安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Steam tags this as "Open world survival craft" (one tag).
You asked specifically about "survival". This is a different tag on steam (see Outward, which has 'survival' as a standalone tag, and Open World as a separate tag, but nothing about crafting).
If you are focused specifically on "survival" there are much more challenging games out there, where you have to worry about, for example, damage to individual limbs, or curing a poison or disease. Green Hell comes to mind. It is also in the Open World Survival Craft genre, but has a focus on story, where Valheim and other mainstays in the Open World Survival Craft genre usually dont care about story at all. Valheim's story is given to you when you first load into the game, and then never really touched on again. Green Hell's is trickled throughout the game. In that one, you're trying to find your wife. In this one, you're fighting the forsaken enemies of Odin, who are getting uppity. How they are uppity or what threats they pose is never explained, you are just there to do a job. But in Green Hell, they are trying to craft a true narrative around the Main Characters relationship with his wife. But, I'm straying from the point...
Back to the survival aspects. I think most true "survival" games are centered around: if you dont maintain your character's health, then they are going to 100% die. So in those games, if you dont eat, you will starve to death. If you dont drink, you will dehydrate to death. If you dont cure that spider bite in Green Hell, its going to slowly lead to your character dying. If if you dont adjust your gear to the weather, you're probably going to die in Outward (I think, havent played that one). In project zomboid, if you dont tend to your scratches, you're going to get infected and turn into a zombie.
I personally find those mechanics tedious and annoying. Valheim is good, to me, because it deliberately skirts them and keeps the parts of them that are rewarding from a design perspective. You dont have to eat in Valheim, but if you dont, you wont get the benefits of food. Food buffs at the beginning of the game will double or triple your health pool. By the end of current last biome, you can wind up with 10 times your base health pool. They will also dramatically increase your stamina pool. Without food buffs you wont get much regeneration in either. But you wont die if you dont maintain them. So say you are chilling out in your base just building buildings, you can let all your food buffs expire and be fine. ... Until you walk off a ladder and die because you took more than 25 fall damage when you didnt have a food buff up that would normally have saved your butt.
By contrast, in Subnautica, if you dont have a bottle of water ready to go, at all times, you will dehydrate to death. If you dont have spare food lying around, you will starve to death. In that regards, Subnautica is more of a "survival" game then Valheim is.
Now if you are looking for a good entry to Open World Survival Craft, then I would definitely say Valheim is good. Its better than most of them, so maybe not 'entry' level just because its so good at it. But because some of it's raids can genuinely destroy your base if you dont set it up well, it skews more towards surviving its threats than otheres in the genre do. You can also easily wind up in a scneario where you have to go retrieve a corpse thats a 20 minute walk away up a mountain, but you have no gear, so getting your stuff back is harder than it was just getting there to begin with. If you dont prepare yourself for the games challenges, they will punish you. So in that respect, it may be harder than most of the entries in the Open World Survival Craft category.
Subnautica is a gentler entry. I dont think anything ever raids you in either Subnautica. You just have food and water bars to contend with. All of the enemies who might kill you are deep out in the wilds.
I found Green Mile to be more annoying than these two, because I hadnt learned how to fight off the spider bite I got an hour in and ended up perishing due to disease. Half of the water was poisonous to drink so I made myself sick that way. There were tons of ways to get injured or diseased. Not my cup of tea so I never played more than a few hours of it. Didnt refund it in case I ever get a friend group that wants to play it.
Project Zomboid drops you into a zombie apocalypse and challanges you with... surviving? I am not sure, I've never played it, just seen it. You will die a lot in that game. And your past selves will be zombies you can go kill and loot. The game is about scrounging for resources, avoiding/fighting zombies, and trying to stay alive. It's probably the truest 'survival' game of the ones I've listed here.
Outward, again, one I havent played, is an RPG with technical combat and survival elements. So its probably more hardcore than Valheim, just based on reading people's reviews of it, at least in terms of the survival elements.
Valheim is an empty, unfinished husk in comparison and that is not going to change any time soon.
A victim of it's own success with a roadmap of planned content that went out the window once the product reached it's profit potential.
So you can't die from thirst or hunger. And food does have a different purpose in this game.
It's more like a genre mix. Like A mixture of RPG. souls like and survival.
But yes. The game shares a lot of elements with other survival gsmes, and it's definitely fun and playable solo.
Game us already in a good shape and 6 biomes out of 8 (maybe 9) have already been finished.
But if you want to get an idea about the traditional survival genre, try games like The Forest green Hell or Subnautica.
Or Rising World, Sons of the forest or Planet crafter for a more chill and relaxing experience.
They have got a less harsh survival aspect
Don't Starve is extremely challenging. Probably not that great for someone new to the genre. You will need to read the wiki to find out what everything is before it kills you, and it probably will still kill you after you read about it. All that said, I had fun with it.
Take, for example, 7 Days To Die. That is also early access, so not a lot of content, but it still feels better as a survival game because you have more stuff to craft with than just sticks, stones and bones.
If you don't want to play one good game, but are thinking about trying a new genre and looking for an easy entry (so later look for harder games) I recommend (in order):
1. Subnautica - it is indeed rather gentle in the case of survival. It introduces a basic survival mechanics like hunger, thirst, and of course... OXYGEN. But none of theese are very demanding or complex.
2. The long dark - Similar to Subnautica but it introduces more mechanics like stamina and several sicknesses. Oxygen management is replaced by more complex hypotheria one, day and night cycle is important, and game requires some hunting, so wepons are also introduced.
Alternatively, You can try Don't Starve - it's an isometric survival game. The complexity (in survival aspects) is somewhere between Subnautica and The Long Dark, but permadeath and various enemies, as well as TONS of content, make this game very punishing.
3. Green Hell - for advanced survival players. It has a high difficulty entry, but after "I died 5 times Day One " You should survive for much longer. The game introduces many mechanics from the games before, but often in more complex forms (Hunger needs 3 types of food, different plants are needed for different wounds, etc). The survival mechanics are intertwined, for example your health depends on how well fed You are, so If You are bitten by a spider, but have full health, You don't need to tend it.