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It's content and an update. That doesn't have to be validated. That was their point; your opinion does not change those things.
Reason why I no longer buy early access games.
I very rarely buy into early access anymore because the story almost always ends the same way. When I do, it's because what's available in the early access is relatively well made and complete. But that's pretty rare. Valheim made the cut, and to this day I'd say i got a good deal on it. But I understand why people are frustrated, for many it's probably the first time they've seen an early access bank a giant windfall of cash and then cut and run. It's not my first rodeo. lol, and IGS obviously hasn't done that yet, not fully.
edited to give the below context --
With respect to what some guy said above, quoting me for pointing out they allocated their resources to the xbox port as what.. being invalid? because they hired a team to do it for them? No. I don't think it does that at all. In fact It makes my point perfectly. Further development of the game costs time and money. To justify that expense, good business practice would dictate there should be a reasonable return on that investment. I didn't criticise them for it I just said I expected it and so should the rest of you. As for the final statement that it doesn't have a negative impact, that's just nonsense. Of course it has a negative impact. They chose to allocate resources to that side of development and not the actual game lol. Seriously? that's your argument? Like I said, I understand why they did that but to act like it wasn't an impactful decision is ludicrous.
tf you mean multiple $60 games combined xd
Sorry but saying that a new player with no prior knowledge of the game can blow through it all in 10 hours is disingenuous of you to claim.
They stated why its slow near launch. They dont want to compromise the quality and didn't want to really hire more help from its success. https://www.youtube.com/watch?v=AuY-E53vQp0&ab_channel=LastKnownMeal so yes, the slowness is stated and intentional.
You keep doing it...I never said anything about the enemies, I said the game play loop and items are recycled and reused in every biome. There are very few novel things outside of the first biome. People act like there are hundreds of items in this game...there really isn't when you actually think about. They are the same items with incrementally higher damage/armor and higher stamina usage, besides that there is hardly anything that makes one item different from any other item of that same item type besides its name and looks. The closest you get is the Feather Cape with slow fall (which trivializes the dangers of falling for better or worse) and Mist Walker/Frostner with cold damage for a slow debuff...there are obviously a few others like root armors + bow skill and movement speed on Fenris...but you get the point. Bronze, Iron, Silver, Black Metal, Soft tissue is all just re-skinned "ore" to make the same re-skinned 1H sword or chest armor. Smelter, Blast Furnace, Eityr Refinery are all the same thing, re-skinned to refine the re-skinned ore. Forge and Black Forge are pretty obvious. There isn't necessarily anything wrong with this..but it isn't like they are sitting there working on these new complex mechanics and modifiers and how they will interact with the existing game...they have to figure out a new name and figure out what the skin is going to look like. The damage or armor is 2 points higher than the fully upgraded item version from the previous biome.
Grind doesn't equal content.