Valheim

Valheim

Wig Bang Jun 25, 2024 @ 7:33am
How do I quickly repair?
I really hate having to do the following to repair things:

1. Press the hotkey that switches my active tool to the building hammer, since this is the tool one uses to repair.

2. Right-click to open the menu to select what function of the building hammer I wish to use. This is required because repairing is one of the options in this menu, along with buildable things.

3. Left-click on the repair option. Because I want to repair, so this is the thing I need to choose. If I choose something else, it won't initiate repair mode. In fact, what it will do is select something for building.

4. Mouse over the thing I wish to repair. This should go without saying. But it needs to be done.

5. Left-click to repair. Middle-clicking would destroy the item. Right-clicking would re-open the menu I mentioned in step 2. (escape would open menu etc.)

6a. Press the button associated with the build tool to deselect it. I don't want it active when I"m not using it as it causes everything to render shades of structural integrity (as well as a small graphical element which indicates current durability (the thing I initiated this process to remedy if not full))

6b. Alternatively, press another button to select another tool.

I just don't understand why there isn't some hotkey to skip some of these steps.

Like, press the hotkey associated with your building hammer (whichever number is to the upper left (in blue) of the building hammer on your hotbar in the upper left of Valheim's main UI), and then regardless of what is currently selected within the submenu I mentioned perfectly clearly in steps 2 and 5, there could be a hotkey like 'Q' or something that would repair or switch the build hammer to repair mode.

To be clear, repair mode is the mode that your building hammer enters when you do what I mentioned in step 3.
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Showing 1-13 of 13 comments
Wow. You literally spent more time typing this up and all out, than you would ever need to worry about in repairing your build.

Your whole spelled out process here, takes, like, less than a fraction of a second, maybe one, at best. Most of these steps are a one time thing, it is only 4 and 5 which are the bulk of your time and are repeatable depending on how many things that need repair.

R is the hide weapon/tool button for step 6. So hard.
Wig Bang Jun 25, 2024 @ 8:33am 
I'm not sure how 'R' helps me. It was one key before. Previously it was the number assigned to the tool I'm using.

I was just wondering if there was a quicker way to get into repair mode than selecting the build tool, opening the build tool's menu, and selecting repair.

This seems unnecessary to me.
I'm pretty certain repair is the default option when selecting the hammer, no matter for what tab of the menu you're in. But it does seem to remember the build option last selected, including the repair option. In that case it is literally no different from the building process, it will always be on whatever you last used the hammer on (noted small chance nothing selected, nothing to build; so would have to select repair again...). But if you leave the hammer on repair, it should stay on repair regardless of whether you swap weapons/tools or R to unequip/reequip; until of course, you use the hammer for something else. Equipping the hammer again will bring you back to where you left if off. If left on repair, it will say repair, and you should be good to go.
electricdawn Jun 25, 2024 @ 8:59am 
I'm honestly never thinking about this, because I don't need to repair that much at my builds. What I would rather wish for is, IF I have to repair something, I'd like to have an option to "Repair Structure". You know, like one click to repair the entire thing.

But anyway, it's not too much of a hassle, so I get by. I'm a slow player anyway.
JP_Russell Jun 25, 2024 @ 9:17am 
It eventually becomes second nature and you can do it very quickly without it being annoying. Selecting repair in the build menu also serves to remove the construction preview if you currently have a build item selected, which you would probably want to do even if there was a repair hotkey, so you would probably have to make the repair hammer only show previews after opening the build menu and selecting something each time you take the hammer out instead of it remembering what build selection you were on last time you had the hammer out. I'm not sure I would prefer that.
Zombits (Banned) Jun 25, 2024 @ 9:24am 
I rarely repair because it almost never break, unless something like a troll is playing at my base. AND the build would have broken from 50 % or 100 % ANYWAY.

You ll learn to avoid doing it all the time , takes experience .
ashes Aug 25, 2024 @ 4:52pm 
OP is 100% right to suggest this idk why this is even an argument,

it should just be like, double-click-'R' opens Hammer with Repair selected as default.

or whatever your keybinded hammer key is.

instead of having to open hammer and manually select the repair icon every time which takes much longer and is annoying to have to do every single time for eternity.
Wig Bang Aug 29, 2024 @ 4:21am 
Originally posted by AntiChadMegaVirgin69:
OP is 100% right to suggest this idk why this is even an argument,

it should just be like, double-click-'R' opens Hammer with Repair selected as default.

or whatever your keybinded hammer key is.

instead of having to open hammer and manually select the repair icon every time which takes much longer and is annoying to have to do every single time for eternity.
Thanks for seeing this.

I don't know why there was any debate/controversy about this whatsoever.
Draconis Aug 29, 2024 @ 3:08pm 
I don't think a shortcut to the repair funciton would do any harm.

But to be honest, it would also not be of much use on long term.

For houses: once everything is built I need to repair once - because I usually start with a wooden floor and it rains before I get to buid the roof...

For base attacks: Reparing usually is not needed before a piece actually looks damaged.

For fortifications under attack: I switch to the repair option once and keep the hammer there, so equipping it actually does.

And all this only happens a tiny fraction of the time I play.

But I would still support the idea of having a repair shortcut (or maybe some kind of repair-tool on a different item we can build and use for repair only.... that might even be easier)
☆Toveri☆ Aug 30, 2024 @ 10:09pm 
Second run and i still press tab when trying to close hammer menu, then is R/Tab/RighClick spam untill its gone :D Feels weird to click (anywhere) to close it when you also click to choose what to build..
Wig Bang Aug 31, 2024 @ 2:22am 
Originally posted by ☆Toveri☆:
Second run and i still press tab when trying to close hammer menu, then is R/Tab/RighClick spam untill its gone :D Feels weird to click (anywhere) to close it when you also click to choose what to build..
Yep it's a very weird quirk in an otherwise great UI.

Switching to repair mode shouldn't be so tedious.
Uthael Aug 31, 2024 @ 1:57pm 
I find it slow and annoying to move the cursor and would prefer a keybinding wherever possible.
That being said, I suggest that while the player holds the hammer in hand, make Shift + Mouse-2 repair the target block, no matter which building piece is selected.

Also, I'm against double-tapping the hammer keybind to do have any function. I use that to skip the unequip animation of whatever tool I'm currently holding. Really useful when you want to run. That animation feels like a self-inflicted stagger. As if combat ain't clunky enough as it is...
Wig Bang Sep 2, 2024 @ 4:14am 
Originally posted by Uthael:
I find it slow and annoying to move the cursor and would prefer a keybinding wherever possible.
That being said, I suggest that while the player holds the hammer in hand, make Shift + Mouse-2 repair the target block, no matter which building piece is selected.

Also, I'm against double-tapping the hammer keybind to do have any function. I use that to skip the unequip animation of whatever tool I'm currently holding. Really useful when you want to run. That animation feels like a self-inflicted stagger. As if combat ain't clunky enough as it is...
I agree with both points.

And given my intellectual quotient, that's saying something.
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Date Posted: Jun 25, 2024 @ 7:33am
Posts: 13