal right from Landfall, hence "early ashlands")
that is base structure which can trigger a raid so valhiem considers that a base, if you are even 40m from that portal depending on world progress a raid can be sent there.
how to tell someone doesnt know valheim basics yet so let me explain this one basic to you :
a portal counts as ONE base structure. you need 3 base structures for a raid to be possible on the default settings. the only exception is "youre beeing hunted" but that raid has the other condition of : "must be inside mountains or plains biome" which you are not in the ashlands.
you place down bench. you make portal. you remove bench. done.
no raids can occur. meanwhile the portal acts as a spawn supressor just like the workbench does. same area of effect.
you can leave the bench aswell if you wanna or build something else in its place. but a portal outpost is just that. A PORTAL on a safe location. it doesnt need anything else. thats why its called a portal outpost.
things burn in ashlands so you will need a sheild for your portal outpost
not once you have a stone portal :) and even then you only need the shield. thats still only 2 base structures. so same rule still applys regardless.
You still need a permanent protected area around your ''portal outpost'' which an outpost is a base essentially. The deep north will probably need flametal or something from ashlands and having bases in every biome is useful for items only attainable to that biome. you still need a base in ashlands even if its only two things a portal and a workbench that is a POI for you that you built to help expand into new territory that you will constantly return to.
you dont need a BASE. a base is somethig which has storage and crafting stations and smelters etc. none of that is needed for ashlands ever. a portal and a bench arent a BASE.
and no. you dont need such an area. charred fortresses exist amoung other options. i can tell from your comments you arent very experienced with how to actually place completly safe portals out of enemies reach. after mistlands i tought more players finally learned how to do that. you guys need to learn how to make use of the existing terrian instead of trying to build a protected area. ashlands is no different in that regard.
the feather cape made setting up safe portals even simpler.
interresting information. i just slammed the shield down and didnt think about it again. and i got the stone portal rather early on and assumed these wouldnt burn since its stone.
will try this out. maybe they dont burn because you place them on the stone like ground there? like objects placed on stone floors dont take rain dmg either so maybe that protects it from the fire weather aswell?
the only old portal i have has a shield next to it. its on a rock spire. will see what happens when i delete the shield tomorrow.
if portals dont burn by default anywhere its just makes setting up one even simpler than it already was^^
seems a bit odd tough given they are clearly made out of wood tough.