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And of course as mentioned, the FPS does not help.
In every new biome you die at the beginning without end, only with a required experience and equipment you know how to deal with the NPC.
Most games/MMOs today are ultra simple compared to back then, which was one reason why I stopped playing solo games for the time being, and for the same reasons I stopped playing MMOs, because it became easier and easier and everything had to go faster and faster.
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Some tips: You can still use the workbench radius trick to push the spawns back from your teleport locations, but you'll have to use stone/marlbe/grausten to enclose them each in. Don't try to cover the whole Ashlands in them but you can keep the area around your outposts/bases pretty safe via those.
When pushing deeper from your outpost/base locations bring crafting bench, stonecutter, teleporert ingredients and as much Grausten as you can hold then set up a new teleporter when you get to a location you want to loot (Fortress/Flametal Despoit/etc.) and surround it with some Grausten to protect the teleporter.
The game performance in Ashlands is horrendous. Neglect led us here because loaded objects causing stuttering was never addressed and go figure new biome where there are a lot of structures composed of many objects causes the game to run poorly.
New weapon are extremely underwhelming. Most of them are not even able to surpass Mistlands weaponry & their elemental damage values are lower than that of a starter torch.
Mobs agro from insane ranges & they agro towards seemingly everything the player does. On the off chance that you finally get to have your proper 1:1 with an enemy your first attack will cause everything within 100m to agro towards you. Valheim isn't an auto shooter survivor type of game, this simply doesn't work well here.
If you enjoy cheap difficulty you can turn it up instead.
Every little relief has to fit into the system and with the streams I could only partially see FPS problems often it is related to own computer systems rarely with the Internet connection.
Today you run from game to game, you have to jump from success to success quickly and you don't see anything more than when you jump through life in fast motion.
But the decrease in difficulty levels causes self-confidence.
problem.
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Sounds like a you problem. My performance is actually fine in Ashlands with an ocassional drop, but it's totally fine. Its still in public test and the performance should be better by the time it releases.
Mobs have hearing and sight, that's how they aggro on you. If you're gonna hit a fckin rock with a pickaxe, guess what, mobs gonna hear it. If you're running and jumping around, yep, mobs can and will see you.
You're probably not even using the best food you can on Ashlands and are probably running around with 100-150ish hp. You're literally asking the game to trash you and then you come and complain here.
Idk why I'm not angry about the difficulty and why I can manage every single mob in the Ashlands, even when they're in group, even when I'm solo.
This is what happened to Mistlands. People who were too lazy to overcome the difficulty were crying so fckin loud that they made the whole biome a joke. I just really hope that the devs dont listen to you this time.
My hardware surpasses the recommended specs for running the game on normal and even high settings.
The poor optimization of buildings and that combined with all the insanity that's going on in Ashlands causes the game to run poorly. This was the case before if you were building bigger bases but is more obnoxious in structure covered Ashlands.
The aggro & what causes it is the issue, it's way too big. I don't take issue with mobs seeing me and acting accordingly if they are nearby but if my every action is to cause massive enemy convergence then it's problematic.
I used top tier Mistlands food and transitioned to Ashlands counterparts when they became available. I haven't died once (Because Staff of Protection is broken) but despite that I'm able to recognize the massive design flaws regarding Ashlands. Managing the ashlands currently does not feel rewarding or appropriately balanced, it instead feels cheap attempt at overwhelming the player by increasing spawn rates & lowering aggro requirements.
They cry till this day, the difficulty was gutted because it was overtuned and unfair when Mistlands released into PTB, that it was nerfed too hard is a fact. The devs are more likely to listen to the majority that's currently dissatisfied with how Ashlands "difficulty" is handled.
I agree totally. I went to the Ashlands after beating the Queen several times, and i have the sensation of playing a different game : I can't walk 10 meters without having 10 mobs on my back : has Valheim became a Hack & Slash ?
Maybe I was a little too harsh in my comment, so please accept my apology and I take those statements back where I attempted to guess what food you used.
More times than not the so called 'majority' is in fact the very very loud minority and it's a problem.
People don't come to forums/discussions to praise the game/biome/whatever. They only come when they have a problem or complaint.
So, I don't think that the majority of people have a problem with Ashlands. Struggling is fine, it's the second to last biome after all and according to the lore, it was a huge metropolis where lots of people lived (hence the skeletons and their numbers).
Also I think the devs should add more options to the world modifiers to allow people to customize more details of their gameplay.
I'm a "if the game is not challenging, then I feel bad" kinda guy.
I really like Valheim how it is ( at least the difficulty) and I can understand if it's hard for some people. That's why it's really important to know that it's totally fine to lower the difficulty to overcome a challenge, because it's a game after all and you're supposed to have fun :D
On the other hand, refusing to lower the difficulty out of pride and THEN trying to make the devs nerf everything is just so irritating to me.
I dont ruin other people's fun by enjoying a challenge. But their pride ruins my fun, because if they cry hard enough, the game might become a kid's game.
remember that you never have to fight everything that comes for you and that running away is always an option. and that building a big base in ashlands is a waste of your time.