Valheim

Valheim

MrΩ Jun 3, 2024 @ 8:20pm
[immersive+] looking up for merchants in no-portal/no-map mode
worse than boss spawns?
Last edited by MrΩ; Jun 5, 2024 @ 5:09am
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Showing 1-15 of 32 comments
Faceplant Jun 3, 2024 @ 9:18pm 
Yes. You have to run into them or cheat.

If you want to do the full set of Hildir quests, you pretty much have to view a map somehow. I seem to find Haldor maybe 1/3 of the time, but, I generally either look him up on the map generator or turn map on occasionally to see if I've passed him at some point and not noticed.

I don't understand the purpose of Haldor, but I do understand why it would be not well supported by no-map, since no-map was not an official game mode at the start, but I believe the official no-map mode was added in the Hildir update, and they didn't seem to make any effort at all to support no-map.
Darren Daulton Jun 3, 2024 @ 9:42pm 
Concentric circles.
ArqaneGames Jun 3, 2024 @ 9:47pm 
Originally posted by Faceplant8:

If you want to do the full set of Hildir quests, you pretty much have to view a map somehow.

Maybe I'm reading this wrong, but Hildir's quest locations are all found in-game by clicking the map right in front of her. So it's still a trick finding her, but not finding the quest locations once you do.
Zombits (Banned) Jun 3, 2024 @ 9:51pm 
I'd use the map spying site before going nuts.

And what exactly are we suppose to do with 30k+ gold. Ashland chests with 999 gp. Nothing new to buy. eggs became obsolete
Darren Daulton Jun 3, 2024 @ 9:55pm 
Originally posted by Faceplant8:
Yes. You have to run into them or cheat....


Originally posted by Zombits:
I'd use the map spying site before going nuts.

Guys, the dude is doing a no map - no portal run.

It's already given he isn't going to cheat. It's obvious he already has experience with the game or he wouldn't be attempting this. He obviously knows that the range to detect in pretty insane on the merchant.

It leaves one answer :

Concentric circles from the start point. They don't have to overlap map fog clear.

Drawl a spiral, this is the fastest way. (outside of early luck)
Avetembi Jun 3, 2024 @ 10:04pm 
Originally posted by Darren Daulton:
It leaves one answer :

Concentric circles from the start point. They don't have to overlap map fog clear.

Drawl a spiral, this is the fastest way. (outside of early luck)

But he also knows that Haldor is always going to be Black Forest and a certain distance out, Hildir is always gong to be meadows but further out. I've never seen Hildir close to spawn.
Last edited by Avetembi; Jun 3, 2024 @ 10:05pm
Zombits (Banned) Jun 3, 2024 @ 11:12pm 
Originally posted by Darren Daulton:
Originally posted by Faceplant8:
Yes. You have to run into them or cheat....


Originally posted by Zombits:
I'd use the map spying site before going nuts.

Guys, the dude is doing a no map - no portal run.

It's already given he isn't going to cheat. It's obvious he already has experience with the game or he wouldn't be attempting this. He obviously knows that the range to detect in pretty insane on the merchant.

It leaves one answer :

Concentric circles from the start point. They don't have to overlap map fog clear.

Drawl a spiral, this is the fastest way. (outside of early luck)

Dude is looking for advice, spying on map is a solution for only a small part of playthrough.

drawing a good spiral must be tough without map
MrΩ Jun 4, 2024 @ 5:43am 
I have not started to look for the 2nd boss spawn (I am mining tin, which is tough in immersive+, since you get only x0.5, namely twice the black forest coast line to scan to craft and upgrade your bronze gear), but a world map generated with a solo no-map/no-portal mode, if nothing is done about that, finding merchants location is looking for needles in a haystack, _literaly_. And in no-portal mode, if found, round-trip to do business with them will be exquisitely painful.

You must actually design a custom world scanning method in order to find them. Wild guess: per land mass, with the stool and persistent land markers (need to be creative here), some kind of spider web from a point which you can dense-ify.

But the gameplay is explicitly broken for no-map, since the 2nd merchant is actually expecting a map, remove merchants from no-map generated world (at least the 2nd one)? Or remove the no-map options in order to keep those gameplay elements? Leaving bluntly inconsistent with gameplay options?
Steve Jun 4, 2024 @ 7:04am 
Um... why bronze gear? If the objective is no map and no portal then movement is essential and troll armor's right there.

Is this a run to make as much work as humanly possible, or?
Last edited by Steve; Jun 4, 2024 @ 7:04am
bacon Jun 4, 2024 @ 7:14am 
unless you are completionist i would go on without them. i just started a "no no" world and am in the plains, and you get used to not having the belt.

trader gets you frostner, belt, and eggs. you can live without these. hildir does nothing for you, functionally.

i would say that you have a pretty good chance of running into frost caves and the tower. the skeleton crypt can be hard to find.
Mineralwasser Jun 4, 2024 @ 7:22am 
Originally posted by MrΩ:
I have not started to look for the 2nd boss spawn (I am mining tin, which is tough in immersive+, since you get only x0.5, namely twice the black forest coast line to scan to craft and upgrade your bronze gear), but a world map generated with a solo no-map/no-portal mode, if nothing is done about that, finding merchants location is looking for needles in a haystack, _literaly_. And in no-portal mode, if found, round-trip to do business with them will be exquisitely painful.

You must actually design a custom world scanning method in order to find them. Wild guess: per land mass, with the stool and persistent land markers (need to be creative here), some kind of spider web from a point which you can dense-ify.

But the gameplay is explicitly broken for no-map, since the 2nd merchant is actually expecting a map, remove merchants from no-map generated world (at least the 2nd one)? Or remove the no-map options in order to keep those gameplay elements? Leaving bluntly inconsistent with gameplay options?


Nice to hear that you continue the run. Finding Haldor is annoying. In my last run i stumbled into him and Hildir too. Currently searching for that guy too. Jeah, finding them is pure RNG at the moment with no map.
Hildir does not expect you to have a map. I think the maptable will act like a vegvisir to the quests. So this sidequest can be done with no map too.

Sidenote to bronzegear. Bronzeaxe and pickaxe are a nice upgrade but i dislike the armor with exception of the helmet. The movementspeedslow on cuirass and legs is pretty heavy with faster enemies on top. Putting on lightarmor felt instantly better. The slow on medium armor is ok. But i only made the root harnesk. Hunting five abominations for one setpiece level 1 is a little grind. :D As progression went on i currently have an armor mix. Max level root harnesk, max level dragonhelmet and fenrislegs level 3. I could make wolfarmorlegs but that would slow me down again. Just another frostcave for the fenrishair. Upgrading the wolfcape is a little slog too. But i think the next "you are being hunted" will solve this problem.
Mineralwasser Jun 4, 2024 @ 7:25am 
Originally posted by Steve the Player of Games:
Um... why bronze gear? If the objective is no map and no portal then movement is essential and troll armor's right there.

Is this a run to make as much work as humanly possible, or?

Only if you dare to challenge those fool beasts. Joke aside. The trollset is pretty nice and good to hear that you would choose movementspeed over armor too.
MrΩ Jun 4, 2024 @ 8:47am 
tin+core wood farming: I did finally settle for boat+sleeping cabine. I follow the cost line, select places which seems kind of not too dangerous and mine/farm there (I leave there the sleeping cabine to be a marker).

Regarding the armor, enemy attack damage modifier is maxed. I die in very few hits, if not one. Without a bit of armor, even with nice HP foods for this stage. It is kind of annoying to die almost at the first mistake.

But you are right, I feel the klunkiness of the armor. But since I am in immersive+ (no-portal/no-map is only 1 part of it), I'll probably have to benchmark a bit the damage output of the enemy. Farming light armor gear is a journey by itself (x0.5 drops).

And I still have to avoid the forest raid, I would not be able to play/get out of my base (I did manage to save my main base, lucky, instead of restarting a game). So I function with less than 2 player base components per 40m, I am getting the grasp of it (do _not_ be in a hurry), but much less unreasonable than a lethal forest raid almost every 11 minutes.

I am also killing as much as I can, and try to farm the skills (sneaky, blocking, etc).
Last edited by MrΩ; Jun 4, 2024 @ 8:49am
Steve Jun 4, 2024 @ 9:00am 
Originally posted by Mineralwasser:
Originally posted by Steve the Player of Games:
Um... why bronze gear? If the objective is no map and no portal then movement is essential and troll armor's right there.

Is this a run to make as much work as humanly possible, or?

Only if you dare to challenge those fool beasts. Joke aside. The trollset is pretty nice and good to hear that you would choose movementspeed over armor too.
Absolutely. I'm only in flametal right now so I can safely learn the new enemies' patterns. stfg the Terminators are on set four-swing attack patterns, but I need a lot more sample size to determine. It's a little difficult for me to stay mobile AND pay attention to all the shifting pieces on the battlefield AND try to remember if one of the attackers used a certain four-step pattern. XD

In the end, once the content is down, I'm always going to favor mobility and speed unless it's extremely close-quarters fighting. Like, say, I'm probably going into my first couple of ice caves with wolf set just because it gets a little close for comfort before fenris set. Wish we had more fist weapons though. Anyway, I'm ranting.
Faceplant Jun 4, 2024 @ 3:55pm 
Originally posted by ArqaneGames:
Originally posted by Faceplant8:

If you want to do the full set of Hildir quests, you pretty much have to view a map somehow.

Maybe I'm reading this wrong, but Hildir's quest locations are all found in-game by clicking the map right in front of her. So it's still a trick finding her, but not finding the quest locations once you do.

Unless I'm missed something, clicking on the map table only adds the locations to your map, which you don't have in no-map.

I think it may have also pointed me in a direction, but I don't know how that works with three destinations, and they tend to be pretty far away anyway, so a single direction is not very useful.
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Date Posted: Jun 3, 2024 @ 8:20pm
Posts: 32