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Your whole spelled out process here, takes, like, less than a fraction of a second, maybe one, at best. Most of these steps are a one time thing, it is only 4 and 5 which are the bulk of your time and are repeatable depending on how many things that need repair.
R is the hide weapon/tool button for step 6. So hard.
I was just wondering if there was a quicker way to get into repair mode than selecting the build tool, opening the build tool's menu, and selecting repair.
This seems unnecessary to me.
But anyway, it's not too much of a hassle, so I get by. I'm a slow player anyway.
You ll learn to avoid doing it all the time , takes experience .
it should just be like, double-click-'R' opens Hammer with Repair selected as default.
or whatever your keybinded hammer key is.
instead of having to open hammer and manually select the repair icon every time which takes much longer and is annoying to have to do every single time for eternity.
I don't know why there was any debate/controversy about this whatsoever.
But to be honest, it would also not be of much use on long term.
For houses: once everything is built I need to repair once - because I usually start with a wooden floor and it rains before I get to buid the roof...
For base attacks: Reparing usually is not needed before a piece actually looks damaged.
For fortifications under attack: I switch to the repair option once and keep the hammer there, so equipping it actually does.
And all this only happens a tiny fraction of the time I play.
But I would still support the idea of having a repair shortcut (or maybe some kind of repair-tool on a different item we can build and use for repair only.... that might even be easier)
Switching to repair mode shouldn't be so tedious.
That being said, I suggest that while the player holds the hammer in hand, make Shift + Mouse-2 repair the target block, no matter which building piece is selected.
Also, I'm against double-tapping the hammer keybind to do have any function. I use that to skip the unequip animation of whatever tool I'm currently holding. Really useful when you want to run. That animation feels like a self-inflicted stagger. As if combat ain't clunky enough as it is...
And given my intellectual quotient, that's saying something.