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Axes are ok, but so freaking slow. I dont think I've ever seen any player use them as primary weapon.
veterans know that the real "scarcity" in this game is belt slots. i cant give up a slot to a slash weapon when i already have an axe. axe is basically a slash weapon that is maybe 25% less effective than the sword, but also cuts wood.
also, the only enemy that really wants slash damage is the abomination (swamp tree heavyweight enemy). every other enemy takes equal or greater damage from pierce or blunt. so, slash damage in general isnt very important to have, just due to enemy resistances. its the "middle of the road" physical damage type, but you are better off taking the combination of a pierce weapon and a blunt weapon and benefiting from the balanced coverage you get from both damage types. remember: there are no best weapons. your offensive capacity is based on your overall loadout, including physical and elemental, melee and ranged, control and DPS, etc.
mistwalker helps the case for swords, since it has frost damage and related slowdown effect, but it too isnt really differentiated from the frostner in that respect.
The main difference in your choice of weapon is the special attack and whether you like knockback or not. Blunt weapons have about twice the knockback that the slashing weapons do but by the time you get to the point that a blunt weapon isn't an advantage any more your mace skill is pretty high and starting up sword wielding with the lower skill isn't worth while. You are better off sticking with a blunt weapon and benefitting from your higher skill.
Two weapon types are best left to their upgraded Meadows versions; namely spear and club. The bronze versions just aren't worth it imo.
That leaves the new weapons; sword and atgeir. If you want to use those weapons later in the game, investing in at least an un-upgraded version of your choice is almost a necessity so that you don't have to spend extra time later training up the skill.
For sword, one thing I haven't seen mentioned is that it is one of the few weapons that does not suffer a damage penalty when hitting multiple targets in the same swing.
Also I think the need to specialize in mace is exaggerated because... Stagbreaker (and its later kin). I can't imagine a run where I wouldn't make one, though I normally only use it for dungeons and certain Bonemass related strategies.
The range of swords are also slightly greater than axes with a hitbox length measuring 2.4 (units?) instead of 2.2. Swords also come with greater durability when compared to axes of the same tier but the difference is not consistent across all tiers.
https://www.youtube.com/watch?v=uivNFTELPu4
In my experience, you're much better off gaining proficiency (personal and skill level) in a single weapon class than lugging around multiple weapons just so you can, possibly, in the rare case, kill something a bit faster. The things that are most likely to kill you either don't have a weakness, or are weak to all damage types.
I've made at least one run through the game maining each of the major weapon types, with the exception of axe, spear, and polearm. I just couldn't get into spear, and I didn't feel comfortable with polearm against higher-level enemies, so I bailed. Axe just doesn't seem like a good choice for a primary weapon to me, but I might have to try it to be sure.
IMO, the sword is the strongest weapon, for the reasons listed above, with knife in a close second. I'm just completing another run with knife, and it is alot of fun. Believe it or not, it's not that hard to kill even a stone golem with a knife.
EVERY other weapon have a reason to use it in different fights
axe has the same light 1-1-2 combo that most melee weapons have.