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Holding shift changes the target altitude to that of the terrain being pointed to by the cursor.
Ground is not necessarily leveled all at once and may sometimes require multiple clicks in the same spot to get (near-)perfect leveling. This also allows you to create grades rather than flats by picking/raising steps and then smoothing them together with shift+level (targeting the edge of the step to bring the middle of the flat downwards and the middle of the vertical upwards).
Also keep in mind that terrain is managed like a bitmap - there are discreet points marking 1-meter by 1-meter blocks with the block corners being what's manipulated by the tools. This also means that you can't make a perfectly vertical earthen wall as the bottom will always be offset from the top by a meter.
Here's where I found out most of what I know about terraforming:
https://youtu.be/GzshydsyIJg?si=oWtz6pOZp4Gomg14
holding shift makes the ground flat but DOES NOT CHANGE THE ELEVATION of the ground to match your feet. that feature is useful when making roads or paths that follow uneven terrain like up a hill. it is a good idea to make roads if you are using carts to haul ore from a dock/ship area up to a base.