Valheim

Valheim

katsuragi May 22, 2024 @ 10:23am
Red, Blue, or Green?
How does everyone feel about the 3 (at least I've only found 3) weapon upgrades? What do you like on a ranged weapon? What do you like on melee?

If I convert my lvl 3 Slayer with a gem is it still going to be lvl 3 or will it revert back to the first version?
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Showing 16-22 of 22 comments
Megatron May 23, 2024 @ 8:27am 
Nerevar,

I tested this build and it's viable. I'm not saying it's the best, I'm saying it's fun and doable.
And you are wrong, you are not supposed to use magical shield with this build, because you want to your HP to go down not your Shield's HP. And it's not much of a risk if you know how to move and avoid damage. The thing is, you have to control your HP, not the enemies. So no, blood magic is not going with bloodstones. Even if you want to lower your HP by repeatedly casting blood magic, is not viable because you will then need one or two mana foods, and that immediately lowers the efficiency of bloodstone weapons.
Zathabar May 23, 2024 @ 8:58am 
Originally posted by bacon:
lightning also deals +50% vs wet.
Indeed. Gotta see if we can mod a thunderstorm in the Ashlands then: Just the thought of its hilarious!
Nerevar (Banned) May 23, 2024 @ 10:33am 
Originally posted by Zathabar:
Originally posted by bacon:
lightning also deals +50% vs wet.
Indeed. Gotta see if we can mod a thunderstorm in the Ashlands then: Just the thought of its hilarious!

enemies dont get wet from RAIN. only from being submerged in water so that bonus is not very useful in the ashlands^^
katsuragi May 25, 2024 @ 11:52am 
Originally posted by Nerevar:
Originally posted by katsuragi:
to be fair... hitting hard is better than hitting fast. Maybe Slayer (and presumably Krom) don't fit your playstyle but I wouldn't use anything else.
You know that slow crossbow and the Ripper? Yeah, I use those too. They don't take any stamina.
DPS is important when you can just land hit after hit without interruption, like a DPS class in an MMORPG does during a boss fight.
When you are only landing 1 hit at a time as opportunity presents itself, because you are also evading attacks, it is the damage you do per hit that matters.
While you may hate the 2 hander, the game does not. It seems to think it works very well.

the problem is the 2handers extra stamina cost doesnt make up for the extra dmg. and the problem is the proc system favors speed above all else. simple fact of reality of such rng based system. the axes have already hit 3 times in the amount of FRAMES the 2hander takes for 1 attack. its not even close.

dmg per hit is irrelevant if you do so much dmg that everything staggers already.
the crossbow is probaly one of the worst weapons in ashlands due to the abundance of pierce resisting enemys. its only good for sneak attacks. the stamina cost of the bow becomes fully irrelevant at high skill levels. the lighting gem and the root gem plus the option to use frost arrows shut down the crossbow in just every way imaginable.

it still excels at sneak shots but overall its now worse off clearly. had better dps before already but this new proc system favoring speed just makes the gap wider. no clue why the devs did that.

can you use the 2hander? sure. you definitly can use both and still beat ashlands without much trouble aslong as you as a player know what youre doing. are you as effective as someone else who uses the faster weapons ? nope. not even close. you havent done much with the gemmed weapons yet given this thread was made by you. but the difference is crazy. the dual axes are super OP with lighting. simply due to the amount of hits per frame. i have 98 sword skill. but only 46 axe. the dual axes kill the enemies faster than my sword does. despite haveing HALF the skill power roughly. that speaks for itself on how big the gap is. balance wise the weapons in this biome are a total mess.

the biggest letdown by far is the legendary sword you have to reforge out of 3 pieces. the dev responsible for these stats deserves a slap. so much effort and what you get is effectively a trophy item.

here is a BAD FPS clip example of what a single lighting proc can cause (level 1 weapon only and the multitarget penalty applys to chain lighting) note this was recorded before the dmg got buffed during the ptb:

https://www.reddit.com/r/valheim/comments/1cof18u/ashland_weapons_are_wild/
So... I did it. I made the dual axes, blue gemmed them and leveled them to tier 2. I gotta say they are a good replacement for Skoll & Hati as a quick attack weapon. Good for Voltures and twitchers and archers. Even decent on Morgens.
Are they better than a tier 3 ungemmed Slayer? No. Certainly not dramatically better. Slayer is miles better against a warrior where you can thrust attack from safety and the stun isn't a 25% rng. Same can be said for Askvin. They aren't really even better at killing the 3 things I mentioned, just not worse.
What they are better at is not damaging your ship when you have to fight Voltures on deck.

You really aught to look past the raw numbers and test how weapons function in reality.
Last edited by katsuragi; May 25, 2024 @ 11:55am
Nerevar (Banned) May 25, 2024 @ 12:53pm 
Originally posted by katsuragi:
Originally posted by Nerevar:

the problem is the 2handers extra stamina cost doesnt make up for the extra dmg. and the problem is the proc system favors speed above all else. simple fact of reality of such rng based system. the axes have already hit 3 times in the amount of FRAMES the 2hander takes for 1 attack. its not even close.

dmg per hit is irrelevant if you do so much dmg that everything staggers already.
the crossbow is probaly one of the worst weapons in ashlands due to the abundance of pierce resisting enemys. its only good for sneak attacks. the stamina cost of the bow becomes fully irrelevant at high skill levels. the lighting gem and the root gem plus the option to use frost arrows shut down the crossbow in just every way imaginable.

it still excels at sneak shots but overall its now worse off clearly. had better dps before already but this new proc system favoring speed just makes the gap wider. no clue why the devs did that.

can you use the 2hander? sure. you definitly can use both and still beat ashlands without much trouble aslong as you as a player know what youre doing. are you as effective as someone else who uses the faster weapons ? nope. not even close. you havent done much with the gemmed weapons yet given this thread was made by you. but the difference is crazy. the dual axes are super OP with lighting. simply due to the amount of hits per frame. i have 98 sword skill. but only 46 axe. the dual axes kill the enemies faster than my sword does. despite haveing HALF the skill power roughly. that speaks for itself on how big the gap is. balance wise the weapons in this biome are a total mess.

the biggest letdown by far is the legendary sword you have to reforge out of 3 pieces. the dev responsible for these stats deserves a slap. so much effort and what you get is effectively a trophy item.

here is a BAD FPS clip example of what a single lighting proc can cause (level 1 weapon only and the multitarget penalty applys to chain lighting) note this was recorded before the dmg got buffed during the ptb:

https://www.reddit.com/r/valheim/comments/1cof18u/ashland_weapons_are_wild/
So... I did it. I made the dual axes, blue gemmed them and leveled them to tier 2. I gotta say they are a good replacement for Skoll & Hati as a quick attack weapon. Good for Voltures and twitchers and archers. Even decent on Morgens.
Are they better than a tier 3 ungemmed Slayer? No. Certainly not dramatically better. Slayer is miles better against a warrior where you can thrust attack from safety and the stun isn't a 25% rng. Same can be said for Askvin. They aren't really even better at killing the 3 things I mentioned, just not worse.
What they are better at is not damaging your ship when you have to fight Voltures on deck.

You really aught to look past the raw numbers and test how weapons function in reality.

let me ask you a simple question as i have actually done the later already on the ptb :

what is your AXE skill and what is your SWORD skill? you didn mention that at all. its important information for tests.

warriors are a non issue either way. they can get oneshot by the lighting 1hand sword already if the proc occurs. askvins are faster but they turn so slowly that you can just bait an attack and punish it afterwards. and due to thier slowness they WILL get staggered before they can attack again.

i have tested the 2hand sword. it know its outright worse for procs.

and your test is pretty odd as you compare a upgrade 3 weapon vs a upgrade 2 weapon for phys dmg only. higher upgrade means more stagger power remember that and the upgrade is lost when you gem it anyway.

when the lighting procs ANYTHING gets staggered by it. even regular morgens. i chain staggered a morgen from full health down to zero with the axes.

and that with only skill 47 axe skill. my lighting sword cannot do that even at 98 skill because the speed is not there as the axes can hit TWICE in the time the sword takes for 1 attack. and the axes can still get even stronger. the sword is peaked dmg wise.

if you want more control use the mace. you can literally stand there and press middle mouse button vs warriors. theyll get knocked back and you can keep doing that until they die. theyll never get to you.

the problem with relying on staggers is that if its a starred version the stagger will not occur as you simply cannot break thier stagger bar in 1 hit unless lighting procs on that 1 hit.
Last edited by Nerevar; May 25, 2024 @ 1:02pm
bacon May 25, 2024 @ 1:30pm 
i thought dual axes were just ok, but now that i use them as a main weapon and the skill is 85, they buzz through most common targets. still not great against valk, but they destroy asksvin, zero star morgens, zero star charred. the lightning procs, DPS, and stamina efficiency are insane.
Last edited by bacon; May 25, 2024 @ 1:30pm
Zathabar May 26, 2024 @ 7:48am 
Originally posted by Nerevar:
Originally posted by Zathabar:
Indeed. Gotta see if we can mod a thunderstorm in the Ashlands then: Just the thought of its hilarious!

enemies dont get wet from RAIN. only from being submerged in water so that bonus is not very useful in the ashlands^^
Point!

Pity though woulda been hilarious :D
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Date Posted: May 22, 2024 @ 10:23am
Posts: 22