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I recommend mage , use all kinds of staff. staff of the wild may be the most powerful distraction and attack, provided it's at LVL 3.
I use fracturing, has more knockback and dmg than amber, with a direct hit, not on ground. Dead raiser . Frost sometimes, for bonemaw and vultures.
If you don't mage you should really have the shield at least .
Fortresses should be all you need in flametal for solo, cause you'll want gems too.
Btw I was 1 or 2 shot in top melee gear and 3 best HP food. ridiculous. one thing I didn't try is askvin armor for mobility and speed
The Arbalest for example has big alpha sneak damage (can one shot twitcher and marksmen). Staff of protection gives you the safety to tank anything. The big advantage of magic is that you don't need to use stamina which means you can run away when you have to. With Dead Raiser you can even avoid aggro entirely. (I fully abused dead raiser in those small caves)
Risk of Death is a choice, we usually die because we underestimated the difficulty of what could happen.
You need to get used to running. This biome has too much mob density. If you want to explore you have to run and look for ways to reset aggro. You simply can't kill everything.
I suggest a hybrid of 1 health, 1 stamina and 1 eitr food and going melee and using the spells as support to help that. Few fireballs here and there when you run out of stamina and then the shield buff as needed. Health and stamina pots really help a lot. I'd suggest having the lingering stamina potion up at all times. This works well once you learn how to parry the different attacks.
First priority is to get rid of all spawners. Then when you travel try to engage a few mobs at a time. If you are going to mine, clear out as many mobs you can first. Maybe cause some "test noise" to see what you aggro and deal with them first before starting the actual mining.
If you see any of the larger mobs, make sure to aggro them yourself when the time is right instead of having the noise eventually attract them. If you end up in a situation where you have aggroed too many enemies, try to find a cave to hide in for a moment.
There isn't that many enemies unless you are out at night. You should never go out to the Ashlands at night because there will be a lot of enemies and you will get overwhelmed.
I'm doing 2 health, 1 stamina foods. Early Ashlands was quite annoying, and required liberal use of bonemass, and felt like I was making little progress, but sometimes, just moving on, and not staying to fight all the mobs in an area that seem to spawn a lot of them might be the solution. Things got noticeable easier when I got my lightning 1h sword and the flametal shield and armor. Sword skill was maybe 60 when arriving and now 70+. Also, I ignore the flametal pillars deep in lava, and only mine those close to the ground. But you could ignore all of them, and get your flametal just from fortresses.
* First off, LET THE ENEMIES COME TO YOU. Do not chase to engage. This is precisely why so many of the mobs, esp. charred, retreat from combat -- to bait the player into following!
* You NEED a big boy portal if you want to engage in mining flametal. (It's also available from Fortress raids but we'll work up to that.) This will require grausten (ez), greydwarf eyes (trivial in BF) and molten cores (difficult). Find you a Putrid Hole (love the name), dive in, and DO NOT ENGAGE WHATEVER YOU FIND IN THERE. This is NOT a social call. Raid the cores you find in there QUICKLY and GTFO. (though idk if they're working properly on my seed because I don't seem to recall any morgens in the one I found)
* Every time you leave that area OR every time the day/night cycle flips, you're gonna get respawn in your area. Refer to step 1.
* Invest in a shield generator for your mining outpost. It doesn't do anything about muffling your building noise, but can definitely be useful against ranged trash by using the shield it generates as a personal shield -- duck in and out of its cover to avoid and return fire, respectively.
* Melee-only may be functionally impossible. You will need a good bow, the best you can bring to bear. Raiding charred fortresses can get you some really good material for weapons though. It can be worth planning a hit-and-run where you don't clear the courtyard and just make a mad dash for the chest in the yard. (This is where magic can actually be useful, provided one can make a strong enough shield, switch gear to running gear, and just haul ass.)
The root fang bow is fantastic. Only a 20% chance for the rooted proc but it's saved my ass a dozen times at least by now.
Do yourself a favor when you fight Fader: Secure the arena. It's worth the effort.
I have set the resource rate to x3, that's better. I can build a stone portal because i was in the putrid hole (also good for swearing). The one morgan inside there is quite manageable. I like him....alone :)
Will take a closer look at your suggestions over the next few days and try out one or two things. The ashlands definitely require precise planning.
That gives me hope ^^ I'm too old to be a hardcore player. Will definitely have a look at your guide..thanks for the tip.
asksvins first. they are not resistent to pierce and are very good at giveing chase and they can keep up with a running player on flat ground.
then morgens. make sure to use elemental options as much as possible here. frost and lighting are good.
just let the blobs eff themselfs. waste of time and ammo.
if the enemies are able to climb the rock take note of the path they used and wait for them to come up to you. if they come 1 by 1 just take em out. if too many came up just glide down and jump back up or run over to the next best rock/ruin whatever is nearby.
never fight right next to lava on open flat areas. youre asking for an asksvin to come from behind and kick you in. so never fullfill these conditions in the first place as lava is your end no matter how good you are.
use the feather cape. the extra jump height is VERY useful. too many new ashlands players dont use it because some ♥♥♥♥♥♥ youtuber told em it sucks now which is blatant bs. its still better and far more useful than the other 2 capes for surviveing and progressing trough the ashlands. especially if you played mistlands a fair bit your jump skill should be atleast SOMEWHAT developed by the time you make to this biome. beeing able to leap on any rock or ruin or spire or fortress pillar will safe your life more often than you think especially if you get overwhelmed or that "suprise 2 star" joining the fray from behind.
That would change too much of the game for me. I want to play it as original as possible. There are enough new weapons coming into the game :)
jump 97. yeah. you wont have much issues. just keep that barley wine running and stay the ♥♥♥♥ clear of lava. always respect lava. above ALL ENEMIES. not even a 2 star whatever is as deadly as lava.
if you get suprised or too many enemies join the fight jump on the nearst rock. easy to do with cape and your jump skill. youll stay alive this way no matter what comes. snipe valks asap when you spot them. dont wait for them to notice you. take em out asap.
dont get greedy on flametal pillars should you try to mine one despite the fortresses.
if it starts sinking stop mineing and get the ♥♥♥♥ off the thing. the remaining like 10 metal you could mine aint worth dying for. plus there is more than enough metal inside the fortress chests anyway to cover most needs.
- kiting is important, as soon as you have too many foes around.
- bonemass is your friend
- don't engage the enemies directly. Let them come by themselves
- dont't stay out at night
- if you have trouble finding flametal (like I had in the beginning), build the light armor set first. As soon as available build your favourite weapon and a shield.
- Upgrade your black forge as soon as possible. If you are short an material for new equipment, bring your mistlands set up to level 4 as far as you can.
- spirit damage works in many cases, so mistwalker and spinesnap are an option when you get to ashlands.
- building a wall of grausten can really save your three letters. Especially if you build it long and jump over it during a fight. The foes will take the long way around, which gives you another oppertunity to use your bow. I did that in particular when I wanted to go from my beachhead to a nearby place with a lot of trees in order to keep enemies away from one side. Turned out this really helped.
- learn (just as always) the attack patterns. You might want to use dodge roll more often, if you haven't got an upgraded flametal shield yet.
I don't know if that applies to many others, but I found the combination of light armor and ashen cloak quite effective, as my playstyle involves lots of blocking, parrying und often running and jumping to get a better position. Also this reduces attack stamina costs by 30%.I tried changing to flametal armor later for better armor but then stamina became my problem actually so i switched back.
- You can use Morgens as a weapon. They can roll over your enemies and damage them severely. And with some practice you can parry-lock them. The timing is about the same as for greydwarf brutes from dark forest.
- My valkyrie strategy without bow has become this: If they go up high in the air I keep moving, so their fireballs don't hit me. Circling them works most of the times. If they come down, I block (haven't found the right moment to parry the normal attack yet). If they go a moderate bit into the air, step back. They will start spinning. As soon as they finished their whirlwind I run towards them, jump and strike. Same after blocking the normal attack. I prefer to jump because just attacking does not hit them very often (that is... with a sword. I don't know if that applies to other weapons too)
- bring a demolisher for large crowds if you like. With good food (i use one for stamina and two for health). This together with the 30% reduced stamina cost can enable you to spam the hammer quite a time. Works great if you are surrounded by three or more warriors. They are slow enough that the demolisher's knockback can keep you out of their arrack range.
Well, that's a lot of fighting details. Others may have totally different strategies that work for them, or mine might not work for them. That's okay. What I wrote here was just my experience.
I'm assuming you have already maxed the Mistlands equipment of your choice. But I'm gonna tell you that for melee, it's not gonna be good enough. That's what's screwing people up, because that's the first break away from how the other biomes worked.
When you get the new gear, and foods, it'll feel MUCH more doable, with one early exception - the biome's normal spawns are a lot higher than what they should be, SPECIFICALLY given the emphasis on the actual spawners. You run out for half a klick to destroy some spawners, there are gonna be 7 guys behind you where you just cleared a minute or two ago. This is completely SEPARATE from their aggro-range being insane. Wherever you go, just expect to fight on the way back so you don't overextend yourself.
You don't actually need the fob (forward-operating base) you see people talking about. Find a spot of coastline that has one of those big spiral rocks and build a shield generator and portal THERE. Someplace where you can comfortably swim to shore, and preferably there weren't any vultures or bonemaws in that exact spot when you went in so they don't dink your drakkar while you're gone.
If you didn't turn on metal transportation for ordinary portals, another top priority is finding a Putrid Hole cave to get yourself two molten cores for the big stone portal - again, on one of those big spiral poopy ice-cream rocks on the coast. You don't even have to do anything else while you're in there, including fight. Look for the big orange glowing nerf balls.
With your portal established, I recommend a scout setup first - two stam foods and a really good HP food, and Eikthyr's power. Your sole objective is finding flametal deposits and scouting Monuments of Torment that spawn the skeletons. They look like giant gravestones. You're also going to want to find a spot that has at least one asksvin. They look like giant mutant doggo Necks, and you're going to need their parts for basalt bombs. Like most mobs, they respawn in specific spots, and you're going to need a lot of them.
When you've done all that, re-gear for grinding. Just grinding. If your relevant skills aren't at 40+ (probably 30+ for a mage), that's your new job in Valheim. Especially killing the asksvin and lava blobs. Alternatively, you can make a mad dash for those spawners to smash them. You won't have long once you get there, but it's gonna help (just not as much as defenders say it does).
The next stage is all about getting that flametal with the basalt bombs you grinded. Preferably you've cleared the spawners out from around the deposits, because most of the creatures will run right through the fire to get you.
For the actual loadout, be advised that not even the blackmetal tower shield is going to be sturdy enough for half the melee attacks you're dealing with, but it helps. Most people run either the Frostner or Mistwalker. And I personally recommend the Demolisher for those special bulls*** moments. Morgen are weak to lightning, but I find the Himminafl scales kind of poorly and is too slow for their ♥♥♥♥♥♥♥ cartwheels. I typically bust out the bow for them, you can even pull off the arbalest because of how much they screw around.