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and yeah. valheim says "brutal exploration and survival game" its meant for dedicated players and greatly rewards effort and patience. its clearly not meant for casual players by any means. if youre looking for that enshrouded might be the better game for you.
You can increase drop rates by 3 times, allow ore/metal to be transported through portals, and make it so you keep your equipped items on death.
Though with those settings on it will drastically reduce your game time, but it definitely makes it a lot better and way less time consuming.
There's also a building mode that allows you make anything as long as you have unlocked the recipe and a mode that makes enemies pacifist and only attack if you attack first.
The game is slow. Seems many people like that.
There is a logical flaw in this argument.
The devs already got your 10 or 20 dollars. You don't even need to play the game.
There is no subscription , there is no battle pass, there is no paid DLC.
there is a level system with skills. Press tab , then in the top right click the 3 overlapping triangles. These are your skills, and the level of each one. Level 100 bow give you a near zero reload time and very little stamina use. You basically become Legolas.
dont need a ton of time to play. back then we would just do a single expedition per day only playing a few hours unless we all managed to have a day off at the same time. that was usually boss fighting time and corpse gathering time.
idk it was really fun to do logistics and make doing things faster and easier while also getting stronger and watching your little village grow.
going out on your boat to fight bosses in far off lands building an outpost for quick travel.
hoarding a ton of items in your boat and bringing it back after days of foraging.
everyone working towards a goal in their own way each person doing their own thing until the boss fight. like building a farm, store house, dock and paths, walls to protect the village. going out on the boat to collect rarer mats and so on.
i remember my first troll and gathering the whole crew to take it down.
also remember becoming powerful enough to parry a troll and showing off to everyone lol.
helping a friend with making a canal thru land so we didnt need to sail around the island.
building a giant bridge in the darkwoods and making flat paths throughout so we could cart large amounts of copper and tin and having the crew defend the cart since mining attract every ♥♥♥♥♥♥♥ greydwarf in the forest lol.
just alot of little things like these that dont seem like much but once its all together just looks and feels great. i do forget the brutal aspect dieing in almost one hit to everything but overcoming the struggle was also a great feeling. and its hard to get that feeling again after you do it the first time.
you learn how to beat all the enemies. you learn that inventory space isint much of an issue its the weight limit. but it depends on do you know what you want? weight issue. you picking up everything you see? space issue.
shields are op.
you learn stamina is more important then health but you want some health so you can take at least one hit. being wet is bad. being wet and cold and unrested is actual pain.
so always be able to keep a rested bonus at least.
potions... i mean mead can carry you.
slash damage is useless while almost everything is weak to blunt or at least not resistant to it.
fighting the wind is pointless just go where it takes you... unless its off the map.
boats are always useful since portals cant transport metal.
you can drag serpents onto land and finger blast em and it always seems like once you figure this out they just stop spawning. im assuming in fear of you.
oh man learning to make a chimney was more fun then it should have been lol.
its pretty easy to drown. example you a wall running run out of stamina and slide into a puddle of water that you cannot stand in while being harassed by an enemy.
you can honestly say this game is all about the little things and its cozy atmosphere
the whole brutal part is only there when pushing the next zone. but you can spend just as much time relaxing and doing little improvements here and there before and after that.
there is (or should be) no danger in the meadows near the spawn. If your seed somehow managed to dump other biomes near the spawn, that is very, very unusual but yes, enemy from higher level areas CAN cross into the meadows and the edges of biomes are a risk. Most seeds have a lot of meadows around the spawn and nothing dangerous for 5+ min walking in any direction. Ive played a dozen maps and generated hundreds online looking for interesting things, and I can't recall any where the spawn point looked small enough to be unsafe. If your map was like this, try another and chalk it up to exceedingly bad luck.
abominations are third biome monsters and are very difficult if not already in the swamp. They are also stupid and slow, so simply running away, breaking line of sight and going into stealth will send them back home.
you do need to build a base, and inventory is seriously cramped. My bases now have hundreds of slots of storage for all the stuff you get daily. Inventory size is one of the top 5 big problems with the game. Building base(s) is more than half the game -> if you don't like building, you may not like V.
It is a long term game. I feel this is good. I absolutely HATE paying $50 bucks for the latest game only to discover I can finish it in less than a week, and I LOVE games where I can spend $20 and still be playing it 3 years later.