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atleast its actually difficult in this game tough unlike lets say 7 days to die sadly in the most terrible way any game can do it but just makeing enemies deal more dmg and player doing less dmg. wish they would have done it differently. but thats probaly too much to ask just for a simple slider setting.
Few things I need to add:
- nighttime is time to stay at home, under any circumstances dont explore at night or during rain or thunderstorm - weather prevents clear hearing and darkness prevents clear vision;
- no bed means no rested bonus;
- will a campfire, a workbench, and a forge considered '3 items base' and trigger raids?
- always, always know where and when to retreat, dont let retreath path get blocked, or surrounded, or ran out of stamina; litetrally, always retreat :) to live to fight another day.
The second one with campfire, workbench and forge... there's a way around that too. The upgrades do *not* qualify as base structures so you can even do leveled up workbench/forge. Setup by not making campfire, place workbench, forge, and whatever upgrades. Destroy whichever workplace you aren't going to be using right away and then build campfire. To switch, destroy campfire, rebuild the missing one, destroy the unused one, and remake campfire.
There's some 'fun' dance steps to do for things like cauldron and fermenter for example; some setups will require you to violate the Rule of Three for the time it takes to build one structure and destroy its source structure.
Early on I'd just dig a moat or use an earthen wall. Later perhaps underground outposts.. though with no portals the best places will likely be of little use.
a bed isnt needed for the rested bonus. you only need a simple campfire to get a basic rested effect already. just sitting at the fire is all thats needed if its not sheltered one.
rest is pretty much generel good advice for regular play aswell.
Digging a moat requires at least antler pickaxe, which in turn requires killing Eikthyr, and its most likely one-shot, so I either take risk (and die) or do it 'safely', like walling off his spawn point so he cant run around, then build a wall 'tower' at some distance I can shoot his from safety, but isnt it 'cheating' of a sort?
I either get inventive and make peace with myself and kill the deer, or most likely die.
Settings are like this :
- hardcore combat
- ressources on 1:1 classic
- death : I keep equipped stuff but every thing else is lost perm . It's the most punishing setting i'm willing to use in a long term world . 7,5 % or so skills lost .
- Map : Yes , why would i draw a map myself . Would make everything much slower and not necessarely harder combat wise
- Portals : i always use the classic , no ores in portals , gives a reason to sail and explore on water, it does slow down a playthrough big time , but never tried other settings.
-No boss portal : Activated this one as well
Permadeath like its all over ? Na , not in Valheim with that much grinding .
I'm currently in mountain biome mining silver
As one person put it in a video I watched; it isn't about the map per se, it's about not knowing exactly where you are all the time. [edit:] or for that matter not being 100% sure you didn't foul up with your compass indicator somehow.
you dont need to be sheltered either. just a fire is enough. just SIT near the fire on the ground for 20 seconds and you get rested buff.
I don't see how that is cheating at all! It is exactly what you would do if you were in that situation in real life : )
Pit and cliff traps were both traditional hunting strategies, and yesterday I heard a description of how low stone walls (or avenues of purpose planted trees...) were used to drive animals either into a confined area, or toward waiting hunters.
You can bet that the hunters of the past played it safe, and did everything they could to stack the deck in their favour. Even injuries could be fatal and everyone who could contribute was valuable to the community...too valuable to lose or have put out of commission.
Playing solo is a lot like that...you cannot take chances, and you have to plan your attacks carefully, with the knowledge of what you are going to do if things go badly.
I am not a fan of permadeath, why lose all your hard work...the game is scary enough as it is!
Regarding Eikthyr, checked on my other character who finished the game, deer's lightning hits through world objects like earthen walls, stone rocks, 'indestructible' stones around spawning altar, but unless we're in deer's line of sight he doesnt use any special ability, but once he sees us for just a second - he'll use something from his arsenal and his us through any obstacle.
Also come to attention youtuber Fairy2Play, pretty amazing skills and perfect timing, naked permadeath runs including Yagluth kill means she survived everything before it. So in theory its possible, but only one single mistake ends it all.
I will take my time and build things I'm an engineer after all, I dont have lightning reflexes to be honest and dont like taking risks.