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The challenge should remain as it is. If people want to adjust that challenge for THEMSELVES, fine.
If they want to adjust it downward for EVERYONE, that is not fine.
The spawn rate even seems to vary from world to world, maybe sometimes rng just creates spawnpoints too close to each other.
e.g. I already had a case of two valkyries patrolling to my position from different directions and a Morgen right in front of me... while others report valkyries would not appear that frequently.
Just entered again last night with a group of three, with the difficulty up one notch instead of down one notch. The whole journey I was hyping the other two players the whole way, preparing them for armageddon!! They do not watch youtube, forums or anything so for them it was 100% virgin and I wanted to see their honest reactions. I made myself look like a fool......which I am sure makes many of you happy :P
Not one bone maw, and it took us like 10 full minutes to make a landing as my friend wanted to drive. He got hung up on almost EVERY rock. We went back and entered another spot since he felt he couldnt get through. Maybe 2 birds the whole time. We made a landing with the boat at half health just from ramming spires, no enemy damage. The spawn rate was SO much less. We cleared the visible spawners and just sat there as I tried explaining to them something was wrong lol. No mods, none of Ashlands/deep north was explored prior. We gave it more than enough room for those biomes to update naturaly.
Only modifiers were enemy difficulty up one step above normal. And extra raid frequency.
SO here they are building a base on shore with no enemies coming in thinking I am crazy. We have explored a large distance due south(maybe 500 yards in a single direction) and have found ONE Morgen outside. Their reaction was priceless when they first saw it lol.
We have not seen a valkrie or askvin yet, no dverger. We have found a total of 2 caves.
There are plenty of spawners, but once we kill them we can just stop, talk, decide what to do next. 100% different experience from my first entry. My friends think I was playing another game. We do die to the two hand sword guys though. And the 1 star archers can get us quick on this difficulty. We are not using magic.
We will get on this evening and explore more....... I really hope we can find some of the tougher enemies like askvin and valkrie, and I am having a great time with the map we rolled. I feel sorry for those that are getting the opposite.
Side note...... in the 2 hours we were there we received 3 hilder raids from the ice cave boss (dont know his name). It helped since they attacked the ashlands creatures more than they attacked us. It isnt weird that we got so many that close together because we have raids cranked up....and we are used to it, what WAS weird though was it was the same raid every time.
So....... slider or not the devs need to hurry up with fixing the large disparity in the grouping of spawners that are invisible. On this playthrough we hardly have any and some folks have tons. (like my first landing)
The entire point is to adjust the current core spawn rates of the Ashlands down from the ridiculous multiplayer level of enemies spawning and then adding a slider to go back up to that if a player wants. This game is currently looking to send itself into the grave with this update. It's a big problem.
It really is not. The spawns are fine unless you happen to try to travel during the night. I've so far only died once in over a 100 ingame days in the Ashlands. Haven't used any spawn prevention tricks either.
Can you post your seed? Would like to check it out.
The thing is, from what I've gathered, the spawns are fine for you in your world, but because of RNG, for many the difficulty could be upped a lot despite them being on the same difficulty setting as you. I think it's fine to happen to have a more challenging seed geographically, but the differences in difficulty shouldn't be so jarring that it basically renders difficulty settings pointless.
I think what Soma has experienced is what makes the discussions about Ashland's difficulty so diversifying where one side doesn't understand the other, because they have basically experienced a completely different game. And if that happens a lot of people just claim it's hyperbole or that this person is just not a good player, because they haven't seen that many monsters in one place, their spawns weren't that crazy and they managed the mobs just fine.