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I can't then cross it with cart - unless I just keep placing and removing two pieces every time I'm crossing it with cart. Seriously lifting bridge is what this game needs the most now.
So I guess there is no clever way to accomplish what I need it seems with currently available building assets.
If the gap is small enough we are talking no bigger than an about 3cm the cart crosses it fine but the mobs see it as unpathable even from that tiny gap.
wow, seems to be working, I got an aggro on mob and it wouldn't cross. I can walk over the gap so I hope cart will be be able to pass too. If so - that would be perfect cheese, while having 95% legit bridge.
I secured my base like this. Deep enough to avoid trolls attack.
https://steamcommunity.com/sharedfiles/filedetails/?id=2576993062
In meadows, trolls just smashed at the unditched walls, ignored gates. In black forest, skeleton surprise stood near wall where boars were on other side, no ditch.
So I put a gate up, and often a ditch, remember to shut it, and to be honest not had wandering monsters. So my suggestion is... a gate!
Fairly new to the game, just a few days but my immediate reaction to the invasions was to build a moat and a gate with pole fence at the top of the moat.
Closed it up with a gate with a roof on top of it to avoid it getting that rotten color. I assume wood eventually breaks if weathered too much? Only gotten graydwarves and animal invasions though.
Yes, this works. You put the gate or door in the moat, swing it open and then it forms a bridge across the gap. However, I have abandoned this completely as the doors commonly got destroyed and it's just a hassle after awhile.
You can also use the angled roof beams as the enemy AI doesn't understand it can walk on it. However, these also commonly get destroyed and if enemies group up and start pushing on each other, they can push onto the beam and will then walk on it.
At 1000 hours now, I'm just back to placing a couple floors and then deleting them. It's just to simple, quick and feels less like a hassle then constantly replacing broken structures.