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Enough quality food? No.
You don't need to have livestock but you do need to farm for crops or your food will be sub par.
Personally, I also wouldn't want to play this game without a farming mod like Plant Easily, as planting crops is extremely slow and tedious without grid snapping and the ability to plant multiples in a grid.
Livestock are more of a convenience thing.
Farming is absolutely necessary because many recipes depend on that biome's crop, also Plains armor and weapons requires farming flax and spinning it. Farming does not take a lot of time. Plant whatever seeds you have, come back in an hour or two, harvest and replant. Farming takes like 2-5 minutes every two hours.
never tried riding lox , as this part of game is not appealing at all to me.
I enjoy those little skeletons with blood magic . they serve as bait and body guards while exploring and mining. but again late game.
all plants are worth farming. gives the best food for all biome
Personally, I usually go through dozens and in some cases hundreds of a given food in solo before I completely replace it with something better (and some I continue to keep a stock of for when I don't want to use better food on something that doesn't need it). I go through probably well over a thousand carrots and hundreds of turnips, onions, barley bundles, etc. in a playthrough, so between planting the seeds and then the actual crop, I individually plant thousands upon thousands of items in solo. A small garden would never suffice for me.
Taming is kind of useless except for chickens. You should get plenty of meat from hunting during your adventures.
Also, I suggest having various sets of foods. For example, at home food and questing food. At home food is just basic stuff that's easy and cheap to make. Questing food is the highest teir food I can produce/craft at the time so I have as much HP and Stm as possible. However, Questing food is made from rarer and more costly ingredients so I don't waste it doing simple things like collecting basic wood or just coolin at da crib.
Lastly, I'll have different types of the same kind of food, ie HP and Stm. What I mean to say is since you have three food slots you can activate at a time I'll arrange it so I can go 3Stm, 2HP+1Stm, or 2Stm+1HP. I generally don't go 3 HP foods active at once cuz I'd rather have the Stm.
I use the stone circles the exact same way. A sixteen sided polygon with 5 metre edges, and a single turn for each corner, fits in nicely. Then you have a fairly flat and protected space to plant 200+ seeds.
I build with wood to figure out the placement, but then upgrade to stone so I have no issues with being there at night in the late game. I use a portal to come and go, so I don't even need a door or gate.
Also, I echo the common sentiment that animal farming is not necessary, only gardening is really required, so you have access to a high enough cauldron level (spice rack upgrade needs turnips and carrots) and ingredients for top tier food.
Theoretically you may want to farm barley and flax, but I find I get enough for my needs just by raiding fuling villages. And I'm not a big magic user, so mistlands farming wasn't something I needed either.
But carrots, turnips, and onions are a must.
https://steamcommunity.com/sharedfiles/filedetails/?id=3095925046
Depends on your play style and strats. Average players will yes find it necessary. Those doing certain kinds of play runs could avoid completely. Other playstyles and strats would be extremely dependent as well. World modifier settings can also be used as a mitigator too.
So again variables really depend on you.