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If you have neutral NPC at encampments in mistland then it's possible to have pirate towns and such that are neutral or hostile based on a reputation system for the player.
Ashlands should introduce gunpowder technology, so flintlock weapons and cannons starts to become common... But at the same time after Ashland are pirates and their large ships plaguing the Oceans, sinking your ship if you engage them lightheartedly.
Actually since you can enter instances like dungeons, having a new area in the sky or maybe a grand tree Yggdrasil could be interesting as a final zone... You will attempt to fight the gods themselves and in the end cause Ragnarok, and end the world.
But the end is the new beginning as the world is revamped, you abandoned everything except your inventory and you start a NG+ so to speak with harder foes and everything.
Think of it as 'hardmode' content like Terraria, where you kill the wall of flesh and unlocked a new portion of the world, changing every biome to be harder.
I think the Deep North could be a part of this start of the end game process, where you find something there which unlocks a special 'sapling' seed, and find a altar smack dab somewhere in the middle of the map, where you plant and grow a tree that turns into a dungeon.
-Til Valhalla!
First you need to figure out how to get to either Bifrost, or Gjallarbu, in short you go to heaven or hel. You choose to take on Baldr kill him and end the world. Or you cross into Asgard and regain your entry into Valhalla because you died in the final battle.
As for Ocean, Naglfar (ship made of finger and toenails) that ferries the hordes of monsters to location of the final battle between the forces of the gods and the forces of Surtr. Imagine needing to survive a voyage long enough to get to your final destination. Epic end game right there if you ask me.
The 2021 roadmap wasn't dishonest (IGS didn't intend to trick anyone[www.oxfordlearnersdictionaries.com]), it was overly optimistic, one could even call it naive.
And they didn't spend time porting the game to Xbox, they paid another studio (or was it two?) to do it.
I'm no hardcore fan of the game. I only play from time to time, mostly for the sailing mechanics. There are lot of valid criticism to throw at IGS, but it should always be factual, documented and honest. Anything else actually detriment from your arguments.
They aren't gonna add gunpowder or npc pirates. Valhiem is based on largely viking era mythology and history. What you're describing sounds more like a golden age of piracy game. If we end up seeing more ocean enemies I don't think the devs would put them on boats beside. The sailing system in valheim doesn't give itself to ship on ship combat very easily. Maybe it could be done, but it wouldn't give off real naval battle feeling. If they end up expanding the ocean it'll probably be by adding more fish or another sea monster like the serpant, which would kinda be redundant at this point.
Well that said, this game uses magic which also isn't viking era.
And black powder isn't technically the same.
Ashland would involve a lot of fire themed materials and elements, so saltpeter and sulfur will definitely be a component for alchemical usage. Especially the use in creating actual explosives like throwable bombs for mining or battles.
As for naval weapons, I guess reusing the ballista weaponry but for ships would be a thing since they are giant bolts that can do massive damage when it hits someone, but for ships it would create holes.
It'd also make sense for fighting at sea, if you can construct ships with mounts that can let you have a player man a giant ballista to shoot at creatures.
But allied/hostile 'viking' NPCs would be interesting because it'd be a first to engage in actual combat against another humanoid that can block and parry and use various tools or projectiles.
You basically reuse the human models and their ability to equip armors and weapons and reuse their animation and everything.