Valheim

Valheim

TheBibus Jun 3, 2024 @ 1:47pm
Spawn Rate / Give spawn rate controlling option
So the issues speaks for itself - spawn rate. Its just ridiculous. And no, it just (not) works (c). It was quite fine in meadows and forest - made you think "oh well I guess night is not the time to get outside, probably should place some bonfires too". Swamps were like not that bad if you keep yourself distance away from the spawn points. But when it comes to Mountains/Plains and furthermore -> Ashlands, it is crazy. Spawning 3 wolves just behind you? You got it. 2 goblins just spawned behind the tree? Here ya go buddy.
But Ashlands - it is the worse. And its not just about hardcore. As playing alone as with my friend - it is absolutely ridiculous. Having best gear post mistlands all lvld up max, having food etc. - we get our butt kicked SO HARD, that we cant spend a day without not dying. We simply spend all day slaying monsters away just to move somewhere a bit further - but then again we get back to base to sleep cause its dark as hell and we are out of rested. Making workbenches all the way so that we don't have mobs spawning? Well its abusing game mechanics.

So my suggestion here - make mobs not spawn during the day they are killed, or at least make it less occurring. Or make an option where I can make mob spawn rate smaller, cause we are on our way to either drop the game or play with dev commands, cause its unbearable and not fun.
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Showing 1-7 of 7 comments
Steve Jun 3, 2024 @ 2:05pm 
I'm fine with a slider as a world modifier, but never as an adjustment to the base game.

The challenge should remain as it is. If people want to adjust that challenge for THEMSELVES, fine.

If they want to adjust it downward for EVERYONE, that is not fine.
Draconis Jun 3, 2024 @ 2:43pm 
+1 for the slider

The spawn rate even seems to vary from world to world, maybe sometimes rng just creates spawnpoints too close to each other.

e.g. I already had a case of two valkyries patrolling to my position from different directions and a Morgen right in front of me... while others report valkyries would not appear that frequently.
Soma Jun 3, 2024 @ 5:11pm 
I am all for options, but as Draconis said the problem is with RNG right now. My first Ashlands experience was terrible, even setting the difficulty to easy after dying on normal. Died twice trying to get through spires with 3 bonemaw encounters and multiple waves of 3 vultures. After landing spawns never stopped even after spawners were destroyed. There were askvin right next to where I started, morgen one after the other, and I killed at least 2 valkrie..... all within about 200 yards of shore. I also found 2 seperate dvergr camps. I built my portals on top of caves as I had ALOT of caves. (I dont build on spires or spawnproof by personal choice)

Just entered again last night with a group of three, with the difficulty up one notch instead of down one notch. The whole journey I was hyping the other two players the whole way, preparing them for armageddon!! They do not watch youtube, forums or anything so for them it was 100% virgin and I wanted to see their honest reactions. I made myself look like a fool......which I am sure makes many of you happy :P

Not one bone maw, and it took us like 10 full minutes to make a landing as my friend wanted to drive. He got hung up on almost EVERY rock. We went back and entered another spot since he felt he couldnt get through. Maybe 2 birds the whole time. We made a landing with the boat at half health just from ramming spires, no enemy damage. The spawn rate was SO much less. We cleared the visible spawners and just sat there as I tried explaining to them something was wrong lol. No mods, none of Ashlands/deep north was explored prior. We gave it more than enough room for those biomes to update naturaly.

Only modifiers were enemy difficulty up one step above normal. And extra raid frequency.

SO here they are building a base on shore with no enemies coming in thinking I am crazy. We have explored a large distance due south(maybe 500 yards in a single direction) and have found ONE Morgen outside. Their reaction was priceless when they first saw it lol.
We have not seen a valkrie or askvin yet, no dverger. We have found a total of 2 caves.
There are plenty of spawners, but once we kill them we can just stop, talk, decide what to do next. 100% different experience from my first entry. My friends think I was playing another game. We do die to the two hand sword guys though. And the 1 star archers can get us quick on this difficulty. We are not using magic.

We will get on this evening and explore more....... I really hope we can find some of the tougher enemies like askvin and valkrie, and I am having a great time with the map we rolled. I feel sorry for those that are getting the opposite.

Side note...... in the 2 hours we were there we received 3 hilder raids from the ice cave boss (dont know his name). It helped since they attacked the ashlands creatures more than they attacked us. It isnt weird that we got so many that close together because we have raids cranked up....and we are used to it, what WAS weird though was it was the same raid every time.

So....... slider or not the devs need to hurry up with fixing the large disparity in the grouping of spawners that are invisible. On this playthrough we hardly have any and some folks have tons. (like my first landing)
Dod Brackle Jun 4, 2024 @ 1:39am 
Originally posted by Steve the Player of Games:
I'm fine with a slider as a world modifier, but never as an adjustment to the base game.

The challenge should remain as it is. If people want to adjust that challenge for THEMSELVES, fine.

If they want to adjust it downward for EVERYONE, that is not fine.

The entire point is to adjust the current core spawn rates of the Ashlands down from the ridiculous multiplayer level of enemies spawning and then adding a slider to go back up to that if a player wants. This game is currently looking to send itself into the grave with this update. It's a big problem.
Ammikaameri Jun 4, 2024 @ 3:36am 
I think this overly complicates things. Just use the difficulty slider.

Originally posted by Dod Brackle:
The entire point is to adjust the current core spawn rates of the Ashlands down from the ridiculous multiplayer level of enemies spawning and then adding a slider to go back up to that if a player wants. This game is currently looking to send itself into the grave with this update. It's a big problem.
It really is not. The spawns are fine unless you happen to try to travel during the night. I've so far only died once in over a 100 ingame days in the Ashlands. Haven't used any spawn prevention tricks either.
Soma Jun 4, 2024 @ 10:32am 
Originally posted by Ammikaameri:
I think this overly complicates things. Just use the difficulty slider.

Originally posted by Dod Brackle:
The entire point is to adjust the current core spawn rates of the Ashlands down from the ridiculous multiplayer level of enemies spawning and then adding a slider to go back up to that if a player wants. This game is currently looking to send itself into the grave with this update. It's a big problem.
It really is not. The spawns are fine unless you happen to try to travel during the night. I've so far only died once in over a 100 ingame days in the Ashlands. Haven't used any spawn prevention tricks either.

Can you post your seed? Would like to check it out.
bbyhighness Jun 5, 2024 @ 1:18am 
Originally posted by Ammikaameri:
I think this overly complicates things. Just use the difficulty slider.

Originally posted by Dod Brackle:
The entire point is to adjust the current core spawn rates of the Ashlands down from the ridiculous multiplayer level of enemies spawning and then adding a slider to go back up to that if a player wants. This game is currently looking to send itself into the grave with this update. It's a big problem.
It really is not. The spawns are fine unless you happen to try to travel during the night. I've so far only died once in over a 100 ingame days in the Ashlands. Haven't used any spawn prevention tricks either.

The thing is, from what I've gathered, the spawns are fine for you in your world, but because of RNG, for many the difficulty could be upped a lot despite them being on the same difficulty setting as you. I think it's fine to happen to have a more challenging seed geographically, but the differences in difficulty shouldn't be so jarring that it basically renders difficulty settings pointless.

I think what Soma has experienced is what makes the discussions about Ashland's difficulty so diversifying where one side doesn't understand the other, because they have basically experienced a completely different game. And if that happens a lot of people just claim it's hyperbole or that this person is just not a good player, because they haven't seen that many monsters in one place, their spawns weren't that crazy and they managed the mobs just fine.
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Date Posted: Jun 3, 2024 @ 1:47pm
Posts: 7