Valheim

Valheim

WuffWabbit Dec 21, 2023 @ 11:10am
Deep North
Does anyone believe after Ashlands that this will be the final zone?
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Showing 1-15 of 16 comments
Kursor1 Dec 21, 2023 @ 12:46pm 
Most likely. I know in theory they originally wanted to do Oceans as well, but unless they go underwater I'm not sure how they could, so most likely seems to be augments to the oceans rather than a full new biome.
shangoose Dec 21, 2023 @ 2:21pm 
I think the tree in the sky will be the last biome :-)
Kai Dec 21, 2023 @ 5:04pm 
Originally posted by Kursor1:
Most likely. I know in theory they originally wanted to do Oceans as well, but unless they go underwater I'm not sure how they could, so most likely seems to be augments to the oceans rather than a full new biome.
Pirate factions with NPC port towns protected by pirates.

If you have neutral NPC at encampments in mistland then it's possible to have pirate towns and such that are neutral or hostile based on a reputation system for the player.

Ashlands should introduce gunpowder technology, so flintlock weapons and cannons starts to become common... But at the same time after Ashland are pirates and their large ships plaguing the Oceans, sinking your ship if you engage them lightheartedly.

Originally posted by shangoose:
I think the tree in the sky will be the last biome :-)


Actually since you can enter instances like dungeons, having a new area in the sky or maybe a grand tree Yggdrasil could be interesting as a final zone... You will attempt to fight the gods themselves and in the end cause Ragnarok, and end the world.

But the end is the new beginning as the world is revamped, you abandoned everything except your inventory and you start a NG+ so to speak with harder foes and everything.
Think of it as 'hardmode' content like Terraria, where you kill the wall of flesh and unlocked a new portion of the world, changing every biome to be harder.

I think the Deep North could be a part of this start of the end game process, where you find something there which unlocks a special 'sapling' seed, and find a altar smack dab somewhere in the middle of the map, where you plant and grow a tree that turns into a dungeon.
Last edited by Kai; Dec 21, 2023 @ 5:11pm
Waxior Dec 21, 2023 @ 5:16pm 
deep north is not final boss, there will be 9 boss
[FuFo] Mortucus Dec 21, 2023 @ 6:38pm 
world tree will be the final zone just look above you
@nti-ko0l Dec 21, 2023 @ 6:43pm 
I suspect once all boss heads are mounted on the spawn alter, this will either summon a true final boss. One where you'll have to utilize each of the boss skills to defeat. Or it will unlock access to a final secret Biome ( like the Sky tree) with a final boss.
Zathabar Dec 22, 2023 @ 4:45pm 
Weather it be the world tree or another Boss area the Devs have stated its thier intention for the game to eventually(tm) have a definitive "end" Which may be you as the warrior being welcomed to Valhalla as having passe dold One eyes test and shown you were in death worthy of the reward you just missed in life
-Til Valhalla!
DJ Protogen Dec 22, 2023 @ 4:55pm 
Originally posted by shangoose:
I think the tree in the sky will be the last biome :-)
Can't wait until it comes out in 2030
Shealladh Dec 22, 2023 @ 5:45pm 
Well if they drew from Norse Mythology, I'd like to see something like a choice of ending.
First you need to figure out how to get to either Bifrost, or Gjallarbu, in short you go to heaven or hel. You choose to take on Baldr kill him and end the world. Or you cross into Asgard and regain your entry into Valhalla because you died in the final battle.

As for Ocean, Naglfar (ship made of finger and toenails) that ferries the hordes of monsters to location of the final battle between the forces of the gods and the forces of Surtr. Imagine needing to survive a voyage long enough to get to your final destination. Epic end game right there if you ask me.
Last edited by Shealladh; Dec 22, 2023 @ 5:58pm
Nephturi Dec 23, 2023 @ 5:29am 
Originally posted by Sushi Dragon:
Honestly it's not the end of the world, I just dislike how incredibly dishonest their original roadmap was. Plenty of other games, this is the risk early access takes. The worst part is that they spent time developing the game for console, that slows things down tremendously from there to everything forward.
What wonderful things we can do with words.

The 2021 roadmap wasn't dishonest (IGS didn't intend to trick anyone[www.oxfordlearnersdictionaries.com]), it was overly optimistic, one could even call it naive.
And they didn't spend time porting the game to Xbox, they paid another studio (or was it two?) to do it.

I'm no hardcore fan of the game. I only play from time to time, mostly for the sailing mechanics. There are lot of valid criticism to throw at IGS, but it should always be factual, documented and honest. Anything else actually detriment from your arguments.
Last edited by Nephturi; Dec 23, 2023 @ 5:31am
Juwebles (72nd) Dec 23, 2023 @ 8:21am 
Originally posted by Kai:
If you have neutral NPC at encampments in mistland then it's possible to have pirate towns and such that are neutral or hostile based on a reputation system for the player.

Ashlands should introduce gunpowder technology, so flintlock weapons and cannons starts to become common... But at the same time after Ashland are pirates and their large ships plaguing the Oceans, sinking your ship if you engage them lightheartedly.

They aren't gonna add gunpowder or npc pirates. Valhiem is based on largely viking era mythology and history. What you're describing sounds more like a golden age of piracy game. If we end up seeing more ocean enemies I don't think the devs would put them on boats beside. The sailing system in valheim doesn't give itself to ship on ship combat very easily. Maybe it could be done, but it wouldn't give off real naval battle feeling. If they end up expanding the ocean it'll probably be by adding more fish or another sea monster like the serpant, which would kinda be redundant at this point.
Xea Dec 23, 2023 @ 9:56am 
Pirates were a thing since the inception of naval trade. But, that just means robbers and cutthroats at sea, it should not come with gunpowder at all. Pirates here would just be fellow vikings.
Kai Dec 23, 2023 @ 10:22am 
Originally posted by Xea:
Pirates were a thing since the inception of naval trade. But, that just means robbers and cutthroats at sea, it should not come with gunpowder at all. Pirates here would just be fellow vikings.

Well that said, this game uses magic which also isn't viking era.
And black powder isn't technically the same.

Ashland would involve a lot of fire themed materials and elements, so saltpeter and sulfur will definitely be a component for alchemical usage. Especially the use in creating actual explosives like throwable bombs for mining or battles.

As for naval weapons, I guess reusing the ballista weaponry but for ships would be a thing since they are giant bolts that can do massive damage when it hits someone, but for ships it would create holes.

It'd also make sense for fighting at sea, if you can construct ships with mounts that can let you have a player man a giant ballista to shoot at creatures.

But allied/hostile 'viking' NPCs would be interesting because it'd be a first to engage in actual combat against another humanoid that can block and parry and use various tools or projectiles.

You basically reuse the human models and their ability to equip armors and weapons and reuse their animation and everything.
Last edited by Kai; Dec 23, 2023 @ 10:35am
RuNe Dec 23, 2023 @ 11:20am 
The tree is a highway, a way of moving, not a biome. Its what links the worlds. And the world in valheim was seperated from said tree.
Last edited by RuNe; Dec 23, 2023 @ 11:22am
dawpen Dec 23, 2023 @ 8:27pm 
Originally posted by shangoose:
I think the tree in the sky will be the last biome :-)
i think that would be epic
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Date Posted: Dec 21, 2023 @ 11:10am
Posts: 16