Valheim

Valheim

Sgt.Sixpack Jan 31, 2024 @ 3:23pm
Stone Golem, which damage type to use?
What is the above weak to? I tried dual wield mace and frostner and stag breaker and was uninspired by the damage. This was a bounty mission with 3 players present. I previously soloed an abomination bounty with a dark metal axe and shield.
Originally posted by Exodite-Dragon:
Originally posted by Sgt.Sixpack:
Is parry the same as block?

A parry is a timed block. If you raise your shield (round or buckler shields, mind - NOT tower shields) just before the moment of impact you will hear a special sound effect and your enemy will enter the stagger/stun animation - that's your opportunity to counter-attack. Getting the timing down for parries differs from enemy to enemy, and you will need to learn, based on an opponent's attack animation, when to hoist your shield.

When an enemy's guard is broken, hits deal increased damage. Your want an iron mace rather than Frostner for this since the iron mace's damage is entirely physical, but Frostner's is weighted more towards frost/spirit damage.

Some people may try to tell you to pickaxe them, but you will set yourself up for failure attempting that.
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Showing 1-15 of 28 comments
Exodite-Dragon (Banned) Jan 31, 2024 @ 3:28pm 
You need to stagger them with a parry. I've found an iron mace works best to counter-attack with once you parry successfully and their guard is broken. Dodge roll the overhead slam; parry either the swipe or thrust, then counter-attack with your mace combo.

If your Club skill is sufficient and you have a good amount of stamina, you can continue swinging even after they come out of stagger recovery and break their guard again from the damage you'll have dealt in rapid succession, and likely finish them off entirely before they recover again.
Last edited by Exodite-Dragon; Jan 31, 2024 @ 3:29pm
Horemvore Jan 31, 2024 @ 3:31pm 
Pickaxe
Sgt.Sixpack Jan 31, 2024 @ 3:31pm 
Is parry the same as block?
Horemvore Jan 31, 2024 @ 3:33pm 
Originally posted by Sgt.Sixpack:
Is parry the same as block?

Kinda, a parry is a timed block. Where you block just as the enemy is about to hit you.
The author of this thread has indicated that this post answers the original topic.
Exodite-Dragon (Banned) Jan 31, 2024 @ 3:35pm 
Originally posted by Sgt.Sixpack:
Is parry the same as block?

A parry is a timed block. If you raise your shield (round or buckler shields, mind - NOT tower shields) just before the moment of impact you will hear a special sound effect and your enemy will enter the stagger/stun animation - that's your opportunity to counter-attack. Getting the timing down for parries differs from enemy to enemy, and you will need to learn, based on an opponent's attack animation, when to hoist your shield.

When an enemy's guard is broken, hits deal increased damage. Your want an iron mace rather than Frostner for this since the iron mace's damage is entirely physical, but Frostner's is weighted more towards frost/spirit damage.

Some people may try to tell you to pickaxe them, but you will set yourself up for failure attempting that.
Last edited by Exodite-Dragon; Jan 31, 2024 @ 3:37pm
Nerevar (Banned) Jan 31, 2024 @ 3:47pm 
the best answer is : RUN AWAY. golems arent worth dealing with. they drop nothing you need or cannot get elsewhere easier.
OctoberSky Jan 31, 2024 @ 4:14pm 
Originally posted by Nerevar:
they drop nothing you need or cannot get elsewhere easier.

... except their trophy. I really love that trophy.
use blunt weapon

you can dodge roll his attacks for no damage then hit him several times

you can parry the one armed attacks

with bonemass power he can barely hurt you

have healing meads

ez when you learn to dodge
Ciuy Jan 31, 2024 @ 5:04pm 
Nothing beats the Pickaxe
Sgt.Sixpack Jan 31, 2024 @ 6:47pm 
Originally posted by Exodite-Dragon:
Originally posted by Sgt.Sixpack:
Is parry the same as block?

A parry is a timed block. If you raise your shield (round or buckler shields, mind - NOT tower shields) just before the moment of impact you will hear a special sound effect and your enemy will enter the stagger/stun animation - that's your opportunity to counter-attack. Getting the timing down for parries differs from enemy to enemy, and you will need to learn, based on an opponent's attack animation, when to hoist your shield.

When an enemy's guard is broken, hits deal increased damage. Your want an iron mace rather than Frostner for this since the iron mace's damage is entirely physical, but Frostner's is weighted more towards frost/spirit damage.

Some people may try to tell you to pickaxe them, but you will set yourself up for failure attempting that.
I marked this as the answer but I do have a legendary pickaxe withe weightless, stamina cost reduction, extra pierce damage plus something we else. It's only iron though not dark metal.
knighttemplar1960 Jan 31, 2024 @ 6:48pm 
Golem is weak to pickaxe, neutral to smashing, and resistant to just about everything else.

If you have good food and silver or better armor you can just hit your Bonemass power and go full Leroy Jenkins with the pick (just make sure that you aren't fighting on the edge of the mountain so that knock back won't make you go flying.). If not, use a parry block and a one handed weapon (at least a fully upgraded iron mace) that does smashing damage.
bacon Jan 31, 2024 @ 8:10pm 
iron mace and iron buckler.
Aurumworks Jan 31, 2024 @ 9:58pm 
Note that Golems with pointy hands do pierce damage, so the Root Harnesk will mitigate that massively.
Horemvore Jan 31, 2024 @ 11:33pm 
Originally posted by Sgt.Sixpack:
Originally posted by Exodite-Dragon:

A parry is a timed block. If you raise your shield (round or buckler shields, mind - NOT tower shields) just before the moment of impact you will hear a special sound effect and your enemy will enter the stagger/stun animation - that's your opportunity to counter-attack. Getting the timing down for parries differs from enemy to enemy, and you will need to learn, based on an opponent's attack animation, when to hoist your shield.

When an enemy's guard is broken, hits deal increased damage. Your want an iron mace rather than Frostner for this since the iron mace's damage is entirely physical, but Frostner's is weighted more towards frost/spirit damage.

Some people may try to tell you to pickaxe them, but you will set yourself up for failure attempting that.
I marked this as the answer but I do have a legendary pickaxe withe weightless, stamina cost reduction, extra pierce damage plus something we else. It's only iron though not dark metal.

LOL using Epic Loot and struggling with a Golem, #bad
Exodite-Dragon (Banned) Feb 1, 2024 @ 1:20am 
Originally posted by Sgt.Sixpack:
Originally posted by Exodite-Dragon:

A parry is a timed block. If you raise your shield (round or buckler shields, mind - NOT tower shields) just before the moment of impact you will hear a special sound effect and your enemy will enter the stagger/stun animation - that's your opportunity to counter-attack. Getting the timing down for parries differs from enemy to enemy, and you will need to learn, based on an opponent's attack animation, when to hoist your shield.

When an enemy's guard is broken, hits deal increased damage. Your want an iron mace rather than Frostner for this since the iron mace's damage is entirely physical, but Frostner's is weighted more towards frost/spirit damage.

Some people may try to tell you to pickaxe them, but you will set yourself up for failure attempting that.
I marked this as the answer but I do have a legendary pickaxe withe weightless, stamina cost reduction, extra pierce damage plus something we else. It's only iron though not dark metal.

I would still recommend the mace. Keep in mind that responses I hand out on combat assume default world modifier settings and a vanilla install, so I wouldn't be able to afford any advice on the use of items received by virtue of a mod.

Mods notwithstanding, however, you do want to allow yourself the opportunity to become accustomed to parrying blows and dodge rolling attacks you can't deflect. I find these skills essential, especially when playing solo and facing the potential consequence of a corpse run to a more dangerous biome.
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Date Posted: Jan 31, 2024 @ 3:23pm
Posts: 28