Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Nothing has changed in these regards over the last few months.
There isnt an "iron" knife.
Flint knife
Copper knife
Abyssal Razor
Silver knife
Blackmetal knife
Skoll and Hati
That's the damage and stagger values in progressive order.
Skoll and Hati additionally are dual wielded (so some think mistakenly that they're fist weapons) but they're actually classified as knives in terms of skill use. Of note, flesh rippers are not classified as knife but as fist weapons skill use wise respectively.
Thank you for precision , it's the sort of weapon that has its utility , no speed penalty and very fun to use, especially for past biomes you became too strong for , that's how i see it
A lot of time in swamps and especially plains you fight multiple foes at same time . i found weapons liek frostner very usefull. depending on difficulty settings
If there isnt, there is a possibility of the enchanting system compensating/supplementing but we'll have to see.
enchanting will work only on flametal weapons. so, you wont be able to go back and buff plains or mistlands gear.
Thanks. I'd not caught that.