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If I do make it far in, I usually then just give up and restart anyway once the map RNG gets too annoying and I can't find something - maybe a decent cluster of swamp crypts, maybe Moder or Yagluth vegvesir. I don't mind the resource grind, but aimlessly wandering hoping to find needles in haystacks is where I draw the line. (Edit to address the inevitable comments - yes, I know about the external resources and map reveal website. I choose not to use them. I'd rather start a new game than use it. That's my choice, and I'm not attacking the game, the devs, or your personal preference by making that choice. Thank you.)
My current playthrough wasn't hardcore, because I actually found sunken crypt clusters and the vegvesir on my current map in a reasonable amount of time.
The most difficult run I had was pre mistlands when i had completely defenseless base. And it wasn’t difficult at all since i had just 5 raids on the base (I don’t count flying rats as a raid).
I did try higher difficulty on several occasions with mods, but that also included mods which made me more powerful, so I cannot count that as a hardcore run.
Anyway, that is impressive run.
What do you do now? Start a new world or continue in this one?
Also, how do you plan to fight Yagluth and the Queen? They are very difficult even on normal settings. Is it even possible to kill them without cheesing on hardcore settings?
I've had some very different timeframes on kills with different characters due to that. Sometimes she digs and comes out in melee range again, sometimes she is at the other side of the arena and spawns more adds before even being close to melee to you.. and then digs again before you can do a single hit. She feels very random to fight. It is more a test of patience at that point due to the health reg, even with ranged capabilities imo. The fight frankly does not feel very well adjusted for solo and can take anywhere from under 10 minutes to close to 30 minutes even on normal difficulty, depending on the distance and add spawn. On normal difficulty it is at least trivial to stagger kill the adds from damage from basically any non-elemental weapon (if you take care to dodge their bugged attack), but that is less true on higher difficulties due to increased max HP/stagger bar.
Currently, I'm stranded in the swamp with no respite and limited food. I'm genuinely scared, crouching behind a tree for safety. This level of emotional intensity is unique to Valheim; I've never experienced it in any other game. It's what keeps me coming back—the genuine fear of death is rare in gaming. Just being stuck in the dark swamp, desperately trying to find your way home after getting lost, is oddly satisfying, despite the tedious gameplay.
This resurgence serves as compelling evidence that hardcore gaming is the future. Consider this: in traditional board games or non-video games like Dungeons & Dragons, the fear of losing everything upon death is inherent. In college D&D sessions, players didn't lament restarting with a new character; they embraced it as part of the survival gaming experience and carried on.
ban certain weapons, food ect. and try to stay alive aslong as possible AND finish the game
Had a couple close calls but no deaths yet. Had a scary situation where a one star troll had me cornered in a burial chamber entrance, so I had to hide inside thirty seconds, pop out and shoot a single arrow, then duck back inside. Took a long time to kill, but without a bronze buckler I couldn't risk taking a hit. (I probably just could have stayed in the burial chamber a few minutes until it wandered off, but I needed three more troll skins to finish my cape upgrade, so...)
I also had to make use of the poison damage pause while teleporting twice to survive an oozer managing to poison me...then getting me again when I came back because it camped the portal.
Now I'm wandering looking for a good base location before I start seriously bronze mining.