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whats there is what you will get
im speaking from experience being attacked by that "Mistland giant blob", trying to survive the attack is impossible with how undurable longships is compared to it
That is not a valid point about newbies, the games code can limit mobs and PoI's spawning by distance to the centre (start temple).
they never said that. dont parrot what some other dude wrote somewhere that has only watched the most recent video.
the devs literally talked about what to do with the ocean in another recent video. but they never said anything about SCRAPPING it.
I don't know what else they could add to make the open ocean more of a biome that players want to linger in and explore more of for the sake of it. I'd like to see the danger increase on the open ocean the further out a player gets. Rewards exploration and keeping close to known coasts, but punish sailing blindly into the outer regions.
Sailing skills should be put to the test with landings and combat/evasion, also gives more weight to moder buff
-Black forest doesn't need its coasts to be more risk than what trolls provide
-Swamp could use some coastal fear besides wraiths, if no ships then buff leech damage to boats a bit perhaps? I know blobs can jump into boats but that's seemed rare to me.
-Mountains of course are a moot point here
-Plains could use that spice, it's scary to have a deathsquito or two give chase, but it's not a threat some ways past the ocean
-Mistlands Dverger ships would be interesting, but feeling like our viking boats would need some sort of armor upgrade, or at least don't spawn fire mages on their ships
Gjall and seekers do great with the coastal fear factor and oh ♥♥♥♥ we're doomed moments
Fire damage should absolutely wreck our wooden boats, but maybe possible to give boats the wet debuff? (it'd be a buff against fire in rainy weather)
-Ashlands, I'm digging the big bone serpent, also would love to be able to look up for incoming meteors and hopefully navigate away, sorta like sea of thieves' volcano area. Maybe patches of boiling water near lava flows? (Idk if that would play well with the code)
Gonna have to see about how far the fallen valkyrie will fly out to sea, or the leaper undead sorta like a blob landing in your boat
Just wanted to throw in, read on Reddit long time ago that maybe we would get seals in the deep north, and this person speculated that vikings wore sealskins on ocean treks as waterproofed garments.
Reducing the wet debuff timer (not wet immunity imo) would be pretty neat, especially if wet+freezing is going to be a thing. Yes I realize I am advocating seal clubbing, but this is a video game where we strip the land of its goods to serve on Odin's warpath. The seals will provide.
I remember one of the devs some time ago said that 'Ocean was almost done but was rough and needed polishing'.
There is a light leak about it releasing by the end of March.