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doesn't really make sense that flametal is just sitting in a box in the fortress, though.
Unless you build structures with flametal ofc
And before anyone chimes in with a funny retort, no, it makes perfect sense in the swamp and plains to be found in chests because it's tied to the location where you would gather the ore anyway (inside crypts or inside outposts) but I haven't seen a leviathan inside a fortress yet...
I would explain it like this:
The charred in their fortres will have to make weapons, ammunition and their gate must be made of something. Also the spikes. So they must have gathered flamemetal in the past.
What we can take from their chests might be leftovers or backup resources for repairs and such.
why would they tie a crafting material in to a non-renewable system like that
It's the same for almost all metals that are being mined.
The only metals that are renewable are tin (the deposits respawn after a time) and blackmetal (not mined but looted from fulings)
The rest ? Tin may spawn back , iron is rare drop from ooze blob , black metal everywhere in plain .
I've seen people say that they've seen tin respawn in their worlds before (in solo and without mods), but I've never witnessed it, myself. So if it is a real thing some people experience that isn't just deposits they overlooked previously, it's probably a bug and not supposed to happen, and most people seem to never encounter it.
I think I already have all the upgraded equipment I need so I'm no longer interested in mining much more flametal.
As for the slippery bug, I hope devs either find a way to fix it or at least replace the sinking spires with big explosions.
The respawning tin must have been patched in some time in the past. Some friends of mine remember times when tin did not respawn at all. Meanwhile it does, but it takes a rather long time to do so.