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Gambson was a heavy padded leather armor (in game made from lox hide padded with linen) and over it a Native American style hair pipe breast plate (in game made from deathsquito needles and linen). Chest piece/shirt would reduce slashing and blunt damage taken by 25% (which is what that type of armor actually did).
Helm requires a fuling Shaman trophy, lox hide, and feathers and looks like a Mayan headdress. (Devs would have to add fuling shaman to night time fuling spawns). Gives 50% resistance to fire and lightening damage.
Lox hide leggings made from lox hide and linen. Reduces noise produced when running and jumping to walking levels.
Lox cape as it is. Completes the plains set.
Set bonus +15 skill to swords.
Why would there be Mayan themed items in a viking game? There were never any vikings far enough south for Mayans, and never Mayans far enough north for Vikings
The Native American themed stuff maybe, MAYBE as a loot item or as a quest item, but not craftable, just because they did trade with each other, but that would be limited to things like chippewa, mohawk, mohican, maybe as far south as powhatan
There's plenty of shamanistic and tribal themed things you can get just from viking history, no need to go taking from other cultures, especially ones like the Maya who had zero contact with vikings
Also, there is zero evidence vikings used, had, or made gambesons. The viking era was basically 800-1000 CE, and gambesons weren't in wide usage until the 13th century. The time frame and the regions are wrong
I didn't say an exact copy of a Mayan headdress. I said looks like a Mayan headress merely as an example. Mayans were the American native culture that featured skulls in whole or part as adornments in headwear and necklaces. It would look similar to Yagluth's crown except Yagluth's is iron and not a light armor that would use things like leather, hunting trophy parts, shells, and feathers.
If you want historically accurate then you want boring. A viking that was too poor to afford an iron pot helm would have worn a plain sewn leather helmet and would have lacked the time and materials to adorn it. Shaministic and tribal themed items were for religious ceremonies and were considered sacred. They weren't worn into battle. Ordinary people wore necklaces with pendants of various icons (like the hammer) as a means of godly protection.
As far as gambesons go there is no archaeological evidence for them because they would have completely decayed. If you have ever been to a ren fest and put on a set of chainmail you would know that there was something under it even if it wasn't called a gambeson at that point in history. It would have been made of tightly compressed wool stitched tight both for protection against strikes from blunt weapons and as insulation against cold and hard metal touching the skin. In game we have no wool cloth and no sheep. The only thing spun on the spinning wheel is linen.
A poor and lightly armed/armored peasant soldier would have worn one under cured hides or a leather jacket/vest (to help turn blades and protect against slashing weapons) while the rich Viking would have worn it under a suit of chain mail (which the game also lacks).
I'm aware the area around the Wolga river has changed in the past years since the Vikings are gone, but remove the modern stuff and you get pretty close to what the game shows as plains.
Just the fact an American name is used, doesn't mean there's a resemblance to the US.
In fact - and this might shock you - but there's a lot more out there as the US.
Thorin
You forget that while vikings did sail to NA, they also sailed to Baghdad and Constantinople. Not everything revolves around NA
So instead of a holy item that your people made, you'd use a holy item your people traded HARD EARNED MONEY FOR? That item is possibly worth as much as ten men to the right Jarls. It would have been a pretty piece of jewelry or a conversation piece, a relatively unique item, not something you can make yourself.
Well ♥♥♥♥ it then, let's add cannons and pirates too since we're not sticking to the viking theme. There's already ships to put the cannons on, and pirates sailed too so it's close enough, right? They're only a few hundred years apart, and only a few thousand miles apart, but they're close enough and that'd be fun too right?
More than that, there are no tales or history of them being made during the time frame, and there are practices that include them until several hundred years later. Deciding that something must've existed because later people used them is fallacious thinking. Occam's razor alone should show you that if there is no evidence supporting it, not just physical but also social evidence like writings and stories from the times, then making the assumption is less likely to be correct then not making the assumption. A gambeson would be just as out of place as a Mayan headdress
But we're not "a poor viking", we're literally one of the greatest warriors of midgard, pulled to valheim instead of valhalla to help fight the things that were placed here that even gods fear.
If you are a rich Viking why do you want light armor? Light armor was for poor peasants that couldn't afford better. A rich Viking wore chain mail.
Additionally trying to suggest that the plains in game are the Khuzestan Plain in Iran and not those found in North America is iffy at best. While some small amount of silver birch can be found in the Khuzestan Plain the largest concentrations of birch trees in the world are found in northern Central USA and southern central Canada. The only trees found in game in the plains are birch.
Cloudberries do not grow in the Khuzestan Plain. They grow in Scandinavia, Siberia/Russia, Canada and the USA.
American Bison are the size of and closely resemble Lox. The water buffalo found in the Khuzestan Plain are smaller, have larger horns, and lack the rough curly fur. They bear very little resemblance to lox.
The ground cover in the Khuzestan Plain during the time of the Vikings would have been a vibrant green. Its still green today in places where its hasn't been destroyed by the local populations. The Plains in the pre-Columbian Central United States in Autumn were the golden yellow depicted in the game.
Tar pits are found in neither place though tar pits are found in other locales that are about the same distance from either location.
Tales of goblins (fulings in game) come from Europe and the indigenous Americas (Jogahoh, Nunnupi, Yunwi Tsundi, Nukilik) and not from the Middle east. Shamam as religious leaders is from Siberia and North America not from the Middle east. In the period of the VIkings Judaism and Christianity were well established in the middle east and Islam had just begun its spread, Christianity was firmly established in Western Europe and had pushed out (or incorporated) most paganism. Shaman would not have been the term used it would instead have been something like prior, abbot, monk, or priest (or for Briton pagans, Druid).
Additionally while there is evidence of trade between the Vikings and the Middle east (they were known to sail and trade along the Volga but not by ships launched from modern day Stockholm) there is no evidence that this trade was conducted by the Vikings via long ship. There are no Viking shipwrecks found in the Mediterranean Sea. There are very few similarities between Norse deities and Middle eastern deities. Trade goods from the Med traveled along the amber road pre-dating even Roman times. Goods from the Med arrived in modern day Italy, the vast majority of which were delivered to the area around Venice by trireme and then transported over land to modern day St. Petersburg, Russia. Goods sailed to modern day Stockholm would have been shipped from modern day Latvia from the city of Riga or from Estonia via Talinn. This is born out by the lack of references to Middle eastern deities in Norse myth but by the similarities in Greco-Roman myth and the striking similarity of Norse water gods to nearly identical references to the water gods from the Slavic (Latvian) pantheons.
Middle eastern goods were traded in Scandinavia but they weren't transported by Middle Easterners or exclusively by the Vikings across open ocean. They were moved mostly overland by a chain of Europeans and Slavs.
I believe it is safe to say that the devs took most of their inspiration for the plains Biome not from Iran but from North Central North America.
Something like, making it out of Lox pelts, Silver, Hildir tunic, hildir cap, Wolf Fang, Boar Trophy, Deer Hide & Linen. The set could adopt the stamina reduction of the Hildir clothes and further mix decreased stamina consumption when using melee weapons like Spear, Sword, Axe, etc.
Make it a ''Berzerker armour'' with melee combat buffs all around.
-built in stamina reduction when using all melee weapons, maybe improving per upgrade tier, slightly per upgrade.
-built in frost resist, (Lox pelts) blunt damage resist, melee weapon stamina use minus x percent (when worn as a set)
-Still heavy armour, similar in stats or not quite as good as padded, but with above perks (I know light armour was mentioned but heavy would probably fit the theme better imo).
Berzerker Helm - Silver x 10 , Boar Trophy x 1, Hildir fur cap x 1, Lox Pelt x 8
Berzerker Chest - Silver x 8, Wolf Fang x 14, Hildir Tunic x 1, Lox pelt x 16
Berzerker Legs - Silver x 8, Linen x 22, Lox Pelt x 16, Deer Hide x 20
Level 2, 3 & 4 would require the same resources, but slightly less per upgrade minus Hildir gear, while also doubling as heavy armour, With slightly less armour then padded at max, but with built in perks to melee stamina reduction, frost & blunt resist.
That's how I'd do it.
Looking ahead, because I suspect 85% or more of the players have done the mistlands now... perhaps any new light sets need to look towards being viable in the next zone, or better than root chest in the mistlands, one or the other.
That makes me think that having it clear mist on say the head piece might be worthy, as the sword does but for people who don't want to just use swords all the time.
That means chest or legs would almost have to be slash resist, which is almost as good vs the queen and seekers and various random other mobs would also be reduced against it.
And from there... sounds like stamina drain is popular. I would point that the other sets resist an element generally but fire and poison are covered and the others don't have any major sources in game, so no point. If not stamina, maybe a general armor increase? Set bonus could simply be +20 armor?
Vulnerable... to ... what? does it need a negative effect?
I was trying to think of interesting set bonuses whilst trying to stay with Valheim's theme, but i couldn't really think of anything.