Valheim

Valheim

crawl Jun 1, 2024 @ 12:51am
planting crops
why must planting crops take so long like why is there no grid for the plant's to not get crowded, resulting in wasted seeds like have the dev's thought about adding a patch for that?
< >
Showing 1-15 of 30 comments
esbenmf Jun 1, 2024 @ 1:03am 
The devs have assumed that you are able to judge the distance yourself. That takes a bit of trial and error, but then you get it. Pixel perfect is NOT necessary.
Necrius Jun 1, 2024 @ 1:19am 
I wish they added black metal cultivator that would plant crops in 3x3 grid and cultivate/grass larger area at once.
sh3riff Jun 1, 2024 @ 4:15am 
The bad thing is, you cannot even remove it from the ground so very often i ended up killing the good crop too ..

I like the game but after 3 years, its kinda insane how the game is missing even the common basics of survival games or even a bit of common sense
stvlepore Jun 1, 2024 @ 4:42am 
As I'm sure you know, there are a couple mods on Nexus that fix that.
Zombits (Banned) Jun 1, 2024 @ 5:04am 
just strafe while looking down 45 deg , spam click. it's not about perfect grid, it's to plant a lot in seconds.
Last edited by Zombits; Jun 1, 2024 @ 5:04am
electricdawn Jun 1, 2024 @ 5:09am 
I, umm, just plant them a certain distance apart... Never had any problems with planting...
I plant a 400 crop field every time. Its honestly not that bad.
Pobblebonk Jun 1, 2024 @ 5:48am 
I recommend making a macro for planting stuff.
For planting regular plants while walking (press C to activate walk mode) you can plant something roughly every 0.6s, that way the distance between plants is big enough.
For mushrooms it is roughly 0.7s.
stvlepore Jun 1, 2024 @ 7:53am 
Originally posted by Ccrack:
what kind of mental illness makes people plant stuff in grids?
have you ever been outside? plants arnt formed in to perfect rows
Farm plants absolutely are planted in straight rows
Steve Jun 1, 2024 @ 8:13am 
Originally posted by crawl:
why must planting crops take so long like why is there no grid for the plant's to not get crowded, resulting in wasted seeds like have the dev's thought about adding a patch for that?
Honestly, this is my biggest complaint about the game. Farming is too timehungry.

I've been doing some reasearch, and it's wholly plausible for us in this general time period (maybe not EXACTLY depending on where the devs have in mind for the in-game time period but certainly in the same ZIP code) to have a small measure of automation on our farms by way of seed-crops automatically distributing seeds for us.

The particular system I would suggest sees the player planting one, say, seed-carrot in a manner that leaves all eight adjacent squares/hexes/spaces around the plant permanently seeded. Growth check would look something like the seed-carrot checking to ensure all adjacent spaces are seeded; if so, life goes on, if not, seed-carrot plants a carrot in that spot.

We'd still have to go exploring for the initial seeds, and if the seed-plants are destroyed somehow, we'd have to replace them, so it isn't cheesy in my view. But it would cut down on a LOT of the busywork that goes into maintaining a properly productive farm.

That's time we can spend on getting killed in amusing ways.
Mharr Jun 1, 2024 @ 8:15am 
Originally posted by Ccrack:
what kind of mental illness makes people plant stuff in grids?
have you ever been outside? plants arnt formed in to perfect rows
They are when someone's cultivating them for resources.
Steve Jun 1, 2024 @ 8:18am 
Originally posted by Ccrack:
why do people plant stuff in grids?
ftfy -- generally speaking, in a 3D environment, box shapes are the most efficient use of space. Agriculture, like many (but by no means all) human institutions, endeavors toward efficiency. The more crops we planted, the more people our villages could sustain. The more villagers a tribe had, the more successful they were likely to be in matters of survival.

And that is precisely why we continue to this day to plant things in grids, rows, and columns -- though in reality, that's only one piece of the agricultural puzzle. Crop rotation is one of many things we don't have to deal with that are of critical importance, for example.
esbenmf Jun 1, 2024 @ 8:18am 
Modern day agricultural chemical industrial complex plants in straight rows, and look where that have gotten us.
seven Jun 1, 2024 @ 8:21am 
Originally posted by esbenmf:
The devs have assumed that you are able to judge the distance yourself. That takes a bit of trial and error, but then you get it. Pixel perfect is NOT necessary.

If being 1 pixel off didn't mean a dead plant I'd agree. Or if the "that's too close" indicator worked better I'd also be more agreeable.

Instead, I installed the Mass Farming mod. Never looked back. Now I enjoy having a garden.
Quintium Jun 1, 2024 @ 8:30am 
Originally posted by crawl:
why must planting crops take so long like why is there no grid for the plant's to not get crowded, resulting in wasted seeds like have the dev's thought about adding a patch for that?
Because the devs are not giving out handouts and they want you to figure it out how to make it easier. Learn and adapt is the idea.
Hint: You can plant them 1 meter apart. You have wood beams that are 1, 2, and 4 meter long. You literally can create your own grid or measurement system.
But a lot of people don't even bother about that. High stamina, strafe to one side and push the button. You can plant really fast that way too and you get a good feel of what distance you can plant. Learning process. And you don't have to plant in a perfect grid.
Sure, give me a clown reward, but most "QoL suggestions" are not quality, more for laziness than anything. Don't like something or don't "have time" (why you playing video games then?), then use mods.
< >
Showing 1-15 of 30 comments
Per page: 1530 50

Date Posted: Jun 1, 2024 @ 12:51am
Posts: 30