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If you want to do the full set of Hildir quests, you pretty much have to view a map somehow. I seem to find Haldor maybe 1/3 of the time, but, I generally either look him up on the map generator or turn map on occasionally to see if I've passed him at some point and not noticed.
I don't understand the purpose of Haldor, but I do understand why it would be not well supported by no-map, since no-map was not an official game mode at the start, but I believe the official no-map mode was added in the Hildir update, and they didn't seem to make any effort at all to support no-map.
Maybe I'm reading this wrong, but Hildir's quest locations are all found in-game by clicking the map right in front of her. So it's still a trick finding her, but not finding the quest locations once you do.
And what exactly are we suppose to do with 30k+ gold. Ashland chests with 999 gp. Nothing new to buy. eggs became obsolete
Guys, the dude is doing a no map - no portal run.
It's already given he isn't going to cheat. It's obvious he already has experience with the game or he wouldn't be attempting this. He obviously knows that the range to detect in pretty insane on the merchant.
It leaves one answer :
Concentric circles from the start point. They don't have to overlap map fog clear.
Drawl a spiral, this is the fastest way. (outside of early luck)
But he also knows that Haldor is always going to be Black Forest and a certain distance out, Hildir is always gong to be meadows but further out. I've never seen Hildir close to spawn.
Dude is looking for advice, spying on map is a solution for only a small part of playthrough.
drawing a good spiral must be tough without map
You must actually design a custom world scanning method in order to find them. Wild guess: per land mass, with the stool and persistent land markers (need to be creative here), some kind of spider web from a point which you can dense-ify.
But the gameplay is explicitly broken for no-map, since the 2nd merchant is actually expecting a map, remove merchants from no-map generated world (at least the 2nd one)? Or remove the no-map options in order to keep those gameplay elements? Leaving bluntly inconsistent with gameplay options?
Is this a run to make as much work as humanly possible, or?
trader gets you frostner, belt, and eggs. you can live without these. hildir does nothing for you, functionally.
i would say that you have a pretty good chance of running into frost caves and the tower. the skeleton crypt can be hard to find.
Nice to hear that you continue the run. Finding Haldor is annoying. In my last run i stumbled into him and Hildir too. Currently searching for that guy too. Jeah, finding them is pure RNG at the moment with no map.
Hildir does not expect you to have a map. I think the maptable will act like a vegvisir to the quests. So this sidequest can be done with no map too.
Sidenote to bronzegear. Bronzeaxe and pickaxe are a nice upgrade but i dislike the armor with exception of the helmet. The movementspeedslow on cuirass and legs is pretty heavy with faster enemies on top. Putting on lightarmor felt instantly better. The slow on medium armor is ok. But i only made the root harnesk. Hunting five abominations for one setpiece level 1 is a little grind. :D As progression went on i currently have an armor mix. Max level root harnesk, max level dragonhelmet and fenrislegs level 3. I could make wolfarmorlegs but that would slow me down again. Just another frostcave for the fenrishair. Upgrading the wolfcape is a little slog too. But i think the next "you are being hunted" will solve this problem.
Only if you dare to challenge those fool beasts. Joke aside. The trollset is pretty nice and good to hear that you would choose movementspeed over armor too.
Regarding the armor, enemy attack damage modifier is maxed. I die in very few hits, if not one. Without a bit of armor, even with nice HP foods for this stage. It is kind of annoying to die almost at the first mistake.
But you are right, I feel the klunkiness of the armor. But since I am in immersive+ (no-portal/no-map is only 1 part of it), I'll probably have to benchmark a bit the damage output of the enemy. Farming light armor gear is a journey by itself (x0.5 drops).
And I still have to avoid the forest raid, I would not be able to play/get out of my base (I did manage to save my main base, lucky, instead of restarting a game). So I function with less than 2 player base components per 40m, I am getting the grasp of it (do _not_ be in a hurry), but much less unreasonable than a lethal forest raid almost every 11 minutes.
I am also killing as much as I can, and try to farm the skills (sneaky, blocking, etc).
In the end, once the content is down, I'm always going to favor mobility and speed unless it's extremely close-quarters fighting. Like, say, I'm probably going into my first couple of ice caves with wolf set just because it gets a little close for comfort before fenris set. Wish we had more fist weapons though. Anyway, I'm ranting.
Unless I'm missed something, clicking on the map table only adds the locations to your map, which you don't have in no-map.
I think it may have also pointed me in a direction, but I don't know how that works with three destinations, and they tend to be pretty far away anyway, so a single direction is not very useful.