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If your Club skill is sufficient and you have a good amount of stamina, you can continue swinging even after they come out of stagger recovery and break their guard again from the damage you'll have dealt in rapid succession, and likely finish them off entirely before they recover again.
Kinda, a parry is a timed block. Where you block just as the enemy is about to hit you.
A parry is a timed block. If you raise your shield (round or buckler shields, mind - NOT tower shields) just before the moment of impact you will hear a special sound effect and your enemy will enter the stagger/stun animation - that's your opportunity to counter-attack. Getting the timing down for parries differs from enemy to enemy, and you will need to learn, based on an opponent's attack animation, when to hoist your shield.
When an enemy's guard is broken, hits deal increased damage. Your want an iron mace rather than Frostner for this since the iron mace's damage is entirely physical, but Frostner's is weighted more towards frost/spirit damage.
Some people may try to tell you to pickaxe them, but you will set yourself up for failure attempting that.
... except their trophy. I really love that trophy.
you can dodge roll his attacks for no damage then hit him several times
you can parry the one armed attacks
with bonemass power he can barely hurt you
have healing meads
ez when you learn to dodge
If you have good food and silver or better armor you can just hit your Bonemass power and go full Leroy Jenkins with the pick (just make sure that you aren't fighting on the edge of the mountain so that knock back won't make you go flying.). If not, use a parry block and a one handed weapon (at least a fully upgraded iron mace) that does smashing damage.
LOL using Epic Loot and struggling with a Golem, #bad
I would still recommend the mace. Keep in mind that responses I hand out on combat assume default world modifier settings and a vanilla install, so I wouldn't be able to afford any advice on the use of items received by virtue of a mod.
Mods notwithstanding, however, you do want to allow yourself the opportunity to become accustomed to parrying blows and dodge rolling attacks you can't deflect. I find these skills essential, especially when playing solo and facing the potential consequence of a corpse run to a more dangerous biome.