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This mechanic has been added a while ago and all players found that having a pen with a roof over it solves the problem.
Thorin :)
I usually build outer and inner perimeter out of the basic fences and this has kept my boars safe from random events. Well, maybe a few greydwarf shamans got too close but all other mobs seem to let my pigs be in peace
You need a fence large enough that nearby enemy sounds wont aggro the wolves. If they sense any enemies they will break out of the house to engage them and subsequently are likely to die. Even an iron gate wont hold up.
But when using them you will need to put some standing wooden beams or log poles to support the beams supporting the roof tiles.
Another thing you can do is setting up wooden walls and use the 1x1 iron grate to create "windows" in that wall. At least it's strong enough to support the roof.
I would also reccommend to use the 26° roof tiles and an even (4x4, 6x6) sided pen as that makes using the roof pieces easier.
Thorin :)
I see. I just dug a trench around my wolf enclosure, but I guess I will build some more structures around to give them some more room. Thx
At the time of post I was on the 3rd day after the bat-attack-pig-disaster. Shortly after, though, I found my first 2 star wolf which nearly died himself to an ooze invasion, but pulled through with a sliver of health. Then on the 4th day, when considering giving up, I found another 2-star boar. Slideshow time!
https://steamcommunity.com/sharedfiles/filedetails/?id=3129717659
here is the distance between the boar losses & new discovery
https://steamcommunity.com/sharedfiles/filedetails/?id=3129717809
the home-base in question. I like it well enough despite the fact that I have a tendency to just build a large footprint and fill in whatever looks "ok" on the micro scale rather than follow cohesive artistic / architectural over-arching visions. My bases end up very much on the McMansion side of the scale
https://steamcommunity.com/sharedfiles/filedetails/?id=3129717832
the pen in question. Personally, I like the idea of my grazing animals having open sky but I guess it's untennable
https://steamcommunity.com/sharedfiles/filedetails/?id=3129717791
I built an enclosure @ the site of discovery to breed a few before trying to transport
https://steamcommunity.com/sharedfiles/filedetails/?id=3129717853
interior view of discovery site enclosure
https://steamcommunity.com/sharedfiles/filedetails/?id=3129717764
I made one boat attempt with a breeding pair but they both died in transit. One fell off the boat and I didn't notice. The other made contact with the starboard railing somehow and promptly exploded from collision. Not sure if it was spooked or not.
On the later trip I managed to run across the first boar in open ocean. He had been their easily 10 days.
https://steamcommunity.com/sharedfiles/filedetails/?id=3129717739
I had to stop and build a stick enclosure on a cliff side as both boars were nearly dead. They kept drifting into the sides of the boat and taking collision damage ( luckily not as big of hits as the first boar pair ). One went overboard and soon couldn't endure any more harpoons. Despite all, the 2nd trip succeeded.
https://steamcommunity.com/sharedfiles/filedetails/?id=3129717724
It was then time to take on the job of getting a 2star wolf pair two a second location so that, no matter what happens, I'd have a breeding stock to draw on in case the home crew got wiped out.
https://steamcommunity.com/sharedfiles/filedetails/?id=3129717708
And ♥♥♥♥♥♥♥♥♥ transporting wolves is a pain. Part of the problem is that my home base is cut off from the south ( the interior ) by a long east-west landmass with a straight against a swamp & one river through easier biomes. The problem, though, is that every random neck that aggros will excite the wolves that promptly jump off the boat to get at it. This happened at least 8 times trying to get through the river. It should be noted that I had already gone through the river once with addon-granted seafloor-walking-boots in order to knock out a lot of the boulders that made traversing this mane thorough fair a horrible experience of stops and starts.
https://steamcommunity.com/sharedfiles/filedetails/?id=3129717688
https://steamcommunity.com/sharedfiles/filedetails/?id=3129717674
Just some extra sauce of wolves jumping off the boat and having to be shoved back on again
While the entire sequence of events was, in retrospect, an interesting Valheim experience, I think i'll look to some mod for transporting animals in the future. As it stands being able to move tame animals around seems like an unintended quirk more than a feature and is plagued by problems. Wolves aggro things and jump off the boat. The boars especially seem to find ways to collide with the boat and take damage.
Some tips that may make things easier in the future:
The devs updated how the terrain program works some time ago. Instead of each modification adding up for lag only the final modifications effect processing speed. As large as you build you would be better off using earthen walls and pits.
You don't have to dig a pit all the way around your base. You can use earthen walls and just dig pits at the gates.
You have to make sure that all areas in your base are completely covered by work benches/base items or creatures can still spawn inside your walls (work benches are the only item that show the coverage circle. Once you are sure you have complete coverage you can replace the work benches with other base items that suppress spawns). Work benches and base items now give coverage in a cylinder instead of a hemisphere so coverage against an aerial attack is easier to set out.
The active area of the game around the player is 96 tiles. You can build a base with coverage so large that the entire raid circle is encompassed and no raid creatures can spawn inside the raid circle. You must be cautious when doing this though. Any work bench that is ever more than 96 tiles from you stops providing spawn prevention coverage because it it outside the active area of the game.
You don't have to transport tames at all unless you really, really, want to. Except for the "You are being hunted" raid (which can only occur in a mountain or plains biome) raids can't occur in any area that has fewer than 3 base items.
https://valheim.fandom.com/wiki/Effect_areas
You can make a pen or a garden completely raid proof by keeping that location under 3 base items. I've done this by setting out 2 work benches as the foci of an ellipse and then enclosing that space with stake walls and a couple of gates. Luring boars and taming them there (wolves are even easier, you tame them elsewhere and use the follow command). Once you have your tames set you replace one of the work benches with a portal and viola' raid proof pen/garden. All you have to do is teleport there to feed them and wait for them to produce offspring before you leave. You will have to make sure you kill any creatures that spawn outside the stake walls but in the Meadows during the day time that's easy.
Even if you don't want to make raid proof pens/barns you can still game the raid system. There can only be one active raid on the map at any one time as long as you have tames in 2 different locations you'll never lose your entire stock.
You can even build a base that is nothing more than a shelter with a bed and fire for you (so you can sleep at night to keep your tames safer) a barn with your tames and a garden with an exterior wall of some kind. A raid can only happen while you are there so feed your critters, garden while they reproduce, and defend it all while you are there. When you leave no raids (or local spawns) can occur and the plants will grow and the creatures mature while you aren't there (as long as you are online at the time).
In my case rhe thing with the chickens was doubly sad because I got the eggs after a hard battle in a Sealed Tower, before you are able to buy them. Shortly after two chickens hatched from these eggs the raid happened. No chance to get some eggs as backup plan before that. Next time my hen house will be glorious.
Somehow it had wandered off during an attack, and ended up on the far side of my compound.
Oh well, their former enclosure is far more useful for growing crops. Plus the incident netted me so much boar meat that i don't think i'll ever run out.
And yes, i built an iron bar roof for my chickens.