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Fulings can be annoying during the fight if they spawn and draw near, but I would treat growths as the more serious threat and you should preempt their potential entry into the battle. The prospect of fulings wandering into the fray is the only reason I'd bring a round shield so you can quickly pull it out for a timed parry, and then chop them down while they're staggered.
You may also want to consider upgrading your silver swords to level 4 if not opting for the flesh rippers. Yagluth does take bonus spirit damage from them, which the black metal swords don't offer.
Concerning Yagluth's attacks, you can also make use of the stone pillars of the summoning arena (the "fingers" of the hand) to help block the incoming meteor swarms. When you see the animation and hear the incantation for this attack, quickly turn your camera skyward to determine the direction the meteors are coming from. Whichever of you is targeted runs and hides, and the other can get some hits in.
And to echo other sentiments: Fenris armor is perhaps more worth it for the mobility and inherent fire resistance. Dodge rolling is going to serve you better here than using a shield for blocks/parry, since the fire damage when you're close from the aftermath of the nova blast is largely persistent and the best-case scenario with the meteors is to avoid getting hit altogether. You are still going to want healing meads given you are going to take some damage regardless, and especially if you take an unlucky hit while wearing a lighter armor set.
we cant build
harder to get started if he is already spawned but still possible.
growths is own fault. always clear out all tar pits before summoning and spawnrpoof em. was clearly not done here.
the fulings shouldnt happen normally as with the spin method he is normally dead in under 10 minutes. sub 5 solo if useing silver sword and haveing 50+ swords.
You can't parry Yagluth in hard mode, fire damage is too much. Base on experience.
youre giveing terrible advice there.
while you can parry bosses its pointless to do so. as you dont get the parry counter vs them AT ALL as all bosses are immune to all stagger by default. so its just high risk vs next to no reward. and his groundslam attack has a cooldown of about 15 seconds before he can even do it again.
he will never summon meteors at all if you stick to him like glue and circle him. he needs direct line of sight and some distance in order to use meteors. both are prevented by circleing him. the laser is never used if you stick to him. this makes him a pushover. its just a matter of patience at that point and not getting greedy on higher difficulty.
growths should have been cleared out before the fight. that was a huge mistake by the tc. but also own fault. cannot be helped now. makes the fight harder for him. take em out first. it takes 2 days for growths to respawn at the pit. fighting him while they are around is a death sentence if you get tarred at the wrong moment you will die.
fulings and other enemies in villages should be wiped out before the fight aswell. patrols can be prevented mostly by starting the fight as soon as night is over. he will die before the next night. most patrols only spawn at night. the fact tc said he had 10 fulings comeing tells me either they fought at night or there was a villange nearby that they didnt clear out beforehand. and by nearby i mean within hearing/vision range as anything farther away doesnt react to begin with as its not loaded.
the rest is valheim basics. be rested. good food and barley wine. then yag will die without issue.
i am not talking about the atgier secondary. atgiers shouldnt be used vs yag at all as he is very resistent to pierce attacks. thus bows and atgiers and knifes are all terrible choices vs him. spin to win is simply walking around him while staying super close and walk/run alongside his rightside (when he is faceing you) everytime he does groundslam you run behind him and you can wail away. youll only take minor fire dmg from the blast and the dot. with the wine this will never kill you and should you get low 1 health pot will take care of all the dmg as the direct melee hit will never hit you. only the blast. you could even avoid the blast at the cost of loseing some dps on him.
this works on any difficulty. in solo. in multiplayer if he has a 2nd target thats not doing this he WILL do meteors on that target sooner or later.
people make the mistake of keeping distance from yagluth since they think its a good strat like nearly all bosses before him where keeping distance keeps you alive easier. but yag is the total opposite. the more distance you keep the HARDER he becomes.
he is the only boss in the game like that. thus people dont think about it. for all others keeping distance is a good strat. especially for the queen due to her super spammy melee options which all cause knockback.
Train skills.
Rest buff.
If you use a bow, the charged attack does more damage.
Bonemass buff.
Fire resistance potion.
Kill mobs that are nearby.
Benches around to avoid mob spawns. (not 100% guaranteed)
Use the pillars to avoid the boss's attacks.
Excavate the side of the altar to create a shelter with a portal.
Flatten the ground if it is too rough.
Yagluty
Resistances:
overwhelming 1
cutting 1
piercing 0.25
ice 1
fire 0.5
poison 0
spirit 1
0 = immune
the meteors need to be avoided entirely, but IF you can get under Yag's head then he can actually block the meteors for you! I did this once, completely by accident, but it did work. he was up on his alter and I was on the ground just spamming Frostner power attack to his chin. pretty sweet
Ah, I had never heard of that strat before, and only heard "spin to win" used in conjunction with the atgeir secondary. Seems like it should work well.
I've killed Yag at least a couple of times with a knife. They only do half (or less) of their damage as pierce, and the quickness / low stamina use can be effective. Not the best, but not a terrible choice IMO.
Yagluth has at least 3 different altars in your world. Consider this first one a learning experience. Find another and apply any or all of the preparation tips raised in this thread to the second attempt or the third. You will prevail.
First time i played in normal mode he was okay and didnt die. Playing in harder modes lately this guy is quite a challenge and deadly, like the fire proof meads dont work