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Also take a look at what the difficulty settings are. Maybe your brother's old server was set lower. Difficulty settings could change how much damage mobs can take and also how often raids occur. Though raid timing depends a lot on random chance and you may just be having an unlucky streak.
As far as I know, the multi-player scaling is basically a hit point buff to mobs depending on how many people are in range at the time. It doesn't look at player levels or gear.
Raids have a chance to happen every 45 minutes I beleive. They will only happen if a character is standing within render distance of 3 or more structures listed below. So if your brother was an explorer and rarely at a base the events might not trigger. I had made a campfire, portal and workbench in the middle of nowhere and within minutes was attacked by wolves!
Artisan table, Bed, Black forge, Blast furnace, Bonfire, Campfire, Charcoal kiln, Dragon bed, Eitr refinery, Fermenter, Forge, Galdr table, Hanging brazier, Hearth, Portal, Sconce, Smelter, Spinning wheel, Standing green-burning iron torch, Standing blue-burning iron torch, Standing Brazier, Standing iron torch, Standing wood torch, Stonecutter, Stone Oven, Ward, Windmill, and the Workbench!
Creatures gain +30% more effective health per each additional player within 100 meters. E.g. 3 players = +60% effective health.
This is updated whenever the creature takes damage.
Creatures gain +4% more damage per each additional player within 100 meters. E.g. 3 players = +8% damage.
This is updated whenever the creature deals damage.
note that it does not occours if you are in different parts of the map.