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I have a pretty small farm, but it's enough to last me many game days, which is enough IMO. I just tried replanting it and it took around 60 seconds to plant around 90 plants. That's significantly less than 1 second / plant.
I probably use less plants than most in my meals, but, no matter how you look at it, that's just a few seconds for each 20 minute (or longer for some) game day, which seems to me to be insignificant.
Are the plants in perfect rows? No. Are they as close together as possible? No. Are any too close together? Maybe, but unlikely, and even if I lose a couple, that only cost me a second or two of my time.
There is plenty of land in Valheim. You don't have to maximize crop density, and if you want perfect rows for visual appeal, maybe you should have a "work farm" somewhere else where you can just throw down the plants and not spend so much time farming.
Efficiency of what? It's a highly efficient use of time, which is what this thread is about.
You trade a small amount of extra space, which is free, to save a huge amount of time and frustration.
Efficiency also means lack of waste. It would be stupid easy to save time if waste weren't a concern, but efficiency means getting the job done as quickly as possible with as little deviance from the expected result as possible.
As such, a change to the planting system would be recommended to take out all the unnecessary time spent by MOST people planting (not everyone is going to average under a second per plant, even if they did factor their time spent appropriately -- which your example did not, as it fails to take into account preparation time) instead of merely encouraging practices that, honestly, put unnecessary strain on the server with unneeded terraforming (to ensure that time efficiency is kept at the expense of planting efficiency).
It's more than just about saving time, and with more efficient practices, even more time is saved over the long run than simply by spamplanting as fast as one can or cares to.
x_x_x_x
_x_x_x_
x_x_x_x
... and plant in the gaps and its all even and good. Eventually you won't need the grid to guide you, but I did that when starting out.
advanced farming... find a line between plains/mistlands and farm both sides of the line in a nice spot to grow everything in one place. Plains can grow all the previous stuff + its own 2 special crops. Mistland section can grow the items for that area, so these two cover everything up to pre ashlands and its not hard to find these two biomes touching.
bulk growing... would be nice to plant 3x3 or 5x5 grids but I solved it by focus on efficient to produce food vs best possible food. So like I eat the new sea snake which is 90 health just for throwing it on a fire and all it takes to collect more is 20 second trip in your boat. I do grow some stuff but rarely more than 20 plants at a time. My viking is lazy.
Waste? Preparation time? Server strain? Long-run?
I just mentioned how long it takes me, and I'm not some super talented farmer. I don't have any trick, other than spacing them out a bit more. It's really just a matter of click, slide sideways, click, ... move back, click, slide sideways, click...
I didn't count harvesting, partly because a fuling did half the job for me because I left the gate open, but also because it's even faster and easier. Hold down a key and wave around while walking.
I understand that some like very organized farms, and that's fine, but it does take time. There are mods that will make it quicker, but I really don't see the devs adding any sort of insta-farming.
There are many other QOL features that I would love to see implemented first, such as crafting out of chests. A combined chest inventory would be very welcome as well. It may not be as immersive as physically looking in each chest, but I've spent enough game time opening and closing chests that I wouldn't miss it...
I'm guessing you've never seen industrial crop growing then.
The problem with that is that it weighs 10 times what other food items weigh. Same with the original serpent meat. Put it in a stew and it drops back down to the normal 1 weight. I guess most of the meat evaporates...
I understand that these meats come from a large creature, but it doesn't make sense that a single prepared food item should weigh 10 time more than the others.
You can use wooden floor tiles or the half walls for a guide (if you've ever done any IRL gardening yourself its like using 2 sticks and a string). Carrots, turnips, and onions need .7 meters of space in all directions, barley and flax need slightly more.
With cultivator in hand and the plant selected you choose your staring point by eye. If you move forward when planting the plant icon stays red until it has enough space between it and the previous plant. This safety protocol doesn't work if you plant walking backwards or side to side, only when walking forward and only if you don't make any directional changes. Your side to side spacing is a bit of eyeballing and experience as you plant walking forward.
Running carrot soup, turnip soup, and honey is enough stamina to finish a single row of 25 plants. By the time you get back to your start spot and place the first plant for the next row your stamina bar should be completely refilled again.
https://steamcommunity.com/sharedfiles/filedetails/?id=2857321032
For my hydroponic bench it means that all the plants roots get the same amount of water and I can pick the fruit and green beans with out damaging the other plants or spreading any diseases from plant to plant.
Clearly, you've never been outside. That's how farms work, champ. Touch grass.