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There are zones with high and low atmospheric pressure. Wind blows to equalize the pressure in these zones.
Thats why in many cases wind blows in a large circle, like water moving down in a sink. If you take into account natural obstacles like mountains or even tall forest nearby - its totally possible that wind changes direction when you sail around the island.
Imagine how air moves around an island, meeting in the center on the opposite side, like air moving around a golf ball on high speed. If you start from that point and try to sail around the island - you will sail against the wind in in both directions, which seems bs, but its accurate.
2. if you have at least the karve you can move backwards at a reasonable speed no matter what the wind is doing, you dont want to cross the whole map like that but going between two adjacent islands its more than adequate
That's not how it works.... at all. If that were the case sailing ships would be impossible. You have areas of gust and gale but the headwind will have a prominent direction. Eddys in the air are not the main force.
If you look at the world map, then see the pattern of the winds on that it seems to be the same all over the map.
But I didn't look to hard.
Point is, your point is very valid in the real world but maybe not in this game.
I , ha ha, think the main programmer is evil, ha ha, and punishes you if you dare to sail a karve to far from the shore.
It has been my experience, but haven't kept a diary of it, just seems, ?? that I get storms rough seas can't steer the boat, have to reef the sails, to keep straight, but not the same experience with the long boat.
Just a point, said in a friendly fashion with a smile.
While pressure based wind is indeed local and does not have fixed directions, it is driven by relatively fixed or predictable things, like distribution of sunlight over latitudes etc. So even pressure based weather patterns have their preffered directions. Thats how airports get their runway direction choosen when being built.
And how wind goes around an island? Above it. What you see on pictures of airmasses crashing into each other is usually exaggerated.
A simple fix that would take care of most people's complaints with wind would be to buff rowing speed. Sailing is fun but it's one of the aspects of this game where most people's complaints fall. It takes too long if the wind isn't at your back and nothing happens during sailing other than two random encounters and weather changes.
In a weird way, the game's doing you a favor, but i didn't realize this until returning to valheim I had recently gotten my lift license at work and remembering valheim boats i felt the need to practice it a little more (steering is the same). Valheim isn't on mobile, so i had to get a game called sailsim, which conveniently explained all this to me.
The biggest trick of all is understanding that wind on the beam reach (3 and 9 o-clock lines) accumulates speed, while running is slower. Some vessels can sail faster when going almost into the wind because of this. The reason behind this is that once you go the speed of the wind, it can't catch up to you to push your sails, while if it's pushing the side of your boat it doesn't need to catch up to you. A boat can often go faster facing part-way into the wind in exchange for heeling. Valheim's boats don't do this, even without a keel to prevent it, but they also aren't well suited for going faster off the beam.
Easy enough to tack along according to the winds.... but it is a game. Just an area they could tweak a little more, they have the basic elements.